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4 Commits

Author SHA1 Message Date
a09e2e86ab Merge pull request 'master' (#45) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #45
2024-11-08 17:18:01 +08:00
ALIENJACK\alien
357936866d 修复bug 2024-11-08 16:23:26 +08:00
ALIENJACK\alien
4bba088077 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-08 16:23:10 +08:00
ALIENJACK\alien
9ff8879c9c shader参数开放 2024-11-08 14:56:33 +08:00
15 changed files with 1827 additions and 107 deletions

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@ -194,7 +194,7 @@ namespace AxibugEmuOnline.Client.Event
}
catch (Exception e)
{
App.log.Error(e.Message + ", method name : " + callback.Method);
App.log.Error(e.ToString());
}
}
}

View File

@ -5,7 +5,6 @@ using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using AxiReplay;
using Google.Protobuf;
using System;
using System.Collections.Generic;
using System.Linq;

View File

@ -68,6 +68,9 @@ namespace AxibugEmuOnline.Client
var screenBuffer = NesCore.ppu.GetScreenPtr();
var lineColorMode = NesCore.ppu.GetLineColorMode();
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
var state= NesCore.GetState();
NesCore.LoadState(state);
}
}

View File

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executionOrder: -20
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View File

@ -23,6 +23,7 @@ namespace AxibugEmuOnline.Client
Stopwatch sw = Stopwatch.StartNew();
object state = m_gameUI.Core.GetState();
m_gameUI.SaveQuickState(state);
sw.Stop();
App.log.Info($"{m_gameUI.RomFile.Platform}====>获取快照耗时:{sw.Elapsed.TotalMilliseconds}ms");

View File

@ -1,4 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
@ -24,12 +26,14 @@ namespace AxibugEmuOnline.Client
if (App.roomMgr.IsHost)
{
var stateRaw = m_inGameUI.Core.GetStateBytes();
Debug.Log($"快照上报:{Helper.FileMD5Hash(stateRaw)}");
App.roomMgr.SendHostRaw(stateRaw);
}
break;
//加载存档并发送Ready通知
case 1:
PauseCore();
Debug.Log($"快照加载:{Helper.FileMD5Hash(App.roomMgr.RawData)}");
m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
App.roomMgr.SendRoomPlayerReady();
break;

View File

@ -222,8 +222,9 @@ namespace AxibugEmuOnline.Client
protected override bool OnCmdEnter()
{
m_runtimeMenuItems[SelectIndex].OnExecute();
var executer = m_runtimeMenuItems[SelectIndex];
Hide();
executer.OnExecute();
return true;
}
}

View File

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- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _ColorMask: 15
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Frequency1: 2
- _Frequency2: 2.1
- _MaxHeight1: 0.5
- _MaxHeight2: 0.54
- _MidHeight1: 0.4
- _MidHeight2: 0.42
- _Power1: 50
- _Power2: 50
- _Speed1: 0.4
- _Speed2: 0.3
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UVSec: 0
- _UseUIAlphaClip: 0
- _ZWrite: 1
- _WaveFrequency1: 4
- _WaveMaxHeight1: 0.02
- _WaveMidHeight1: 0
- _WaveSpd1: 0.02
- _WaveX1: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Color1: {r: 0, g: 0.4, b: 1, a: 1}
- _Color2: {r: 0, g: 0.7, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@ -2,8 +2,7 @@
{
Properties
{
_Color ("Tint", Color) = (1,1,1,1)
_MainTex ("Sprite Texture", 2D) = "white" {}
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
@ -14,6 +13,24 @@
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
[Space(10)]
_Color1("Color1",Color) = (0,0.4,1,1)
_Color2("Color2",Color) = (0,0.7,1,1)
[Header(Wave1)]
_MidHeight1("MidHeight",Float) = 0.4
_MaxHeight1("MaxHeigh",Float) = 0.5
_Power1("Power",Float)=50.0
_Frequency1("Frequency",Float)=2.0
_Speed1("Speed",Float)=0.4
[Header(Wave2)]
_MidHeight2("MidHeight",Float) = 0.42
_MaxHeight2("MaxHeigh",Float) = 0.54
_Power2("Power",Float)=50.0
_Frequency2("Frequency",Float)=2.1
_Speed2("Speed",Float)=0.3
}
SubShader
@ -77,6 +94,7 @@
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
sampler2D _MainTex;
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
{
@ -107,29 +125,42 @@
return OUT;
}
float3 _Color1;
float3 _Color2;
float _MidHeight1;
float _MaxHeight1;
float _Power1;
float _Frequency1;
float _Speed1;
float _MidHeight2;
float _MaxHeight2;
float _Power2;
float _Frequency2;
float _Speed2;
fixed4 frag(v2f IN) : SV_Target
{
float2 uv= IN.texcoord;
// Lerped background
float3 blue = float3(0, 0.4, 1);
float3 blue2 = float3(0, 0.7, 1);
float amount = (uv.x + uv.y) / 2.0;
float3 bg = lerp(blue2, blue, amount);
float3 bg = lerp(_Color2, _Color1, amount);
// Overlayed sine waves
float midHeight1 = 0.4;
float maxHeight1 = 0.5 + wave(0.0, 4.0, 0.02, 0.0, 0.02);
float power1 = 50.0; //Higher power means thinner line
float frequency1 = 2.0 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
float speed1 = 0.4 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
float waveHeight1 = wave(uv.x, frequency1, speed1, midHeight1, maxHeight1);
float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
float power1 = _Power1; //Higher power means thinner line
float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
float midHeight2 = 0.42;
float maxHeight2 = 0.54 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
float power2 = 50.0; //Higher power means thinner line
float frequency2 = 2.1 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
float speed2 = 0.3 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
float midHeight2 = _MidHeight2;
float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
float power2 = _Power2; //Higher power means thinner line
float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);

View File

@ -11,18 +11,12 @@ public class XMBTopGroup : MonoBehaviour
public Image imgPower1;
public Image imgPower2;
public Image imgPower3;
void Awake()
{
txtDateTime = this.transform.Find("txtDateTime").GetComponent<Text>();
imgPowerRoot = this.transform.Find("imgPowerRoot").GetComponent<Image>();
imgPower1 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
imgPower2 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
imgPower3 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
}
public Text DelayValue;
void OnEnable()
{
TickLoop.LoopAction_1s += RefreshAll;
RefreshAll();
}
void OnDisable()
@ -34,6 +28,20 @@ public class XMBTopGroup : MonoBehaviour
{
RefreshTime();
RefreshPower();
RefreshDelay();
}
private void RefreshDelay()
{
if (App.user == null)
{
DelayValue.text = $"-";
return;
}
if (App.user.IsLoggedIn)
DelayValue.text = $"{App.tickLoop.AveNetDelay * 1000:0}ms";
else
DelayValue.text = "-";
}
void RefreshTime()

View File

@ -1832,11 +1832,11 @@ namespace VirtualNes.Core
state.ctrBLOCK.BlockVersion = 0x0100;
state.ctrBLOCK.BlockSize = state.ctr.GetSize();
state.ctr.pad1bit = pad.pad1bit;
state.ctr.pad2bit = pad.pad2bit;
state.ctr.pad3bit = pad.pad3bit;
state.ctr.pad4bit = pad.pad4bit;
state.ctr.strobe = (byte)(pad.GetStrobe() ? 0xFF : 0);
state.ctr.pad1bit = 0;
state.ctr.pad2bit = 0;
state.ctr.pad3bit = 0;
state.ctr.pad4bit = 0;
state.ctr.strobe = 0;
}
//SND STATE

View File

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Collections.Generic;
namespace VirtualNes.Core
{
@ -138,16 +134,25 @@ namespace VirtualNes.Core
ram.LoadState(buffer);
if (WRAM_Length > 0)
WRAM = buffer.Read_bytes(WRAM_Length);
else
WRAM = new byte[0];
break;
case "MMU DATA":
mmuBLOCK = block;
mmu.LoadState(buffer);
if (CPU_MEM_BANK_Length > 0)
CPU_MEM_BANK = new List<byte>(buffer.Read_bytes(CPU_MEM_BANK_Length));
else
CPU_MEM_BANK = new List<byte>();
if (VRAM_Length > 0)
VRAM = buffer.Read_bytes(VRAM_Length);
else
VRAM = new byte[0];
if (CRAM_Length > 0)
CRAM = new List<byte>(buffer.Read_bytes(CRAM_Length));
else
CRAM = new List<byte>();
break;
case "MMC DATA":
mmcBLOCK = block;
@ -166,6 +171,8 @@ namespace VirtualNes.Core
dsk.LoadState(buffer);
if (dskdata_Length > 0)
dskdata = new List<uint>(buffer.Read_uints(dskdata_Length));
else
dskdata = new List<uint>();
break;
case "EXCTRDAT":
exctrBLOCK = block;