Compare commits
No commits in common. "680a8d4eee6f2c378a9e478229c99adffe3b1175" and "73e3a744ae36836ec2f6f8fab8d941157a34792f" have entirely different histories.
680a8d4eee
...
73e3a744ae
@ -325,7 +325,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: RomName
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propertyPath: RomName
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value: mario.nes
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value: tstd2.nes
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objectReference: {fileID: 0}
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propertyPath: m_Name
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propertyPath: m_Name
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@ -339,14 +339,6 @@ PrefabInstance:
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propertyPath: m_Texture
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propertyPath: m_Texture
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value:
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value:
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 1
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value: 1
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@ -5,7 +5,7 @@ namespace AxibugEmuOnline.Client
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|||||||
{
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{
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||||||
public class AudioProvider : MonoBehaviour
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public class AudioProvider : MonoBehaviour
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{
|
{
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public NesEmulator NesEmu { get; set; }
|
public NesEmulator NesEmu;
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|
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[SerializeField]
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[SerializeField]
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private AudioSource m_as;
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private AudioSource m_as;
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|
@ -44,7 +44,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a6a09b6a4cf4c2d4f994a13fd7e89d6f, type: 3}
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m_Script: {fileID: 11500000, guid: a6a09b6a4cf4c2d4f994a13fd7e89d6f, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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NesEmu: {fileID: 4232056521131536012}
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NesEmu: {fileID: 0}
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m_as: {fileID: 8726979175317618791}
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m_as: {fileID: 8726979175317618791}
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--- !u!82 &8726979175317618791
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--- !u!82 &8726979175317618791
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AudioSource:
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AudioSource:
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@ -257,7 +257,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 83fbe375412d1af4482ae76e81c1dda2, type: 3}
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m_Script: {fileID: 11500000, guid: 83fbe375412d1af4482ae76e81c1dda2, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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NesEmu: {fileID: 4232056521131536012}
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NesEmu: {fileID: 0}
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Image: {fileID: 4232056521759880274}
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Image: {fileID: 4232056521759880274}
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--- !u!1 &4232056520494431712
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--- !u!1 &4232056520494431712
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GameObject:
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GameObject:
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|
@ -2,7 +2,6 @@ using System;
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|||||||
using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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||||||
using UnityEngine;
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using UnityEngine;
|
||||||
using UnityEngine.UI;
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using UnityEngine.UI;
|
||||||
using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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||||||
{
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{
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||||||
@ -17,40 +16,48 @@ namespace AxibugEmuOnline.Client
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private Texture2D wrapTex;
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private Texture2D wrapTex;
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private int TexBufferSize;
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private int TexBufferSize;
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|
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private Texture2D pPal;
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private uint[] pPal;
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public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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public void SetDrawData(byte[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
|
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{
|
{
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if (wrapTex == null)
|
if (wrapTex == null)
|
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{
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{
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wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
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wrapTex = new Texture2D(screenWidth, screenHeight, TextureFormat.BGRA32, false);
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wrapTex.filterMode = FilterMode.Point;
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wrapTexBuffer = new UInt32[screenWidth * screenHeight];
|
||||||
wrapTexBuffer = screenData;
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|
||||||
|
|
||||||
// 固定数组,防止垃圾回收器移动它
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// 固定数组,防止垃圾回收器移动它
|
||||||
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
|
||||||
// 获取数组的指针
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// 获取数组的指针
|
||||||
wrapTexBufferPointer = handle.AddrOfPinnedObject();
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wrapTexBufferPointer = handle.AddrOfPinnedObject();
|
||||||
|
|
||||||
Image.material.SetTexture("_MainTex", wrapTex);
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Image.texture = wrapTex;
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||||||
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pPal = PaletteDefine.m_cnPalette[0];
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||||||
|
|
||||||
TexBufferSize = wrapTexBuffer.Length * 4;
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TexBufferSize = wrapTexBuffer.Length * 4;
|
||||||
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}
|
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|
|
||||||
var palRaw = PaletteDefine.m_cnPalette[0];
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int pScn = 0;
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
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int width;
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pPal.filterMode = FilterMode.Point;
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|
||||||
for (int i = 0; i < palRaw.Length; i++)
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var Dst = wrapTexBuffer;
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||||||
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var pDst = 0;
|
||||||
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for (int line = 0; line < screenHeight; line++)
|
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|
{
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|
width = screenWidth;
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||||||
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|
||||||
|
while (width > 0)
|
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{
|
{
|
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uint colorRaw = palRaw[i];
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var edx = screenData[pScn + 8];
|
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var argbColor = BitConverter.GetBytes(colorRaw);
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|
||||||
Color temp = Color.white;
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int index = edx & 0xFF;
|
||||||
temp.r = argbColor[2]/255f;
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var colorData = pPal[index];
|
||||||
temp.g = argbColor[1]/255f;
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Dst[pDst] = 0xFF000000 | colorData;
|
||||||
temp.b = argbColor[0]/255f;
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|
||||||
temp.a = 1;
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pScn += 1;
|
||||||
pPal.SetPixel(i, 0, temp);
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pDst += 1;
|
||||||
|
width -= 1;
|
||||||
}
|
}
|
||||||
pPal.Apply();
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|
||||||
Image.material.SetTexture("_PalTex", pPal);
|
pScn += 16;// PPU.SCREEN_WIDTH - screenWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
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wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
|
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|
@ -1,89 +0,0 @@
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%YAML 1.1
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m_Colors:
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m_BuildTextureStacks: []
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,130 +0,0 @@
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Shader "AleinUI/Clip"
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|
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{
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|
||||||
Properties
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|
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{
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|
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_MainTex ("Sprite Texture", 2D) = "white" {}
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|
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_PalTex ("PAL", 2D) = "white" {}
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|
||||||
_Color ("Tint", Color) = (1,1,1,1)
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|
||||||
|
|
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_StencilComp ("Stencil Comparison", Float) = 8
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|
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_Stencil ("Stencil ID", Float) = 0
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|
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_StencilOp ("Stencil Operation", Float) = 0
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|
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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|
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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|
||||||
|
|
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_ColorMask ("Color Mask", Float) = 15
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|
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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}
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SubShader
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{
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Tags
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{
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|
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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|
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"PreviewType"="Plane"
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|
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"CanUseSpriteAtlas"="True"
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|
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}
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|
||||||
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Stencil
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|
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{
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|
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Ref [_Stencil]
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|
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Comp [_StencilComp]
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|
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Pass [_StencilOp]
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|
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ReadMask [_StencilReadMask]
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|
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WriteMask [_StencilWriteMask]
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|
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}
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|
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|
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Cull Off
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|
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Lighting Off
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|
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ZWrite Off
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|
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ZTest [unity_GUIZTestMode]
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|
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Blend SrcAlpha OneMinusSrcAlpha
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|
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ColorMask [_ColorMask]
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|
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Pass
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{
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|
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Name "Default"
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|
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CGPROGRAM
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|
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#pragma vertex vert
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|
||||||
#pragma fragment frag
|
|
||||||
#pragma target 2.0
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
struct appdata_t
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|
||||||
{
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|
||||||
float4 vertex : POSITION;
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|
||||||
float4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
float4 worldPosition : TEXCOORD1;
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
fixed4 _Color;
|
|
||||||
fixed4 _TextureSampleAdd;
|
|
||||||
float4 _ClipRect;
|
|
||||||
float4 _MainTex_ST;
|
|
||||||
float4 _MainTex_TexelSize;
|
|
||||||
sampler2D _PalTex;
|
|
||||||
|
|
||||||
v2f vert(appdata_t v)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
||||||
OUT.worldPosition = v.vertex;
|
|
||||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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|
||||||
|
|
||||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
||||||
|
|
||||||
OUT.color = v.color * _Color;
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
float2 mapUV = IN.texcoord;
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|
||||||
|
|
||||||
float start= 8.0/272.0;
|
|
||||||
float end = (272.0-8.0)/272.0;
|
|
||||||
|
|
||||||
//mapUV.x = lerp(start,end, mapUV.x);
|
|
||||||
|
|
||||||
half4 color = tex2D(_MainTex,mapUV);
|
|
||||||
|
|
||||||
float rawIndex = color.b;
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|
||||||
|
|
||||||
color = tex2D(_PalTex,float2(rawIndex,0.5));
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|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
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|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip (color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
return color;
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|
||||||
}
|
|
||||||
ENDCG
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|
||||||
}
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|
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}
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}
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|
@ -1,10 +0,0 @@
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fileFormatVersion: 2
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|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
preprocessorOverride: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -19,14 +19,6 @@ namespace VirtualNes.Core
|
|||||||
memset(array, 0, value, length);
|
memset(array, 0, value, length);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void memset(uint[] array, uint value, int length)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < length; i++)
|
|
||||||
{
|
|
||||||
array[i] = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void memset(byte[] array, int offset, byte value, int length)
|
public static void memset(byte[] array, int offset, byte value, int length)
|
||||||
{
|
{
|
||||||
for (int i = offset; i < length; i++)
|
for (int i = offset; i < length; i++)
|
||||||
@ -34,13 +26,5 @@ namespace VirtualNes.Core
|
|||||||
array[i] = value;
|
array[i] = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void memset(uint[] array, int offset, uint value, int length)
|
|
||||||
{
|
|
||||||
for (int i = offset; i < length; i++)
|
|
||||||
{
|
|
||||||
array[i] = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -225,7 +225,7 @@ namespace VirtualNes.Core
|
|||||||
Debuger.Log("Allocating PPU...");
|
Debuger.Log("Allocating PPU...");
|
||||||
ppu = new PPU(this);
|
ppu = new PPU(this);
|
||||||
|
|
||||||
var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
|
var screenBuffer = new byte[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
|
||||||
var colormode = new byte[PPU.SCREEN_HEIGHT];
|
var colormode = new byte[PPU.SCREEN_HEIGHT];
|
||||||
|
|
||||||
ppu.SetScreenPtr(screenBuffer, colormode);
|
ppu.SetScreenPtr(screenBuffer, colormode);
|
||||||
|
@ -106,7 +106,7 @@ namespace VirtualNes.Core
|
|||||||
private ushort loopy_y;
|
private ushort loopy_y;
|
||||||
private ushort loopy_shift;
|
private ushort loopy_shift;
|
||||||
|
|
||||||
private uint[] lpScreen;
|
private byte[] lpScreen;
|
||||||
/// <summary> 作为lpScreen数组的索引 </summary>
|
/// <summary> 作为lpScreen数组的索引 </summary>
|
||||||
private int lpScanline;
|
private int lpScanline;
|
||||||
private int ScanlineNo;
|
private int ScanlineNo;
|
||||||
@ -1105,7 +1105,7 @@ namespace VirtualNes.Core
|
|||||||
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
|
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint[] GetScreenPtr()
|
public byte[] GetScreenPtr()
|
||||||
{
|
{
|
||||||
return lpScreen;
|
return lpScreen;
|
||||||
}
|
}
|
||||||
@ -1115,7 +1115,7 @@ namespace VirtualNes.Core
|
|||||||
return lpColormode;
|
return lpColormode;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
|
internal void SetScreenPtr(byte[] screenBuffer, byte[] colormode)
|
||||||
{
|
{
|
||||||
lpScreen = screenBuffer;
|
lpScreen = screenBuffer;
|
||||||
lpColormode = colormode;
|
lpColormode = colormode;
|
||||||
|
Loading…
Reference in New Issue
Block a user