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3 Commits
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c498ea7967
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c498ea7967 | |||
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d87d2da55a | ||
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1f8f5c2773 |
@ -214,7 +214,7 @@ namespace AxibugEmuOnline.Client.Event
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}
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catch (Exception e)
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{
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App.log.Error(e.Message);
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App.log.Error(e.ToString());
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}
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}
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}
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@ -369,13 +369,13 @@ namespace AxibugEmuOnline.Client.Manager
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if (WaitStep != msg.WaitStep)
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{
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WaitStep = msg.WaitStep;
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Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
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if (WaitStep == 1)
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{
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byte[] decompressRawData = Helper.DecompressByteArray(msg.LoadStateRaw.ToByteArray());
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App.log.Info($"收到即时存档数据 解压后;{decompressRawData.Length}");
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RawData = decompressRawData;
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}
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Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
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}
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}
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@ -435,7 +435,7 @@ namespace AxibugEmuOnline.Client.Manager
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/// <param name="roomMiniInfo"></param>
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/// <param name="freeSlots"></param>
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/// <returns></returns>
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public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo,out int[] freeSlots)
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public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
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{
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List<int> temp = new List<int>();
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if (roomMiniInfo.Player1UID > 0) temp.Add(0);
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@ -47,6 +47,8 @@ namespace AxibugEmuOnline.Client
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return romFile;
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}
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/// <summary> 清除所有下载的Rom文件 </summary>
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public void ClearRomFile()
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{
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@ -119,5 +121,10 @@ namespace AxibugEmuOnline.Client
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{
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return Helper.FileMD5Hash(data);
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}
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public void AddRomFile(RomFile rom)
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{
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nesRomFileNameMapper[rom.FileName] = rom;
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}
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}
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}
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@ -31,6 +31,8 @@ namespace AxibugEmuOnline.Client
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Supporter.Setup(new CoreSupporter());
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Debuger.Setup(new CoreDebuger());
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App.nesRomLib.AddRomFile(rom);
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try
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{
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NesCore = new NES(rom.FileName);
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@ -86,7 +86,7 @@ namespace AxibugEmuOnline.Client.Network
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}
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catch (Exception e)
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{
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App.log.Error(e.Message);
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App.log.Error(e.ToString());
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}
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}
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}
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@ -1,6 +1,4 @@
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using AxibugEmuOnline.Client.ClientCore;
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using System;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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@ -10,7 +10,7 @@ namespace AxibugEmuOnline.Client
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protected override void Awake()
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{
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Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomListAllUpdate, OnRoomListUpdateAll);
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Eventer.Instance.RegisterEvent(EEvent.OnRoomListAllUpdate, OnRoomListUpdateAll);
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Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomListSingleClose, OnRoomClosed);
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Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomListSingleAdd, OnRoomSingleAdd);
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base.Awake();
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@ -19,7 +19,7 @@ namespace AxibugEmuOnline.Client
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protected override void OnDestroy()
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{
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Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomListAllUpdate, OnRoomListUpdateAll);
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Eventer.Instance.UnregisterEvent(EEvent.OnRoomListAllUpdate, OnRoomListUpdateAll);
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Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomListSingleUpdate, OnRoomSingleAdd);
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Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomListSingleClose, OnRoomClosed);
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}
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@ -46,7 +46,7 @@ namespace AxibugEmuOnline.Client
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}
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}
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private void OnRoomListUpdateAll(int obj)
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private void OnRoomListUpdateAll()
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{
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if (m_entering)
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{
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@ -2,7 +2,6 @@
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{
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Properties
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{
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_MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilComp ("Stencil Comparison", Float) = 8
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@ -75,12 +74,9 @@
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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float4 _MainTex_ST;
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float4 _MainTex_TexelSize;
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float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
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{
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@ -105,7 +101,7 @@
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.texcoord =v.texcoord;
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OUT.color = v.color * _Color;
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return OUT;
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