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6 Commits
886422e8ea
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3bbc24fc91
Author | SHA1 | Date | |
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3bbc24fc91 | |||
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13cadd90a0 | ||
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ecdfd507d9 | ||
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02693523a3 | ||
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55b0752c2f | ||
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a0c5da7a07 |
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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value: 0
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@ -1698,6 +1998,18 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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value: 0
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@ -1726,6 +2038,34 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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- target: {fileID: 8720207225742131896, guid: 3b211f31b55a35e44a8fa38666f63383, type: 3}
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propertyPath: m_AnchorMax.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8720207225742131896, guid: 3b211f31b55a35e44a8fa38666f63383, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8720207225742131896, guid: 3b211f31b55a35e44a8fa38666f63383, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9044517244222250025, guid: 3b211f31b55a35e44a8fa38666f63383, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9044517244222250025, guid: 3b211f31b55a35e44a8fa38666f63383, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
@ -1965,9 +2305,9 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 1124446957}
|
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- {fileID: 1983793178}
|
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- {fileID: 1469631713}
|
||||
- {fileID: 939125854}
|
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- {fileID: 1318590597}
|
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- {fileID: 1469631713}
|
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m_Father: {fileID: 1335662459}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0}
|
||||
@ -2241,6 +2581,10 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 406143166925924216, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: -5
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objectReference: {fileID: 0}
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- target: {fileID: 736530578155193984, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
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propertyPath: m_AnchorMax.y
|
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value: 0
|
||||
|
@ -9,7 +9,10 @@
|
||||
/// 登录成功
|
||||
/// </summary>
|
||||
OnLoginSucceed,
|
||||
|
||||
/// <summary>
|
||||
/// 当登录被置为false时
|
||||
/// </summary>
|
||||
OnLossLoginState,
|
||||
/// <summary>
|
||||
/// 登录失败
|
||||
/// </summary>
|
||||
@ -68,5 +71,14 @@
|
||||
/// 当房间中手柄位信息发生任何变化时触发,进入房间后也应该触发
|
||||
/// </summary>
|
||||
OnRoomSlotDataChanged,
|
||||
/// <summary>
|
||||
/// 当手柄连接设置发生变化时触发
|
||||
/// </summary>
|
||||
OnControllerConnectChanged,
|
||||
/// <summary>
|
||||
/// 当本机手柄渴望插入时触发
|
||||
/// <para>参数: <see cref="int"/> 本地手柄序号[0,3]</para>
|
||||
/// </summary>
|
||||
OnLocalJoyDesireInvert
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using static AxibugEmuOnline.Client.FilterEffect;
|
||||
using static AxibugEmuOnline.Client.FilterManager;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -33,8 +32,6 @@ namespace AxibugEmuOnline.Client
|
||||
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
|
||||
ShutDownFilterPreview();
|
||||
ShutDownFilter();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private RenderTexture result = null;
|
||||
@ -42,6 +39,11 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
if (result == null)
|
||||
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
|
||||
else if (result.width != Screen.width || result.height != Screen.height)
|
||||
{
|
||||
RenderTexture.ReleaseTemporary(result);
|
||||
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
|
||||
}
|
||||
|
||||
bool anyFilterEnable = false;
|
||||
foreach (var filter in Filters)
|
||||
|
@ -65,23 +65,14 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
|
||||
m_controllerSetuper = Supporter.GetControllerSetuper();
|
||||
|
||||
SetupController();
|
||||
//自动分配0号手柄到0号手柄位
|
||||
m_controllerSetuper.SetConnect(con0ToSlot: 0);
|
||||
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
|
||||
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnRoomSlotDataChanged, OnSlotDataChanged);
|
||||
}
|
||||
|
||||
private void OnSlotDataChanged()
|
||||
{
|
||||
SetupController();
|
||||
}
|
||||
|
||||
private void SetupController()
|
||||
{
|
||||
if (!App.roomMgr.InRoom) //不在房间中,自动分配0号手柄到0号手柄位
|
||||
{
|
||||
m_controllerSetuper.SetConnect(con0ToSlot: 0);
|
||||
}
|
||||
else //在房间中则使用服务器下发的手柄槽位信息分配本地手柄
|
||||
{
|
||||
long selfUID = App.user.userdata.UID;
|
||||
uint? con0Slot;
|
||||
@ -95,7 +86,8 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 3, out con3Slot);
|
||||
|
||||
m_controllerSetuper.SetConnect(con0Slot, con1Slot, con2Slot, con3Slot);
|
||||
}
|
||||
|
||||
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
|
||||
}
|
||||
|
||||
public void StopGame()
|
||||
|
@ -14,7 +14,7 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
public class AppRoom
|
||||
{
|
||||
public Protobuf_Room_MiniInfo mineRoomMiniInfo { get; private set; } = null;
|
||||
public bool InRoom => mineRoomMiniInfo != null;
|
||||
public bool InRoom => App.user.IsLoggedIn && mineRoomMiniInfo != null;
|
||||
public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
|
||||
public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
|
||||
public RoomGameState RoomState => mineRoomMiniInfo.GameState;
|
||||
@ -403,7 +403,28 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送修改玩家槽位
|
||||
/// 发送修改玩家槽位,但是增量
|
||||
/// </summary>
|
||||
/// <param name="dictSlotIdx2LocalJoyIdx">玩家占用房间GamePlaySlot和LocalJoyIdx字典</param>
|
||||
public void SendChangePlaySlotIdxWithJoyIdx(uint localJoyIndex, uint slotIndex)
|
||||
{
|
||||
if (!App.roomMgr.InRoom) return;
|
||||
|
||||
Dictionary<uint, uint> temp = new Dictionary<uint, uint>();
|
||||
for (int i = 0; i < App.roomMgr.mineRoomMiniInfo.GamePlaySlotList.Count; i++)
|
||||
{
|
||||
var item = App.roomMgr.mineRoomMiniInfo.GamePlaySlotList[i];
|
||||
|
||||
if (item.PlayerUID <= 0) continue;
|
||||
if (item.PlayerUID != App.user.userdata.UID) return;
|
||||
temp[(uint)i] = (uint)item.PlayerLocalJoyIdx;
|
||||
}
|
||||
temp[slotIndex] = localJoyIndex;
|
||||
|
||||
SendChangePlaySlotIdxWithJoyIdx(temp);
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送修改玩家槽位,全量
|
||||
/// </summary>
|
||||
/// <param name="dictSlotIdx2LocalJoyIdx">玩家占用房间GamePlaySlot和LocalJoyIdx字典</param>
|
||||
public void SendChangePlaySlotIdxWithJoyIdx(Dictionary<uint, uint> dictSlotIdx2LocalJoyIdx)
|
||||
@ -536,16 +557,15 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
/// <param name="roomMiniInfo"></param>
|
||||
/// <param name="freeSlots"></param>
|
||||
/// <returns></returns>
|
||||
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
|
||||
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, ref List<int> freeSlots)
|
||||
{
|
||||
List<int> temp = new List<int>();
|
||||
freeSlots.Clear();
|
||||
for (int i = 0; i < roomMiniInfo.GamePlaySlotList.Count; i++)
|
||||
{
|
||||
if (roomMiniInfo.GamePlaySlotList[i].PlayerUID <= 0)
|
||||
temp.Add(i);
|
||||
freeSlots.Add(i);
|
||||
}
|
||||
freeSlots = temp.ToArray();
|
||||
return freeSlots.Length > 0;
|
||||
return freeSlots.Count > 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -554,15 +574,10 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
public static bool GetPlayerSlotIdxByUid(this Protobuf_Room_MiniInfo roomMiniInfo, long uid, int joyIdx, out uint? slotIdx)
|
||||
{
|
||||
slotIdx = null;
|
||||
//joyIdx取值返回[0,3],这个序号代表玩家本地的手柄编号
|
||||
//todo : 根据uid和controllerIndex 返回占用的位置
|
||||
|
||||
//目前未实现,所有非0号位置的手柄,都返回false
|
||||
|
||||
|
||||
for (int i = 0; i < roomMiniInfo.GamePlaySlotList.Count; i++)
|
||||
{
|
||||
if (roomMiniInfo.GamePlaySlotList[i].PlayerUID == uid)
|
||||
if (roomMiniInfo.GamePlaySlotList[i].PlayerUID == uid && roomMiniInfo.GamePlaySlotList[i].PlayerLocalJoyIdx == joyIdx)
|
||||
{
|
||||
slotIdx = (uint)i;
|
||||
return true;
|
||||
|
@ -1,4 +1,7 @@
|
||||
using UnityEngine;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using VirtualNes.Core;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -17,14 +20,77 @@ namespace AxibugEmuOnline.Client
|
||||
m_states[0] = m_states[1] = m_states[2] = m_states[3] = 0;
|
||||
|
||||
if (Controller0.ConnectSlot.HasValue) m_states[Controller0.ConnectSlot.Value] = Controller0.GetButtons();
|
||||
else if (Controller0.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 0);
|
||||
|
||||
if (Controller1.ConnectSlot.HasValue) m_states[Controller1.ConnectSlot.Value] = Controller1.GetButtons();
|
||||
else if (Controller1.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 1);
|
||||
|
||||
if (Controller2.ConnectSlot.HasValue) m_states[Controller2.ConnectSlot.Value] = Controller2.GetButtons();
|
||||
else if (Controller2.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 2);
|
||||
|
||||
if (Controller3.ConnectSlot.HasValue) m_states[Controller3.ConnectSlot.Value] = Controller3.GetButtons();
|
||||
else if (Controller3.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 3);
|
||||
|
||||
var result = new ControllerState(m_states);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void SetConnect(uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null)
|
||||
{
|
||||
Controller0.ConnectSlot = con0ToSlot;
|
||||
Controller1.ConnectSlot = con1ToSlot;
|
||||
Controller2.ConnectSlot = con2ToSlot;
|
||||
Controller3.ConnectSlot = con3ToSlot;
|
||||
}
|
||||
|
||||
public int? GetSlotConnectingController(int slotIndex)
|
||||
{
|
||||
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
|
||||
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
|
||||
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
|
||||
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
|
||||
else return null;
|
||||
}
|
||||
|
||||
static HashSet<uint> s_temp = new HashSet<uint>(4);
|
||||
public uint? GetFreeSlotIndex()
|
||||
{
|
||||
s_temp.Clear();
|
||||
s_temp.Add(0);
|
||||
s_temp.Add(1);
|
||||
s_temp.Add(2);
|
||||
s_temp.Add(3);
|
||||
|
||||
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
|
||||
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
|
||||
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
|
||||
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
|
||||
|
||||
if (s_temp.Count > 0) return s_temp.First();
|
||||
else return null;
|
||||
}
|
||||
|
||||
public void LetControllerConnect(int conIndex, uint slotIndex)
|
||||
{
|
||||
var targetController = conIndex switch
|
||||
{
|
||||
0 => Controller0,
|
||||
1 => Controller1,
|
||||
2 => Controller2,
|
||||
3 => Controller3,
|
||||
_ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
|
||||
};
|
||||
|
||||
if (targetController.ConnectSlot.HasValue) return;
|
||||
|
||||
targetController.ConnectSlot = slotIndex;
|
||||
|
||||
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Nes控制器
|
||||
/// </summary>
|
||||
@ -85,6 +151,20 @@ namespace AxibugEmuOnline.Client
|
||||
return res;
|
||||
}
|
||||
|
||||
public bool AnyButtonDown()
|
||||
{
|
||||
return
|
||||
UP.IsDown ||
|
||||
DOWN.IsDown ||
|
||||
LEFT.IsDown ||
|
||||
RIGHT.IsDown ||
|
||||
A.IsDown ||
|
||||
B.IsDown ||
|
||||
SELECT.IsDown ||
|
||||
START.IsDown ||
|
||||
MIC.IsDown;
|
||||
}
|
||||
|
||||
public static KeyListener GetKey(int controllerInput, EnumButtonType nesConBtnType)
|
||||
{
|
||||
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
|
||||
@ -115,6 +195,11 @@ namespace AxibugEmuOnline.Client
|
||||
/// <summary> 按键监听器 </summary>
|
||||
KeyListener m_keyListener;
|
||||
|
||||
/// <summary> 指示按钮是否正在按下状态 </summary>
|
||||
public bool IsPressing => m_keyListener.IsPressing();
|
||||
/// <summary> 指示按钮是否被按下 </summary>
|
||||
public bool IsDown => m_keyListener.IsDown();
|
||||
|
||||
public Button(Controller controller, EnumButtonType buttonType)
|
||||
{
|
||||
m_hostController = controller;
|
||||
@ -129,7 +214,7 @@ namespace AxibugEmuOnline.Client
|
||||
/// <returns></returns>
|
||||
public EnumButtonType SampleKey()
|
||||
{
|
||||
return m_keyListener.IsPressing() ? m_buttonType : 0;
|
||||
return IsPressing ? m_buttonType : 0;
|
||||
}
|
||||
|
||||
private void CreateListener()
|
||||
@ -163,6 +248,10 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
return Input.GetKey(m_key);
|
||||
}
|
||||
public bool IsDown()
|
||||
{
|
||||
return Input.GetKeyDown(m_key);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
@ -226,16 +315,5 @@ namespace AxibugEmuOnline.Client
|
||||
return default(KeyListener);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConnect(uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null)
|
||||
{
|
||||
Controller0.ConnectSlot = con0ToSlot;
|
||||
Controller1.ConnectSlot = con1ToSlot;
|
||||
Controller2.ConnectSlot = con2ToSlot;
|
||||
Controller3.ConnectSlot = con3ToSlot;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugProtobuf;
|
||||
using HaoYueNet.ClientNetwork;
|
||||
using System;
|
||||
@ -99,6 +100,7 @@ namespace AxibugEmuOnline.Client.Network
|
||||
public void OnConnectClose()
|
||||
{
|
||||
NetworkDeBugLog("OnConnectClose");
|
||||
Eventer.Instance.PostEvent(EEvent.OnLossLoginState);
|
||||
|
||||
App.user.LoginOutData();
|
||||
|
||||
|
8
AxibugEmuOnline.Client/Assets/Script/AppMain/PSVita.meta
Normal file
8
AxibugEmuOnline.Client/Assets/Script/AppMain/PSVita.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a4a14412f1bcc844bbd2c9bccf50db2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,6 +2,7 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugProtobuf;
|
||||
using VirtualNes.Core;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -110,8 +111,20 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
|
||||
private void OnRoomCreated()
|
||||
{
|
||||
if (m_delayCreateRoom)
|
||||
{
|
||||
m_delayCreateRoom = false;
|
||||
//延迟创建房间成功后,同步本地手柄连接状态
|
||||
Dictionary<uint, uint> temp = new Dictionary<uint, uint>();
|
||||
var setuper = Supporter.GetControllerSetuper();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
var joyIndex = setuper.GetSlotConnectingController(i);
|
||||
if (joyIndex != null) temp[(uint)i] = (uint)joyIndex.Value;
|
||||
}
|
||||
App.roomMgr.SendChangePlaySlotIdxWithJoyIdx(temp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLoggedIn()
|
||||
|
@ -3,6 +3,7 @@ using AxibugEmuOnline.Client.Event;
|
||||
using AxibugEmuOnline.Client.Manager;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using AxibugProtobuf;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Debug = System.Diagnostics.Debug;
|
||||
@ -64,8 +65,8 @@ namespace AxibugEmuOnline.Client
|
||||
OverlayManager.PopTip("房间不存在");
|
||||
return false;
|
||||
}
|
||||
int[] freeSlots;
|
||||
if (!MiniInfo.GetFreeSlot(out freeSlots))
|
||||
List<int> freeSlots = new List<int>();
|
||||
if (!MiniInfo.GetFreeSlot(ref freeSlots))
|
||||
{
|
||||
OverlayManager.PopTip("无空闲位置");
|
||||
return false;
|
||||
|
@ -0,0 +1,130 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VirtualNes.Core;
|
||||
|
||||
public class ControllerInfo : MonoBehaviour
|
||||
{
|
||||
[Header("手柄槽位序号[0,3]")]
|
||||
[SerializeField]
|
||||
int m_slotIndex;
|
||||
|
||||
[SerializeField]
|
||||
GameObject m_connectInfoNode;
|
||||
[SerializeField]
|
||||
Image m_indexIcon;
|
||||
[SerializeField]
|
||||
Text m_playerName;
|
||||
|
||||
int m_localJoyIndex;
|
||||
bool m_isLocal;
|
||||
|
||||
public int SlotIndex
|
||||
{
|
||||
get => m_slotIndex;
|
||||
set
|
||||
{
|
||||
if (m_slotIndex == value) return;
|
||||
m_slotIndex = value;
|
||||
UpdateIndexIcon();
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
UpdateIndexIcon();
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnMineJoinRoom, OnJoinRoom);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnMineRoomCreated, OnMineRoomCreated);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnMineLeavnRoom, OnLeaveRoom);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnLoginSucceed, OnLoginSuccess);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnLossLoginState, OnLossLoginState);
|
||||
Eventer.Instance.RegisterEvent(EEvent.OnControllerConnectChanged, OnControlConnectChanged);
|
||||
UpdateConnectInfo();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnMineJoinRoom, OnJoinRoom);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnMineRoomCreated, OnMineRoomCreated);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnMineLeavnRoom, OnLeaveRoom);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnLoginSucceed, OnLoginSuccess);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnLossLoginState, OnLossLoginState);
|
||||
Eventer.Instance.UnregisterEvent(EEvent.OnControllerConnectChanged, OnControlConnectChanged);
|
||||
}
|
||||
|
||||
private void OnMineRoomCreated() => UpdateConnectInfo();
|
||||
private void OnJoinRoom() => UpdateConnectInfo();
|
||||
private void OnLeaveRoom() => UpdateConnectInfo();
|
||||
private void OnLoginSuccess() => UpdateConnectInfo();
|
||||
private void OnLossLoginState() => UpdateConnectInfo();
|
||||
private void OnControlConnectChanged() => UpdateConnectInfo();
|
||||
|
||||
private void UpdateConnectInfo()
|
||||
{
|
||||
if (App.roomMgr.InRoom)
|
||||
{
|
||||
var slotInfo = App.roomMgr.mineRoomMiniInfo.GamePlaySlotList[SlotIndex];
|
||||
if (slotInfo.PlayerUID <= 0)
|
||||
SetDisconnect();
|
||||
else
|
||||
UpdateStateView(App.user.userdata.UID == slotInfo.PlayerUID, slotInfo.PlayerNickName, slotInfo.PlayerLocalJoyIdx);
|
||||
}
|
||||
else
|
||||
{
|
||||
var connecter = Supporter.GetControllerSetuper();
|
||||
if (connecter == null)
|
||||
{
|
||||
SetDisconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
var localControlIndex = connecter.GetSlotConnectingController(SlotIndex);
|
||||
if (localControlIndex == null)
|
||||
SetDisconnect();
|
||||
else
|
||||
{
|
||||
if (App.user.IsLoggedIn)
|
||||
UpdateStateView(true, App.user.userdata.NickName, localControlIndex.Value);
|
||||
else
|
||||
UpdateStateView(true, "Player", localControlIndex.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStateView(bool isLocal, string playerName, int slotIndex)
|
||||
{
|
||||
m_localJoyIndex = slotIndex;
|
||||
m_isLocal = isLocal;
|
||||
|
||||
m_connectInfoNode.SetActiveEx(true);
|
||||
m_playerName.text = playerName;
|
||||
}
|
||||
|
||||
private void SetDisconnect()
|
||||
{
|
||||
m_localJoyIndex = -1;
|
||||
m_isLocal = false;
|
||||
|
||||
m_connectInfoNode.SetActiveEx(false);
|
||||
m_playerName.text = null;
|
||||
}
|
||||
|
||||
private void UpdateIndexIcon()
|
||||
{
|
||||
switch (SlotIndex)
|
||||
{
|
||||
case 0: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P1"); break;
|
||||
case 1: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P2"); break;
|
||||
case 2: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P3"); break;
|
||||
case 3: m_indexIcon.sprite = Resources.Load<Sprite>("UIImage/JoyImg/P4"); break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bfe4359a48b5c349b439e88eb53b8b1
|
@ -0,0 +1,43 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using AxibugEmuOnline.Client.Manager;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VirtualNes.Core;
|
||||
|
||||
public class ControllerInfoPanel : MonoBehaviour
|
||||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
Eventer.Instance.RegisterEvent<int>(EEvent.OnLocalJoyDesireInvert, OnLocalJoyDesireInvert);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Eventer.Instance.UnregisterEvent<int>(EEvent.OnLocalJoyDesireInvert, OnLocalJoyDesireInvert);
|
||||
}
|
||||
|
||||
static List<int> s_freeSlots = new List<int>(4);
|
||||
private void OnLocalJoyDesireInvert(int joyIndex)
|
||||
{
|
||||
if (App.roomMgr.InRoom)
|
||||
{
|
||||
if (!App.roomMgr.mineRoomMiniInfo.GetFreeSlot(ref s_freeSlots)) return;
|
||||
|
||||
//找到第一个空闲手柄插槽
|
||||
var freeSlotIndex = s_freeSlots[0];
|
||||
App.roomMgr.SendChangePlaySlotIdxWithJoyIdx((uint)joyIndex, (uint)freeSlotIndex);
|
||||
}
|
||||
else //不在房间中,直接设置
|
||||
{
|
||||
var setuper = Supporter.GetControllerSetuper();
|
||||
if (setuper == null) return;
|
||||
|
||||
var freeSlotIndex = setuper.GetFreeSlotIndex();
|
||||
if (freeSlotIndex == null) return;
|
||||
|
||||
setuper.LetControllerConnect(joyIndex, freeSlotIndex.Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 909a5b71ba48a9c46a57d43017072837
|
@ -1,4 +1,4 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
@ -14,6 +14,7 @@ public class XMBInfoBar : MonoBehaviour
|
||||
public Text DelayValue;
|
||||
public Text OnlinePlayerCount;
|
||||
public Text FPS;
|
||||
public GameObject ControlSlotInfoNode;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
@ -21,6 +22,11 @@ public class XMBInfoBar : MonoBehaviour
|
||||
RefreshAll();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ControlSlotInfoNode.SetActiveEx(!App.emu.Core.IsNull());
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
TickLoop.LoopAction_1s -= RefreshAll;
|
||||
@ -37,7 +43,7 @@ public class XMBInfoBar : MonoBehaviour
|
||||
/// <summary>
|
||||
/// (uint lastFrame, float lastTime)
|
||||
/// </summary>
|
||||
ValueTuple<uint,float> m_lastFrameInfo;
|
||||
ValueTuple<uint, float> m_lastFrameInfo;
|
||||
private void RefreshFps()
|
||||
{
|
||||
if (App.emu.Core.IsNull())
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
|
||||
namespace VirtualNes.Core
|
||||
{
|
||||
@ -68,7 +68,7 @@ namespace VirtualNes.Core
|
||||
|
||||
public static IControllerSetuper GetControllerSetuper()
|
||||
{
|
||||
return s_support.GetControllerSetuper();
|
||||
return s_support?.GetControllerSetuper();
|
||||
}
|
||||
|
||||
public static EmulatorConfig Config => s_support.Config;
|
||||
@ -98,12 +98,32 @@ namespace VirtualNes.Core
|
||||
public interface IControllerSetuper
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置本地手柄与游戏手柄槽位的映射
|
||||
/// 设置本地手柄与游戏手柄槽位的映射,这个方法是一个全量更新手柄插入设置的方法
|
||||
/// </summary>
|
||||
void SetConnect(
|
||||
uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null);
|
||||
|
||||
/// <summary>
|
||||
/// 指定手柄插槽位,获取当前槽位连接的本地手柄序号
|
||||
/// </summary>
|
||||
/// <param name="slotIndex"></param>
|
||||
/// <returns></returns>
|
||||
int? GetSlotConnectingController(int slotIndex);
|
||||
|
||||
/// <summary>
|
||||
/// 获得一个空的槽位
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
uint? GetFreeSlotIndex();
|
||||
|
||||
/// <summary>
|
||||
/// 增量式的修改一个手柄和一个槽位的连接关系
|
||||
/// </summary>
|
||||
/// <param name="conIndex"></param>
|
||||
/// <param name="slotIndex"></param>
|
||||
void LetControllerConnect(int conIndex, uint slotIndex);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user