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Author SHA1 Message Date
a09e2e86ab Merge pull request 'master' (#45) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #45
2024-11-08 17:18:01 +08:00
ALIENJACK\alien
357936866d 修复bug 2024-11-08 16:23:26 +08:00
ALIENJACK\alien
4bba088077 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-08 16:23:10 +08:00
ALIENJACK\alien
9ff8879c9c shader参数开放 2024-11-08 14:56:33 +08:00
15 changed files with 1827 additions and 107 deletions

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@ -194,7 +194,7 @@ namespace AxibugEmuOnline.Client.Event
} }
catch (Exception e) catch (Exception e)
{ {
App.log.Error(e.Message + ", method name : " + callback.Method); App.log.Error(e.ToString());
} }
} }
} }

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@ -5,7 +5,6 @@ using AxibugEmuOnline.Client.Network;
using AxibugProtobuf; using AxibugProtobuf;
using AxiReplay; using AxiReplay;
using Google.Protobuf; using Google.Protobuf;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;

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@ -68,6 +68,9 @@ namespace AxibugEmuOnline.Client
var screenBuffer = NesCore.ppu.GetScreenPtr(); var screenBuffer = NesCore.ppu.GetScreenPtr();
var lineColorMode = NesCore.ppu.GetLineColorMode(); var lineColorMode = NesCore.ppu.GetLineColorMode();
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240); VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
var state= NesCore.GetState();
NesCore.LoadState(state);
} }
} }

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@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []
executionOrder: 0 executionOrder: -20
icon: {instanceID: 0} icon: {instanceID: 0}
userData: userData:
assetBundleName: assetBundleName:

View File

@ -23,6 +23,7 @@ namespace AxibugEmuOnline.Client
Stopwatch sw = Stopwatch.StartNew(); Stopwatch sw = Stopwatch.StartNew();
object state = m_gameUI.Core.GetState(); object state = m_gameUI.Core.GetState();
m_gameUI.SaveQuickState(state); m_gameUI.SaveQuickState(state);
sw.Stop(); sw.Stop();
App.log.Info($"{m_gameUI.RomFile.Platform}====>获取快照耗时:{sw.Elapsed.TotalMilliseconds}ms"); App.log.Info($"{m_gameUI.RomFile.Platform}====>获取快照耗时:{sw.Elapsed.TotalMilliseconds}ms");

View File

@ -1,4 +1,6 @@
using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using UnityEngine;
namespace AxibugEmuOnline.Client namespace AxibugEmuOnline.Client
{ {
@ -24,12 +26,14 @@ namespace AxibugEmuOnline.Client
if (App.roomMgr.IsHost) if (App.roomMgr.IsHost)
{ {
var stateRaw = m_inGameUI.Core.GetStateBytes(); var stateRaw = m_inGameUI.Core.GetStateBytes();
Debug.Log($"快照上报:{Helper.FileMD5Hash(stateRaw)}");
App.roomMgr.SendHostRaw(stateRaw); App.roomMgr.SendHostRaw(stateRaw);
} }
break; break;
//加载存档并发送Ready通知 //加载存档并发送Ready通知
case 1: case 1:
PauseCore(); PauseCore();
Debug.Log($"快照加载:{Helper.FileMD5Hash(App.roomMgr.RawData)}");
m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData); m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
App.roomMgr.SendRoomPlayerReady(); App.roomMgr.SendRoomPlayerReady();
break; break;

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@ -222,8 +222,9 @@ namespace AxibugEmuOnline.Client
protected override bool OnCmdEnter() protected override bool OnCmdEnter()
{ {
m_runtimeMenuItems[SelectIndex].OnExecute(); var executer = m_runtimeMenuItems[SelectIndex];
Hide(); Hide();
executer.OnExecute();
return true; return true;
} }
} }

View File

@ -19,71 +19,35 @@ Material:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats: m_Floats:
- _BumpScale: 1
- _ColorMask: 15 - _ColorMask: 15
- _Cutoff: 0.5 - _Frequency1: 2
- _DetailNormalMapScale: 1 - _Frequency2: 2.1
- _DstBlend: 0 - _MaxHeight1: 0.5
- _GlossMapScale: 1 - _MaxHeight2: 0.54
- _Glossiness: 0.5 - _MidHeight1: 0.4
- _GlossyReflections: 1 - _MidHeight2: 0.42
- _Metallic: 0 - _Power1: 50
- _Mode: 0 - _Power2: 50
- _OcclusionStrength: 1 - _Speed1: 0.4
- _Parallax: 0.02 - _Speed2: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Stencil: 0 - _Stencil: 0
- _StencilComp: 8 - _StencilComp: 8
- _StencilOp: 0 - _StencilOp: 0
- _StencilReadMask: 255 - _StencilReadMask: 255
- _StencilWriteMask: 255 - _StencilWriteMask: 255
- _UVSec: 0
- _UseUIAlphaClip: 0 - _UseUIAlphaClip: 0
- _ZWrite: 1 - _WaveFrequency1: 4
- _WaveMaxHeight1: 0.02
- _WaveMidHeight1: 0
- _WaveSpd1: 0.02
- _WaveX1: 0
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Color1: {r: 0, g: 0.4, b: 1, a: 1}
- _Color2: {r: 0, g: 0.7, b: 1, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -2,8 +2,7 @@
{ {
Properties Properties
{ {
_Color ("Tint", Color) = (1,1,1,1) _MainTex ("Sprite Texture", 2D) = "white" {}
_StencilComp ("Stencil Comparison", Float) = 8 _StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0 _Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0
@ -14,6 +13,24 @@
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
[Space(10)]
_Color1("Color1",Color) = (0,0.4,1,1)
_Color2("Color2",Color) = (0,0.7,1,1)
[Header(Wave1)]
_MidHeight1("MidHeight",Float) = 0.4
_MaxHeight1("MaxHeigh",Float) = 0.5
_Power1("Power",Float)=50.0
_Frequency1("Frequency",Float)=2.0
_Speed1("Speed",Float)=0.4
[Header(Wave2)]
_MidHeight2("MidHeight",Float) = 0.42
_MaxHeight2("MaxHeigh",Float) = 0.54
_Power2("Power",Float)=50.0
_Frequency2("Frequency",Float)=2.1
_Speed2("Speed",Float)=0.3
} }
SubShader SubShader
@ -76,7 +93,8 @@
fixed4 _Color; fixed4 _Color;
fixed4 _TextureSampleAdd; fixed4 _TextureSampleAdd;
float4 _ClipRect; float4 _ClipRect;
sampler2D _MainTex;
float wave(float x, float frequency, float speed, float midHeight, float maxHeight) float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
{ {
@ -107,29 +125,42 @@
return OUT; return OUT;
} }
float3 _Color1;
float3 _Color2;
float _MidHeight1;
float _MaxHeight1;
float _Power1;
float _Frequency1;
float _Speed1;
float _MidHeight2;
float _MaxHeight2;
float _Power2;
float _Frequency2;
float _Speed2;
fixed4 frag(v2f IN) : SV_Target fixed4 frag(v2f IN) : SV_Target
{ {
float2 uv= IN.texcoord; float2 uv= IN.texcoord;
// Lerped background // Lerped background
float3 blue = float3(0, 0.4, 1);
float3 blue2 = float3(0, 0.7, 1);
float amount = (uv.x + uv.y) / 2.0; float amount = (uv.x + uv.y) / 2.0;
float3 bg = lerp(blue2, blue, amount); float3 bg = lerp(_Color2, _Color1, amount);
// Overlayed sine waves // Overlayed sine waves
float midHeight1 = 0.4; float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
float maxHeight1 = 0.5 + wave(0.0, 4.0, 0.02, 0.0, 0.02); float power1 = _Power1; //Higher power means thinner line
float power1 = 50.0; //Higher power means thinner line float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
float frequency1 = 2.0 + wave(0.0, 3.0, 0.03, 0.0, 0.02); float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
float speed1 = 0.4 + wave(0.0, 2.2, 0.04, 0.0, 0.01); float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
float waveHeight1 = wave(uv.x, frequency1, speed1, midHeight1, maxHeight1);
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1); float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
float midHeight2 = 0.42; float midHeight2 = _MidHeight2;
float maxHeight2 = 0.54 + wave(0.0, 3.0, 0.04, 0.0, 0.02); float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
float power2 = 50.0; //Higher power means thinner line float power2 = _Power2; //Higher power means thinner line
float frequency2 = 2.1 + wave(0.0, 4.0, 0.05, 0.0, 0.02); float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
float speed2 = 0.3 + wave(0.0, 2.0, 0.02, 0.0, 0.01); float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2); float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2); float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);

View File

@ -11,18 +11,12 @@ public class XMBTopGroup : MonoBehaviour
public Image imgPower1; public Image imgPower1;
public Image imgPower2; public Image imgPower2;
public Image imgPower3; public Image imgPower3;
void Awake() public Text DelayValue;
{
txtDateTime = this.transform.Find("txtDateTime").GetComponent<Text>();
imgPowerRoot = this.transform.Find("imgPowerRoot").GetComponent<Image>();
imgPower1 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
imgPower2 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
imgPower3 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
}
void OnEnable() void OnEnable()
{ {
TickLoop.LoopAction_1s += RefreshAll; TickLoop.LoopAction_1s += RefreshAll;
RefreshAll();
} }
void OnDisable() void OnDisable()
@ -34,8 +28,22 @@ public class XMBTopGroup : MonoBehaviour
{ {
RefreshTime(); RefreshTime();
RefreshPower(); RefreshPower();
} RefreshDelay();
}
private void RefreshDelay()
{
if (App.user == null)
{
DelayValue.text = $"-";
return;
}
if (App.user.IsLoggedIn)
DelayValue.text = $"{App.tickLoop.AveNetDelay * 1000:0}ms";
else
DelayValue.text = "-";
}
void RefreshTime() void RefreshTime()
{ {
txtDateTime.text = DateTime.Now.ToString("MM/dd HH:mm"); txtDateTime.text = DateTime.Now.ToString("MM/dd HH:mm");

View File

@ -1832,11 +1832,11 @@ namespace VirtualNes.Core
state.ctrBLOCK.BlockVersion = 0x0100; state.ctrBLOCK.BlockVersion = 0x0100;
state.ctrBLOCK.BlockSize = state.ctr.GetSize(); state.ctrBLOCK.BlockSize = state.ctr.GetSize();
state.ctr.pad1bit = pad.pad1bit; state.ctr.pad1bit = 0;
state.ctr.pad2bit = pad.pad2bit; state.ctr.pad2bit = 0;
state.ctr.pad3bit = pad.pad3bit; state.ctr.pad3bit = 0;
state.ctr.pad4bit = pad.pad4bit; state.ctr.pad4bit = 0;
state.ctr.strobe = (byte)(pad.GetStrobe() ? 0xFF : 0); state.ctr.strobe = 0;
} }
//SND STATE //SND STATE

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@ -1,8 +1,4 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Serialization.Formatters.Binary;
namespace VirtualNes.Core namespace VirtualNes.Core
{ {
@ -138,16 +134,25 @@ namespace VirtualNes.Core
ram.LoadState(buffer); ram.LoadState(buffer);
if (WRAM_Length > 0) if (WRAM_Length > 0)
WRAM = buffer.Read_bytes(WRAM_Length); WRAM = buffer.Read_bytes(WRAM_Length);
else
WRAM = new byte[0];
break; break;
case "MMU DATA": case "MMU DATA":
mmuBLOCK = block; mmuBLOCK = block;
mmu.LoadState(buffer); mmu.LoadState(buffer);
if (CPU_MEM_BANK_Length > 0) if (CPU_MEM_BANK_Length > 0)
CPU_MEM_BANK = new List<byte>(buffer.Read_bytes(CPU_MEM_BANK_Length)); CPU_MEM_BANK = new List<byte>(buffer.Read_bytes(CPU_MEM_BANK_Length));
else
CPU_MEM_BANK = new List<byte>();
if (VRAM_Length > 0) if (VRAM_Length > 0)
VRAM = buffer.Read_bytes(VRAM_Length); VRAM = buffer.Read_bytes(VRAM_Length);
else
VRAM = new byte[0];
if (CRAM_Length > 0) if (CRAM_Length > 0)
CRAM = new List<byte>(buffer.Read_bytes(CRAM_Length)); CRAM = new List<byte>(buffer.Read_bytes(CRAM_Length));
else
CRAM = new List<byte>();
break; break;
case "MMC DATA": case "MMC DATA":
mmcBLOCK = block; mmcBLOCK = block;
@ -166,6 +171,8 @@ namespace VirtualNes.Core
dsk.LoadState(buffer); dsk.LoadState(buffer);
if (dskdata_Length > 0) if (dskdata_Length > 0)
dskdata = new List<uint>(buffer.Read_uints(dskdata_Length)); dskdata = new List<uint>(buffer.Read_uints(dskdata_Length));
else
dskdata = new List<uint>();
break; break;
case "EXCTRDAT": case "EXCTRDAT":
exctrBLOCK = block; exctrBLOCK = block;