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No commits in common. "bdd5415839bb5ca12c31bd7243c2f2b4e8ab6ed1" and "4fdd142c1385febdc35d502623c532609e3ff014" have entirely different histories.
bdd5415839
...
4fdd142c13
@ -15,7 +15,7 @@ public class AxiPrefabCache : ScriptableObject
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public class AxiPrefabCache_Com2GUID
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{
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public string SrcFullName;
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public string SrcName;
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public string SrcName;
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public string GUID;
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public string ToName;
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public string ToPATH;
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|
@ -92,14 +92,6 @@ public class AxiProjectTools : EditorWindow
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for (int i = 0; i < comCount; i++)
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{
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var com = prefabRoot.GetComponentAtIndex(i);
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if (com == null)
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continue;
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if (com.name.Contains("VideoPlayer"))
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{
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}
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MonoBehaviour monoCom = com as MonoBehaviour;
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if (monoCom == null)
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continue;
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@ -135,15 +127,15 @@ public class AxiProjectTools : EditorWindow
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[MenuItem("Axibug移植工具/[2]生成中间脚本代码")]
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public static void Part2()
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{
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if (UnityEngine.Windows.Directory.Exists(outCsDir))
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UnityEngine.Windows.Directory.Delete(outCsDir);
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if (Directory.Exists(outCsDir))
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Directory.Delete(outCsDir);
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Directory.CreateDirectory(outCsDir);
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AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
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foreach (var data in cache.caches)
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{
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string toName = "Axi" + data.SrcName;
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string toPath = outCsDir + toName + ".cs";
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string codeStr = "namespace AxibugCom { public class " + toName + " : " + data.SrcFullName + " {} }";
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string codeStr = "using UnityEngine.UI; public class " + toName + " : " + data.SrcName + " {}";
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try
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{
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System.IO.File.WriteAllText(toPath, codeStr);
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@ -216,7 +208,6 @@ public class AxiProjectTools : EditorWindow
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}
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ProcessAllPrefabs("*.prefab", tempReplaceDict);
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ProcessAllPrefabs("*.unity", tempReplaceDict);
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ProcessAllPrefabs("*.anim", tempReplaceDict);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log("<Color=#FFF333>处理完毕 [4]替换所有预制体和场景中的组件</color>");
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@ -311,69 +302,4 @@ public class AxiProjectTools : EditorWindow
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TraverseHierarchy(obj.transform.GetChild(i).gameObject);
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}
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}
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[MenuItem("Axibug移植工具/[6]修复Sprite")]
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public static void FixMultipleMaterialSprites()
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{
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string[] guids = AssetDatabase.FindAssets("t:sprite");
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List<Sprite> spritesToFix = new List<Sprite>();
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foreach (string guid in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
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// 检查是否有多个材质
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if (IsUsingMultipleMaterials(sprite))
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{
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spritesToFix.Add(sprite);
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Debug.Log("Found sprite with multiple materials: " + path);
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}
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}
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// 修复每个找到的Sprite
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foreach (var sprite in spritesToFix)
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{
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FixSprite(sprite);
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}
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log("<Color=#FFF333>处理完毕 [6]修复Sprite</color>");
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}
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private static bool IsUsingMultipleMaterials(Sprite sprite)
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{
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if (sprite == null) return false;
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// 获取精灵的材质
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var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
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return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
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}
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private static void FixSprite(Sprite sprite)
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{
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// 获取Sprite的路径
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string path = AssetDatabase.GetAssetPath(sprite);
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var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
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if (textureImporter != null)
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{
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// 保存当前切割信息
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SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
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// 临时禁用Sprite导入
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textureImporter.spriteImportMode = SpriteImportMode.None;
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textureImporter.SaveAndReimport();
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// 重新启用Sprite导入并保持原样切割参数
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textureImporter.spriteImportMode = SpriteImportMode.Multiple;
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textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
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// 重新导入以应用更改
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textureImporter.SaveAndReimport();
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 72db4d19740e5974b87377131ad41888
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ac29790bb8dfda440af24524259f453b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -0,0 +1,116 @@
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class ProcessUnityVersion
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{
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public static Dictionary<string, string> prefab_replaceDict = new Dictionary<string, string>()
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{
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//GraphicRaycaster
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{"m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}", "m_Script: {fileID: 11500000, guid: dd73c3b3bc600af4baad2151ea75fa2c, type: 3}"},
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//CanvasScaler
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{"m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}", "m_Script: {fileID: 11500000, guid: 8b447dd23c860344d836be9d9aec15f0, type: 3}"},
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//Text
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{"m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
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||||
{"m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
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||||
{"m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
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//Image
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{"m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}", "m_Script: {fileID: 11500000, guid: b2899f217128f0d46b73ba0f23cb55d0, type: 3}"},
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//Button
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{"m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}", "m_Script: {fileID: 11500000, guid: 901c84e239f2fb9469f458b142fff636, type: 3}"},
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||||
{"m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 901c84e239f2fb9469f458b142fff636, type: 3}"},
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||||
//RawImage
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{"m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}", "m_Script: {fileID: 11500000, guid: 5d926e078698e40438e354128b5acd58, type: 3}"},
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//Dropdown
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{"m_Script: {fileID: 11500000, guid: 0d0b652f32a2cc243917e4028fa0f046, type: 3}", "m_Script: {fileID: 11500000, guid: 5cc1d029a0a45e04f94112215706fd34, type: 3}"},
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//ScrollRect
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{"m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}", "m_Script: {fileID: 11500000, guid: fb6f7756c81d4814f9e31a48b1d39433, type: 3}"},
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||||
//Toggle
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{"m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}", "m_Script: {fileID: 11500000, guid: db771345252fdde47ad268c9d300daae, type: 3}"},
|
||||
{"m_Script: {fileID: 2109663825, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: db771345252fdde47ad268c9d300daae, type: 3}"},
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||||
//Scrollbar
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{"m_Script: {fileID: 11500000, guid: 2a4db7a114972834c8e4117be1d82ba3, type: 3}", "m_Script: {fileID: 11500000, guid: 4d63c9838d79fa3429c5ee15808b19eb, type: 3}"},
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||||
//Slider
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||||
{"m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}", "m_Script: {fileID: 11500000, guid: caba9dd549ff58c4c927b755957be186, type: 3}"},
|
||||
{"m_Script: {fileID: -113659843, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: caba9dd549ff58c4c927b755957be186, type: 3}"},
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||||
//Mask
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||||
{"m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}", "m_Script: {fileID: 11500000, guid: 498b1c91abcaea34a89cf3d6b968867b, type: 3}"},
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||||
{"m_Script: {fileID: -1200242548, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 498b1c91abcaea34a89cf3d6b968867b, type: 3}"},
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||||
//RectMask2D
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||||
{"m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}", "m_Script: {fileID: 11500000, guid: a734a3407c17c0841967c6f9cce8eac7, type: 3}"},
|
||||
//ContentSizeFitter
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||||
{"m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}", "m_Script: {fileID: 11500000, guid: 91ed9c8a3832de340916866a0a1bad20, type: 3}"},
|
||||
{"m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 91ed9c8a3832de340916866a0a1bad20, type: 3}"},
|
||||
//GridLayoutGroup
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||||
{"m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}", "m_Script: {fileID: 11500000, guid: ed4588221c168b34f84d23c06c2d2d49, type: 3}"},
|
||||
//EventSystem
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||||
{"m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}", "m_Script: {fileID: 11500000, guid: ab4a01a487c8b1046b5d74f81c4caa42, type: 3}"},
|
||||
//StandaloneInputModule
|
||||
{"m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}", "m_Script: {fileID: 11500000, guid: c337dc6c95c72134abc4afe4607cb3b9, type: 3}"},
|
||||
//Outline
|
||||
{"m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}", "m_Script: {fileID: 11500000, guid: d9a7125dc73df8b42872961c2c4803f7, type: 3}"},
|
||||
{"m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: d9a7125dc73df8b42872961c2c4803f7, type: 3}"},
|
||||
//VideoPlayer
|
||||
{"m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}"},
|
||||
//VerticalLayoutGroup
|
||||
{"m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}", "m_Script: {fileID: 11500000, guid: 7d1bb376a8d85044ab7bce5994d5cdff, type: 3}"},
|
||||
{"m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 7d1bb376a8d85044ab7bce5994d5cdff, type: 3}"},
|
||||
//HorizontalLayoutGroup
|
||||
{"m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}", "m_Script: {fileID: 11500000, guid: f64d5bed43ac5a84eac12353031fa310, type: 3}"},
|
||||
//EventTrigger
|
||||
{"m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}", "m_Script: {fileID: 11500000, guid: 3189a1a2831d7e04eafb4daf5c8db0b3, type: 3}"},
|
||||
//LayoutElement
|
||||
{"m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}", "m_Script: {fileID: 11500000, guid: 104bbc5315760e248864e117de3e8c24, type: 3}"},
|
||||
};
|
||||
|
||||
[MenuItem("Tools/替换UI引用")]
|
||||
public static void Process()
|
||||
{
|
||||
ProcessAllPrefabs("*.prefab");
|
||||
ProcessAllPrefabs("*.anim");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/反向替换UI引用")]
|
||||
public static void ReverseProcess()
|
||||
{
|
||||
ProcessAllPrefabs("*.prefab", true);
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ProcessAllPrefabs("*.anim", true);
|
||||
}
|
||||
|
||||
private static void ProcessAllPrefabs(string form, bool reverse = false)
|
||||
{
|
||||
List<GameObject> prefabs = new List<GameObject>();
|
||||
var resourcesPath = Application.dataPath;
|
||||
var absolutePaths = Directory.GetFiles(resourcesPath, form, SearchOption.AllDirectories);
|
||||
for (int i = 0; i < absolutePaths.Length; i++)
|
||||
{
|
||||
Debug.Log("prefab name: " + absolutePaths[i]);
|
||||
foreach (var VARIABLE in prefab_replaceDict)
|
||||
{
|
||||
string oldValue = reverse ? VARIABLE.Value : VARIABLE.Key;
|
||||
string newValue = reverse ? VARIABLE.Key : VARIABLE.Value;
|
||||
ReplaceValue(absolutePaths[i], oldValue, newValue);
|
||||
}
|
||||
EditorUtility.DisplayProgressBar("处理预制体……", "处理预制体中……", (float)i / absolutePaths.Length);
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 替换值
|
||||
/// </summary>
|
||||
/// <param name="strFilePath">文件路径</param>
|
||||
private static void ReplaceValue(string strFilePath, string oldLine, string newLine)
|
||||
{
|
||||
if (File.Exists(strFilePath))
|
||||
{
|
||||
string[] lines = File.ReadAllLines(strFilePath);
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
lines[i] = lines[i].Replace(oldLine, newLine);
|
||||
}
|
||||
File.WriteAllLines(strFilePath, lines);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c12acd358b67ab48b5067487a7702cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,70 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SpriteProcessor : EditorWindow
|
||||
{
|
||||
[MenuItem("Tools/修复多个材质精灵")]
|
||||
public static void FixMultipleMaterialSprites()
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets("t:sprite");
|
||||
List<Sprite> spritesToFix = new List<Sprite>();
|
||||
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
|
||||
|
||||
// 检查是否有多个材质
|
||||
if (IsUsingMultipleMaterials(sprite))
|
||||
{
|
||||
spritesToFix.Add(sprite);
|
||||
Debug.Log("Found sprite with multiple materials: " + path);
|
||||
}
|
||||
}
|
||||
|
||||
// 修复每个找到的Sprite
|
||||
foreach (var sprite in spritesToFix)
|
||||
{
|
||||
FixSprite(sprite);
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.DisplayDialog("完成", "已修复多个材质精灵。", "OK");
|
||||
}
|
||||
|
||||
private static bool IsUsingMultipleMaterials(Sprite sprite)
|
||||
{
|
||||
if (sprite == null) return false;
|
||||
|
||||
// 获取精灵的材质
|
||||
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
|
||||
|
||||
return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
|
||||
}
|
||||
|
||||
private static void FixSprite(Sprite sprite)
|
||||
{
|
||||
// 获取Sprite的路径
|
||||
string path = AssetDatabase.GetAssetPath(sprite);
|
||||
var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
|
||||
|
||||
if (textureImporter != null)
|
||||
{
|
||||
// 保存当前切割信息
|
||||
SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
|
||||
|
||||
// 临时禁用Sprite导入
|
||||
textureImporter.spriteImportMode = SpriteImportMode.None;
|
||||
textureImporter.SaveAndReimport();
|
||||
|
||||
// 重新启用Sprite导入并保持原样切割参数
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||
textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
|
||||
|
||||
// 重新导入以应用更改
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50ee5d95c2cccd649b2476eccd7174b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b5da38886874ff47ae85d055af4ab44
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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|
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|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameBtn : Button
|
||||
{
|
||||
}
|
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||||
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|
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|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameCanvasScaler : CanvasScaler
|
||||
{
|
||||
protected override void Start()
|
||||
{
|
||||
uiScaleMode = ScaleMode.ScaleWithScreenSize;
|
||||
//referenceResolution = new UnityEngine.Vector2(2340, 1080);
|
||||
}
|
||||
}
|
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|
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|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameGraphicRaycaster : GraphicRaycaster
|
||||
{
|
||||
}
|
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|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameContentSizeFitter : ContentSizeFitter
|
||||
{
|
||||
}
|
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|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameGridLayoutGroup : GridLayoutGroup
|
||||
{
|
||||
}
|
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||||
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|
@ -0,0 +1,7 @@
|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameDropdown : Dropdown
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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using UnityEngine.EventSystems;
|
||||
public class GameEventTrigger : EventTrigger
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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|
@ -0,0 +1,7 @@
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||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class GameEventSystem : EventSystem
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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@ -0,0 +1,7 @@
|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class GameStandaloneInputModule : StandaloneInputModule
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
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|
@ -0,0 +1,7 @@
|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameImage : Image
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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||||
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||||
using UnityEngine.UI;
|
||||
public class GameHorizontalLayoutGroup : HorizontalLayoutGroup
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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using UnityEngine.UI;
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||||
public class GameLayoutElement : LayoutElement
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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using UnityEngine.UI;
|
||||
public class GameVerticalLayoutGroup : VerticalLayoutGroup
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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|
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||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameMask : Mask
|
||||
{
|
||||
}
|
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||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameRectMask2D : RectMask2D
|
||||
{
|
||||
}
|
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||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameOutline : Outline
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameRawImage : RawImage
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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@ -0,0 +1,7 @@
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//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameScrollRect : ScrollRect
|
||||
{
|
||||
}
|
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|
@ -0,0 +1,7 @@
|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameScrollbar : Scrollbar
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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|
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||||
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|
@ -0,0 +1,7 @@
|
||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameSlider : Slider
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
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||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameText : Text
|
||||
{
|
||||
}
|
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@ -0,0 +1,7 @@
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||||
//Made by Olsc
|
||||
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameToggle : Toggle
|
||||
{
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db771345252fdde47ad268c9d300daae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user