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6 Commits

Author SHA1 Message Date
3bbc24fc91 Merge pull request 'master' (#70) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #70
2024-12-25 20:00:09 +08:00
ALIENJACK\alien
13cadd90a0 增加房主创建房间成功后,将本地的手柄连接设置同步到服务器的机制 2024-12-25 19:56:11 +08:00
ALIENJACK\alien
ecdfd507d9 实现按键自动请求空闲位置 2024-12-25 18:41:16 +08:00
ALIENJACK\alien
02693523a3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
2024-12-25 18:23:48 +08:00
ALIENJACK\alien
55b0752c2f Add UTF8-BOM 2024-12-25 18:19:19 +08:00
ALIENJACK\alien
a0c5da7a07 AppRoom部分接口变化 2024-12-25 18:18:42 +08:00
18 changed files with 1537 additions and 242 deletions

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@ -1646,6 +1906,46 @@ PrefabInstance:
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@ -1698,6 +1998,18 @@ PrefabInstance:
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value: 0
objectReference: {fileID: 0}
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@ -1726,6 +2038,34 @@ PrefabInstance:
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objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@ -1965,9 +2305,9 @@ RectTransform:
m_Children:
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- {fileID: 1983793178}
- {fileID: 1469631713}
- {fileID: 939125854}
- {fileID: 1318590597}
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m_Father: {fileID: 1335662459}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -2241,6 +2581,10 @@ PrefabInstance:
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View File

@ -9,7 +9,10 @@
/// 登录成功
/// </summary>
OnLoginSucceed,
/// <summary>
/// 当登录被置为false时
/// </summary>
OnLossLoginState,
/// <summary>
/// 登录失败
/// </summary>
@ -68,5 +71,14 @@
/// 当房间中手柄位信息发生任何变化时触发,进入房间后也应该触发
/// </summary>
OnRoomSlotDataChanged,
/// <summary>
/// 当手柄连接设置发生变化时触发
/// </summary>
OnControllerConnectChanged,
/// <summary>
/// 当本机手柄渴望插入时触发
/// <para>参数: <see cref="int"/> 本地手柄序号[0,3]</para>
/// </summary>
OnLocalJoyDesireInvert
}
}

View File

@ -4,7 +4,6 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static AxibugEmuOnline.Client.FilterEffect;
using static AxibugEmuOnline.Client.FilterManager;
namespace AxibugEmuOnline.Client
{
@ -33,8 +32,6 @@ namespace AxibugEmuOnline.Client
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
ShutDownFilterPreview();
ShutDownFilter();
}
private RenderTexture result = null;
@ -42,6 +39,11 @@ namespace AxibugEmuOnline.Client
{
if (result == null)
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
else if (result.width != Screen.width || result.height != Screen.height)
{
RenderTexture.ReleaseTemporary(result);
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
}
bool anyFilterEnable = false;
foreach (var filter in Filters)

View File

@ -65,23 +65,14 @@ namespace AxibugEmuOnline.Client.Manager
m_controllerSetuper = Supporter.GetControllerSetuper();
SetupController();
//自动分配0号手柄到0号手柄位
m_controllerSetuper.SetConnect(con0ToSlot: 0);
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
Eventer.Instance.RegisterEvent(EEvent.OnRoomSlotDataChanged, OnSlotDataChanged);
}
private void OnSlotDataChanged()
{
SetupController();
}
private void SetupController()
{
if (!App.roomMgr.InRoom) //不在房间中,自动分配0号手柄到0号手柄位
{
m_controllerSetuper.SetConnect(con0ToSlot: 0);
}
else //在房间中则使用服务器下发的手柄槽位信息分配本地手柄
{
long selfUID = App.user.userdata.UID;
uint? con0Slot;
@ -95,7 +86,8 @@ namespace AxibugEmuOnline.Client.Manager
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 3, out con3Slot);
m_controllerSetuper.SetConnect(con0Slot, con1Slot, con2Slot, con3Slot);
}
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
}
public void StopGame()

View File

@ -14,7 +14,7 @@ namespace AxibugEmuOnline.Client.Manager
public class AppRoom
{
public Protobuf_Room_MiniInfo mineRoomMiniInfo { get; private set; } = null;
public bool InRoom => mineRoomMiniInfo != null;
public bool InRoom => App.user.IsLoggedIn && mineRoomMiniInfo != null;
public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
public RoomGameState RoomState => mineRoomMiniInfo.GameState;
@ -403,7 +403,28 @@ namespace AxibugEmuOnline.Client.Manager
}
/// <summary>
/// 发送修改玩家槽位
/// 发送修改玩家槽位,但是增量
/// </summary>
/// <param name="dictSlotIdx2LocalJoyIdx">玩家占用房间GamePlaySlot和LocalJoyIdx字典</param>
public void SendChangePlaySlotIdxWithJoyIdx(uint localJoyIndex, uint slotIndex)
{
if (!App.roomMgr.InRoom) return;
Dictionary<uint, uint> temp = new Dictionary<uint, uint>();
for (int i = 0; i < App.roomMgr.mineRoomMiniInfo.GamePlaySlotList.Count; i++)
{
var item = App.roomMgr.mineRoomMiniInfo.GamePlaySlotList[i];
if (item.PlayerUID <= 0) continue;
if (item.PlayerUID != App.user.userdata.UID) return;
temp[(uint)i] = (uint)item.PlayerLocalJoyIdx;
}
temp[slotIndex] = localJoyIndex;
SendChangePlaySlotIdxWithJoyIdx(temp);
}
/// <summary>
/// 发送修改玩家槽位,全量
/// </summary>
/// <param name="dictSlotIdx2LocalJoyIdx">玩家占用房间GamePlaySlot和LocalJoyIdx字典</param>
public void SendChangePlaySlotIdxWithJoyIdx(Dictionary<uint, uint> dictSlotIdx2LocalJoyIdx)
@ -536,16 +557,15 @@ namespace AxibugEmuOnline.Client.Manager
/// <param name="roomMiniInfo"></param>
/// <param name="freeSlots"></param>
/// <returns></returns>
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, ref List<int> freeSlots)
{
List<int> temp = new List<int>();
freeSlots.Clear();
for (int i = 0; i < roomMiniInfo.GamePlaySlotList.Count; i++)
{
if (roomMiniInfo.GamePlaySlotList[i].PlayerUID <= 0)
temp.Add(i);
freeSlots.Add(i);
}
freeSlots = temp.ToArray();
return freeSlots.Length > 0;
return freeSlots.Count > 0;
}
/// <summary>
@ -554,15 +574,10 @@ namespace AxibugEmuOnline.Client.Manager
public static bool GetPlayerSlotIdxByUid(this Protobuf_Room_MiniInfo roomMiniInfo, long uid, int joyIdx, out uint? slotIdx)
{
slotIdx = null;
//joyIdx取值返回[0,3],这个序号代表玩家本地的手柄编号
//todo : 根据uid和controllerIndex 返回占用的位置
//目前未实现,所有非0号位置的手柄,都返回false
for (int i = 0; i < roomMiniInfo.GamePlaySlotList.Count; i++)
{
if (roomMiniInfo.GamePlaySlotList[i].PlayerUID == uid)
if (roomMiniInfo.GamePlaySlotList[i].PlayerUID == uid && roomMiniInfo.GamePlaySlotList[i].PlayerLocalJoyIdx == joyIdx)
{
slotIdx = (uint)i;
return true;

View File

@ -1,4 +1,7 @@
using UnityEngine;
using AxibugEmuOnline.Client.Event;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
@ -17,14 +20,77 @@ namespace AxibugEmuOnline.Client
m_states[0] = m_states[1] = m_states[2] = m_states[3] = 0;
if (Controller0.ConnectSlot.HasValue) m_states[Controller0.ConnectSlot.Value] = Controller0.GetButtons();
else if (Controller0.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 0);
if (Controller1.ConnectSlot.HasValue) m_states[Controller1.ConnectSlot.Value] = Controller1.GetButtons();
else if (Controller1.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 1);
if (Controller2.ConnectSlot.HasValue) m_states[Controller2.ConnectSlot.Value] = Controller2.GetButtons();
else if (Controller2.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 2);
if (Controller3.ConnectSlot.HasValue) m_states[Controller3.ConnectSlot.Value] = Controller3.GetButtons();
else if (Controller3.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 3);
var result = new ControllerState(m_states);
return result;
}
public void SetConnect(uint? con0ToSlot = null,
uint? con1ToSlot = null,
uint? con2ToSlot = null,
uint? con3ToSlot = null)
{
Controller0.ConnectSlot = con0ToSlot;
Controller1.ConnectSlot = con1ToSlot;
Controller2.ConnectSlot = con2ToSlot;
Controller3.ConnectSlot = con3ToSlot;
}
public int? GetSlotConnectingController(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
else return null;
}
static HashSet<uint> s_temp = new HashSet<uint>(4);
public uint? GetFreeSlotIndex()
{
s_temp.Clear();
s_temp.Add(0);
s_temp.Add(1);
s_temp.Add(2);
s_temp.Add(3);
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
if (s_temp.Count > 0) return s_temp.First();
else return null;
}
public void LetControllerConnect(int conIndex, uint slotIndex)
{
var targetController = conIndex switch
{
0 => Controller0,
1 => Controller1,
2 => Controller2,
3 => Controller3,
_ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
};
if (targetController.ConnectSlot.HasValue) return;
targetController.ConnectSlot = slotIndex;
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
}
/// <summary>
/// Nes控制器
/// </summary>
@ -85,6 +151,20 @@ namespace AxibugEmuOnline.Client
return res;
}
public bool AnyButtonDown()
{
return
UP.IsDown ||
DOWN.IsDown ||
LEFT.IsDown ||
RIGHT.IsDown ||
A.IsDown ||
B.IsDown ||
SELECT.IsDown ||
START.IsDown ||
MIC.IsDown;
}
public static KeyListener GetKey(int controllerInput, EnumButtonType nesConBtnType)
{
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
@ -115,6 +195,11 @@ namespace AxibugEmuOnline.Client
/// <summary> 按键监听器 </summary>
KeyListener m_keyListener;
/// <summary> 指示按钮是否正在按下状态 </summary>
public bool IsPressing => m_keyListener.IsPressing();
/// <summary> 指示按钮是否被按下 </summary>
public bool IsDown => m_keyListener.IsDown();
public Button(Controller controller, EnumButtonType buttonType)
{
m_hostController = controller;
@ -129,7 +214,7 @@ namespace AxibugEmuOnline.Client
/// <returns></returns>
public EnumButtonType SampleKey()
{
return m_keyListener.IsPressing() ? m_buttonType : 0;
return IsPressing ? m_buttonType : 0;
}
private void CreateListener()
@ -163,6 +248,10 @@ namespace AxibugEmuOnline.Client
{
return Input.GetKey(m_key);
}
public bool IsDown()
{
return Input.GetKeyDown(m_key);
}
public override string ToString()
{
@ -226,16 +315,5 @@ namespace AxibugEmuOnline.Client
return default(KeyListener);
}
}
public void SetConnect(uint? con0ToSlot = null,
uint? con1ToSlot = null,
uint? con2ToSlot = null,
uint? con3ToSlot = null)
{
Controller0.ConnectSlot = con0ToSlot;
Controller1.ConnectSlot = con1ToSlot;
Controller2.ConnectSlot = con2ToSlot;
Controller3.ConnectSlot = con3ToSlot;
}
}
}

View File

@ -1,4 +1,5 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using AxibugProtobuf;
using HaoYueNet.ClientNetwork;
using System;
@ -99,6 +100,7 @@ namespace AxibugEmuOnline.Client.Network
public void OnConnectClose()
{
NetworkDeBugLog("OnConnectClose");
Eventer.Instance.PostEvent(EEvent.OnLossLoginState);
App.user.LoginOutData();

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4a4a14412f1bcc844bbd2c9bccf50db2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,6 +2,7 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using AxibugProtobuf;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client
{
@ -110,8 +111,20 @@ namespace AxibugEmuOnline.Client
}
private void OnRoomCreated()
{
if (m_delayCreateRoom)
{
m_delayCreateRoom = false;
//延迟创建房间成功后,同步本地手柄连接状态
Dictionary<uint, uint> temp = new Dictionary<uint, uint>();
var setuper = Supporter.GetControllerSetuper();
for (int i = 0; i < 4; i++)
{
var joyIndex = setuper.GetSlotConnectingController(i);
if (joyIndex != null) temp[(uint)i] = (uint)joyIndex.Value;
}
App.roomMgr.SendChangePlaySlotIdxWithJoyIdx(temp);
}
}
private void OnLoggedIn()

View File

@ -3,6 +3,7 @@ using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Manager;
using AxibugEmuOnline.Client.UI;
using AxibugProtobuf;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Debug = System.Diagnostics.Debug;
@ -64,8 +65,8 @@ namespace AxibugEmuOnline.Client
OverlayManager.PopTip("房间不存在");
return false;
}
int[] freeSlots;
if (!MiniInfo.GetFreeSlot(out freeSlots))
List<int> freeSlots = new List<int>();
if (!MiniInfo.GetFreeSlot(ref freeSlots))
{
OverlayManager.PopTip("无空闲位置");
return false;

View File

@ -0,0 +1,130 @@
using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using System;
using UnityEngine;
using UnityEngine.UI;
using VirtualNes.Core;
public class ControllerInfo : MonoBehaviour
{
[Header("手柄槽位序号[0,3]")]
[SerializeField]
int m_slotIndex;
[SerializeField]
GameObject m_connectInfoNode;
[SerializeField]
Image m_indexIcon;
[SerializeField]
Text m_playerName;
int m_localJoyIndex;
bool m_isLocal;
public int SlotIndex
{
get => m_slotIndex;
set
{
if (m_slotIndex == value) return;
m_slotIndex = value;
UpdateIndexIcon();
}
}
private void Awake()
{
UpdateIndexIcon();
}
private void OnEnable()
{
Eventer.Instance.RegisterEvent(EEvent.OnMineJoinRoom, OnJoinRoom);
Eventer.Instance.RegisterEvent(EEvent.OnMineRoomCreated, OnMineRoomCreated);
Eventer.Instance.RegisterEvent(EEvent.OnMineLeavnRoom, OnLeaveRoom);
Eventer.Instance.RegisterEvent(EEvent.OnLoginSucceed, OnLoginSuccess);
Eventer.Instance.RegisterEvent(EEvent.OnLossLoginState, OnLossLoginState);
Eventer.Instance.RegisterEvent(EEvent.OnControllerConnectChanged, OnControlConnectChanged);
UpdateConnectInfo();
}
private void OnDisable()
{
Eventer.Instance.UnregisterEvent(EEvent.OnMineJoinRoom, OnJoinRoom);
Eventer.Instance.UnregisterEvent(EEvent.OnMineRoomCreated, OnMineRoomCreated);
Eventer.Instance.UnregisterEvent(EEvent.OnMineLeavnRoom, OnLeaveRoom);
Eventer.Instance.UnregisterEvent(EEvent.OnLoginSucceed, OnLoginSuccess);
Eventer.Instance.UnregisterEvent(EEvent.OnLossLoginState, OnLossLoginState);
Eventer.Instance.UnregisterEvent(EEvent.OnControllerConnectChanged, OnControlConnectChanged);
}
private void OnMineRoomCreated() => UpdateConnectInfo();
private void OnJoinRoom() => UpdateConnectInfo();
private void OnLeaveRoom() => UpdateConnectInfo();
private void OnLoginSuccess() => UpdateConnectInfo();
private void OnLossLoginState() => UpdateConnectInfo();
private void OnControlConnectChanged() => UpdateConnectInfo();
private void UpdateConnectInfo()
{
if (App.roomMgr.InRoom)
{
var slotInfo = App.roomMgr.mineRoomMiniInfo.GamePlaySlotList[SlotIndex];
if (slotInfo.PlayerUID <= 0)
SetDisconnect();
else
UpdateStateView(App.user.userdata.UID == slotInfo.PlayerUID, slotInfo.PlayerNickName, slotInfo.PlayerLocalJoyIdx);
}
else
{
var connecter = Supporter.GetControllerSetuper();
if (connecter == null)
{
SetDisconnect();
return;
}
var localControlIndex = connecter.GetSlotConnectingController(SlotIndex);
if (localControlIndex == null)
SetDisconnect();
else
{
if (App.user.IsLoggedIn)
UpdateStateView(true, App.user.userdata.NickName, localControlIndex.Value);
else
UpdateStateView(true, "Player", localControlIndex.Value);
}
}
}
private void UpdateStateView(bool isLocal, string playerName, int slotIndex)
{
m_localJoyIndex = slotIndex;
m_isLocal = isLocal;
m_connectInfoNode.SetActiveEx(true);
m_playerName.text = playerName;
}
private void SetDisconnect()
{
m_localJoyIndex = -1;
m_isLocal = false;
m_connectInfoNode.SetActiveEx(false);
m_playerName.text = null;
}
private void UpdateIndexIcon()
{
switch (SlotIndex)
{
case 0: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P1"); break;
case 1: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P2"); break;
case 2: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P3"); break;
case 3: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P4"); break;
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1bfe4359a48b5c349b439e88eb53b8b1

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@ -0,0 +1,43 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Manager;
using System;
using System.Collections.Generic;
using UnityEngine;
using VirtualNes.Core;
public class ControllerInfoPanel : MonoBehaviour
{
private void OnEnable()
{
Eventer.Instance.RegisterEvent<int>(EEvent.OnLocalJoyDesireInvert, OnLocalJoyDesireInvert);
}
private void OnDisable()
{
Eventer.Instance.UnregisterEvent<int>(EEvent.OnLocalJoyDesireInvert, OnLocalJoyDesireInvert);
}
static List<int> s_freeSlots = new List<int>(4);
private void OnLocalJoyDesireInvert(int joyIndex)
{
if (App.roomMgr.InRoom)
{
if (!App.roomMgr.mineRoomMiniInfo.GetFreeSlot(ref s_freeSlots)) return;
//找到第一个空闲手柄插槽
var freeSlotIndex = s_freeSlots[0];
App.roomMgr.SendChangePlaySlotIdxWithJoyIdx((uint)joyIndex, (uint)freeSlotIndex);
}
else //不在房间中,直接设置
{
var setuper = Supporter.GetControllerSetuper();
if (setuper == null) return;
var freeSlotIndex = setuper.GetFreeSlotIndex();
if (freeSlotIndex == null) return;
setuper.LetControllerConnect(joyIndex, freeSlotIndex.Value);
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 909a5b71ba48a9c46a57d43017072837

View File

@ -1,4 +1,4 @@
using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client.ClientCore;
using System;
using UnityEngine;
@ -14,6 +14,7 @@ public class XMBInfoBar : MonoBehaviour
public Text DelayValue;
public Text OnlinePlayerCount;
public Text FPS;
public GameObject ControlSlotInfoNode;
void OnEnable()
{
@ -21,6 +22,11 @@ public class XMBInfoBar : MonoBehaviour
RefreshAll();
}
private void Update()
{
ControlSlotInfoNode.SetActiveEx(!App.emu.Core.IsNull());
}
void OnDisable()
{
TickLoop.LoopAction_1s -= RefreshAll;
@ -37,7 +43,7 @@ public class XMBInfoBar : MonoBehaviour
/// <summary>
/// (uint lastFrame, float lastTime)
/// </summary>
ValueTuple<uint,float> m_lastFrameInfo;
ValueTuple<uint, float> m_lastFrameInfo;
private void RefreshFps()
{
if (App.emu.Core.IsNull())

View File

@ -1,4 +1,4 @@
using System.IO;
using System.IO;
namespace VirtualNes.Core
{
@ -68,7 +68,7 @@ namespace VirtualNes.Core
public static IControllerSetuper GetControllerSetuper()
{
return s_support.GetControllerSetuper();
return s_support?.GetControllerSetuper();
}
public static EmulatorConfig Config => s_support.Config;
@ -98,12 +98,32 @@ namespace VirtualNes.Core
public interface IControllerSetuper
{
/// <summary>
/// 设置本地手柄与游戏手柄槽位的映射
/// 设置本地手柄与游戏手柄槽位的映射,这个方法是一个全量更新手柄插入设置的方法
/// </summary>
void SetConnect(
uint? con0ToSlot = null,
uint? con1ToSlot = null,
uint? con2ToSlot = null,
uint? con3ToSlot = null);
/// <summary>
/// 指定手柄插槽位,获取当前槽位连接的本地手柄序号
/// </summary>
/// <param name="slotIndex"></param>
/// <returns></returns>
int? GetSlotConnectingController(int slotIndex);
/// <summary>
/// 获得一个空的槽位
/// </summary>
/// <returns></returns>
uint? GetFreeSlotIndex();
/// <summary>
/// 增量式的修改一个手柄和一个槽位的连接关系
/// </summary>
/// <param name="conIndex"></param>
/// <param name="slotIndex"></param>
void LetControllerConnect(int conIndex, uint slotIndex);
}
}