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c457e27bac
...
c2ceb8de59
@ -632,7 +632,7 @@ namespace cpu.m68000
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void STOP()
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{
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if (s)
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if (S)
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{
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short new_sr = ReadOpWord(PC); PC += 2;
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stopped = true;
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@ -169,7 +169,7 @@ namespace cpu.m68000
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void RESET()
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{
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if (s)
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if (S)
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{
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pendingCycles -= 132;
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}
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@ -8,7 +8,7 @@ namespace cpu.m68000
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{
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int mode = (op >> 3) & 7;
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int reg = (op >> 0) & 7;
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if (s == false)
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if (S == false)
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{
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//throw new Exception("Write to SR when not in supervisor mode. supposed to trap or something...");
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TrapVector2(8);
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@ -54,7 +54,7 @@ namespace cpu.m68000
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{
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int dir = (op >> 3) & 1;
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int reg = op & 7;
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if (s == false)
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if (S == false)
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{
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//throw new Exception("MOVE to USP when not supervisor. needs to trap");
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TrapVector2(8);
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@ -76,7 +76,7 @@ namespace cpu.m68000
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void ANDI_SR()
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{
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if (s == false)
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if (S == false)
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throw new Exception("trap!");
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SR &= ReadOpWord(PC); PC += 2;
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pendingCycles -= 20;
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@ -85,7 +85,7 @@ namespace cpu.m68000
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void EORI_SR()
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{
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if (s == false)
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if (S == false)
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throw new Exception("trap!");
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SR ^= ReadOpWord(PC); PC += 2;
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pendingCycles -= 20;
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@ -94,7 +94,7 @@ namespace cpu.m68000
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void ORI_SR()
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{
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if (s == false)
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if (S == false)
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throw new Exception("trap!");
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SR |= ReadOpWord(PC); PC += 2;
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pendingCycles -= 20;
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@ -45,7 +45,7 @@ namespace cpu.m68000
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public bool stopped;
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/// <summary>Machine/Interrupt mode</summary>
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//public bool M { get { return m; } set { m = value; } } // TODO probably have some switch logic maybe
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public bool M { get { return m; } set { m = value; } } // TODO probably have some switch logic maybe
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public void SetS(bool b1)
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{
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@ -60,11 +60,10 @@ namespace cpu.m68000
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/// <summary>Supervisor/User mode</summary>
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public bool S
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{
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//减少不必要的访问器堆栈
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//get
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//{
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// return s;
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//}
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get
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{
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return s;
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}
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set
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{
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if (value == s)
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@ -110,8 +109,8 @@ namespace cpu.m68000
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if (Z) value |= 0x0004;
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if (N) value |= 0x0008;
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if (X) value |= 0x0010;
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if (m) value |= 0x1000;
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if (s) value |= 0x2000;
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if (M) value |= 0x1000;
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if (S) value |= 0x2000;
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value |= (short)((InterruptMaskLevel & 7) << 8);
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return value;
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}
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@ -122,7 +121,7 @@ namespace cpu.m68000
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Z = (value & 0x0004) != 0;
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N = (value & 0x0008) != 0;
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X = (value & 0x0010) != 0;
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m = (value & 0x1000) != 0;
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M = (value & 0x1000) != 0;
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S = (value & 0x2000) != 0;
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InterruptMaskLevel = (value >> 8) & 7;
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//m68ki_check_interrupts();
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@ -198,7 +197,7 @@ namespace cpu.m68000
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stopped = false;
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pendingCycles = 0;
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S = true;
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m = false;
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M = false;
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InterruptMaskLevel = 7;
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Interrupt = 0;
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A[7].s32 = ReadOpLong(0);
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@ -288,8 +287,8 @@ namespace cpu.m68000
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}
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writer.Write(MC68000.m1.PPC);
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writer.Write(MC68000.m1.PC);
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writer.Write(MC68000.m1.s);
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writer.Write(MC68000.m1.m);
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writer.Write(MC68000.m1.S);
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writer.Write(MC68000.m1.M);
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writer.Write(MC68000.m1.X);
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writer.Write(MC68000.m1.N);
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writer.Write(MC68000.m1.Z);
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@ -318,7 +317,7 @@ namespace cpu.m68000
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MC68000.m1.PPC = reader.ReadInt32();
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MC68000.m1.PC = reader.ReadInt32();
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MC68000.m1.SetS(reader.ReadBoolean());
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MC68000.m1.m = reader.ReadBoolean();
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MC68000.m1.M = reader.ReadBoolean();
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MC68000.m1.X = reader.ReadBoolean();
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MC68000.m1.N = reader.ReadBoolean();
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MC68000.m1.Z = reader.ReadBoolean();
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@ -93,7 +93,7 @@
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//ushort* curbitmap = curbitmapPtr;
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ushort* curbitmap = (ushort*)Video.bitmapbase_Ptrs[Video.curbitmap];
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//uint* entry_color = entry_colorPtr;
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uint* entry_color = (uint*)Palette.entry_color;
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uint* entry_color = (uint*)Palette.entry_color_Ptr;
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//int* bitmapcolorRect = bitmapcolorRectPtr;
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int* bitmapcolorRect = (int*)Video.bitmapcolorRect_Ptr;
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@ -3,28 +3,13 @@ using System.Runtime.InteropServices;
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namespace MAME.Core
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{
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public unsafe class Palette
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public class Palette
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{
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//public static uint[] entry_color;
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#region //指针化 entry_color
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static uint[] entry_color_src;
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public static uint[] entry_color;
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/** entry_color的指针管理 **/
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static GCHandle entry_color_handle;
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public static uint* entry_color;
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public static int entry_colorLength;
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public static bool entry_color_IsNull => entry_color == null;
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public static uint[] entry_color_set
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{
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set
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{
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entry_color_handle.ReleaseGCHandle();
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entry_color_src = value;
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entry_colorLength = value.Length;
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entry_color_src.GetObjectPtr(ref entry_color_handle, ref entry_color);
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}
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}
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#endregion
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public static IntPtr entry_color_Ptr;
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/** end **/
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public static float[] entry_contrast;
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private static uint trans_uint;
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@ -189,21 +174,18 @@ namespace MAME.Core
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//entry_color = new uint[numcolors];
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entry_color_set = new uint[numcolors];
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///** entry_color的指针管理 **/
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//// 释放句柄
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//if (entry_color != null && entry_color_handle.IsAllocated)
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// entry_color_handle.Free();
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//entry_color = new uint[numcolors];
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//// 固定数组,防止垃圾回收器移动它
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//entry_color_handle = GCHandle.Alloc(entry_color, GCHandleType.Pinned);
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//// 获取数组的指针
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//entry_color_Ptr = entry_color_handle.AddrOfPinnedObject();
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///** end **/
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///
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/** entry_color的指针管理 **/
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// 释放句柄
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if (entry_color != null && entry_color_handle.IsAllocated)
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entry_color_handle.Free();
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entry_color = new uint[numcolors];
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// 固定数组,防止垃圾回收器移动它
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entry_color_handle = GCHandle.Alloc(entry_color, GCHandleType.Pinned);
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// 获取数组的指针
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entry_color_Ptr = entry_color_handle.AddrOfPinnedObject();
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/** end **/
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@ -45,7 +45,7 @@ namespace MAME.Core
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writer.Write(Sound.mixerstream.output_sampindex);
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writer.Write(Sound.mixerstream.output_base_sampindex);
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}
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public unsafe static void LoadStateBinary_pbaction(System.IO.BinaryReader reader)
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public static void LoadStateBinary_pbaction(System.IO.BinaryReader reader)
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{
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int i;
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dsw1 = reader.ReadByte();
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@ -92,9 +92,5 @@
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/// 网络即时存档删除
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/// </summary>
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OnNetGameSavDeleted,
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/// <summary>
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/// 核心开始游戏
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/// </summary>
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OnEmuBeginGame,
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}
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}
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@ -77,7 +77,6 @@ namespace AxibugEmuOnline.Client.Manager
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break;
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}
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var result = m_emuCore.StartGame(romFile);
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if (result)
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{
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@ -99,7 +98,6 @@ namespace AxibugEmuOnline.Client.Manager
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StopGame();
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OverlayManager.PopTip(result);
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}
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Eventer.Instance.PostEvent(EEvent.OnEmuBeginGame);
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}
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private void OnSlotDataChanged()
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@ -1,7 +1,4 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Event;
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using AxiInputSP.UGUI;
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using System;
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using AxiInputSP.UGUI;
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using System.Collections.Generic;
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using UnityEngine;
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@ -29,15 +26,9 @@ namespace AxibugEmuOnline.Client.InputDevices
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{
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AxiScreenGamepad.OnGamepadActive += AxiScreenGamepad_OnGamepadActive;
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AxiScreenGamepad.OnGamepadDisactive += AxiScreenGamepad_OnGamepadDisactive;
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Eventer.Instance.RegisterEvent(EEvent.OnEmuBeginGame, OnEmuBeginGame);
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OnInit();
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}
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private void OnEmuBeginGame()
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{
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ClearLastCheckPerformingValue();
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}
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private void AxiScreenGamepad_OnGamepadDisactive(AxiScreenGamepad sender)
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{
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if (m_devices.TryGetValue(sender, out var device))
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@ -104,40 +95,15 @@ namespace AxibugEmuOnline.Client.InputDevices
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OnDeviceConnected?.Invoke(connectDevice);
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}
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long last_CheckPerformingFrameIdx = -100;
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bool last_CheckPerformingValue = false;
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void ClearLastCheckPerformingValue()
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{
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last_CheckPerformingFrameIdx = -100;
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last_CheckPerformingValue = false;
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}
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public bool CheckPerforming<CONTROLLER>(CONTROLLER control) where CONTROLLER : InputControl_C
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{
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//减少遍历开销,因为每帧200+次的调用 居然CPU占用了2~3%
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if (App.emu?.Core == null || last_CheckPerformingFrameIdx != App.emu.Core.Frame)
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if (control.Device is ScreenGamepad_D)
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{
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if (control.Device is ScreenGamepad_D)
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{
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ScreenGamepad_D device = control.Device as ScreenGamepad_D;
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ScreenGamepad_D device = control.Device as ScreenGamepad_D;
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last_CheckPerformingValue = device.CheckPerforming(control);
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}
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else last_CheckPerformingValue = OnCheckPerforming(control);
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if (App.emu?.Core != null)
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last_CheckPerformingFrameIdx = App.emu.Core.Frame;
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return device.CheckPerforming(control);
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}
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return last_CheckPerformingValue;
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//if (control.Device is ScreenGamepad_D)
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//{
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// ScreenGamepad_D device = control.Device as ScreenGamepad_D;
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// return device.CheckPerforming(control);
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//}
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//else return OnCheckPerforming(control);
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else return OnCheckPerforming(control);
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}
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protected abstract bool OnCheckPerforming<CONTROLLER>(CONTROLLER control) where CONTROLLER : InputControl_C;
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