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a09e2e86ab
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--- !u!114 &2144786247258680794
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m_ChildAlignment: 4
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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--- !u!1 &7995691286082973795
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--- !u!1 &7995691286082973795
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -403,12 +586,12 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 5353336693430589123}
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m_Father: {fileID: 5353336693430589123}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 53}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2824301762730404849
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--- !u!222 &2824301762730404849
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@ -452,6 +635,85 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: 9/12 22:42
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m_Text: 9/12 22:42
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--- !u!224 &7158194035478552859
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--- !u!114 &6486398873987280650
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m_EditorClassIdentifier:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 44
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 44
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|
m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 123ms
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--- !u!1 &8186751534006508635
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--- !u!1 &8186751534006508635
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|
File diff suppressed because it is too large
Load Diff
@ -194,7 +194,7 @@ namespace AxibugEmuOnline.Client.Event
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
App.log.Error(e.Message + ", method name : " + callback.Method);
|
App.log.Error(e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using AxibugEmuOnline.Client.Network;
|
|||||||
using AxibugProtobuf;
|
using AxibugProtobuf;
|
||||||
using AxiReplay;
|
using AxiReplay;
|
||||||
using Google.Protobuf;
|
using Google.Protobuf;
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
|
@ -68,6 +68,9 @@ namespace AxibugEmuOnline.Client
|
|||||||
var screenBuffer = NesCore.ppu.GetScreenPtr();
|
var screenBuffer = NesCore.ppu.GetScreenPtr();
|
||||||
var lineColorMode = NesCore.ppu.GetLineColorMode();
|
var lineColorMode = NesCore.ppu.GetLineColorMode();
|
||||||
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
|
VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
|
||||||
|
|
||||||
|
var state= NesCore.GetState();
|
||||||
|
NesCore.LoadState(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@ MonoImporter:
|
|||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: -20
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
@ -23,6 +23,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
Stopwatch sw = Stopwatch.StartNew();
|
Stopwatch sw = Stopwatch.StartNew();
|
||||||
object state = m_gameUI.Core.GetState();
|
object state = m_gameUI.Core.GetState();
|
||||||
|
|
||||||
m_gameUI.SaveQuickState(state);
|
m_gameUI.SaveQuickState(state);
|
||||||
sw.Stop();
|
sw.Stop();
|
||||||
App.log.Info($"{m_gameUI.RomFile.Platform}====>获取快照耗时:{sw.Elapsed.TotalMilliseconds}ms");
|
App.log.Info($"{m_gameUI.RomFile.Platform}====>获取快照耗时:{sw.Elapsed.TotalMilliseconds}ms");
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
using AxibugEmuOnline.Client.ClientCore;
|
using AxibugEmuOnline.Client.ClientCore;
|
||||||
|
using AxibugEmuOnline.Client.Common;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Client
|
namespace AxibugEmuOnline.Client
|
||||||
{
|
{
|
||||||
@ -24,12 +26,14 @@ namespace AxibugEmuOnline.Client
|
|||||||
if (App.roomMgr.IsHost)
|
if (App.roomMgr.IsHost)
|
||||||
{
|
{
|
||||||
var stateRaw = m_inGameUI.Core.GetStateBytes();
|
var stateRaw = m_inGameUI.Core.GetStateBytes();
|
||||||
|
Debug.Log($"快照上报:{Helper.FileMD5Hash(stateRaw)}");
|
||||||
App.roomMgr.SendHostRaw(stateRaw);
|
App.roomMgr.SendHostRaw(stateRaw);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
//加载存档并发送Ready通知
|
//加载存档并发送Ready通知
|
||||||
case 1:
|
case 1:
|
||||||
PauseCore();
|
PauseCore();
|
||||||
|
Debug.Log($"快照加载:{Helper.FileMD5Hash(App.roomMgr.RawData)}");
|
||||||
m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
|
m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
|
||||||
App.roomMgr.SendRoomPlayerReady();
|
App.roomMgr.SendRoomPlayerReady();
|
||||||
break;
|
break;
|
||||||
|
@ -222,8 +222,9 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
protected override bool OnCmdEnter()
|
protected override bool OnCmdEnter()
|
||||||
{
|
{
|
||||||
m_runtimeMenuItems[SelectIndex].OnExecute();
|
var executer = m_runtimeMenuItems[SelectIndex];
|
||||||
Hide();
|
Hide();
|
||||||
|
executer.OnExecute();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,71 +19,35 @@ Material:
|
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m_SavedProperties:
|
m_SavedProperties:
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serializedVersion: 3
|
serializedVersion: 3
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m_TexEnvs:
|
m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _PalTex:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
- _ParallaxMap:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _BumpScale: 1
|
|
||||||
- _ColorMask: 15
|
- _ColorMask: 15
|
||||||
- _Cutoff: 0.5
|
- _Frequency1: 2
|
||||||
- _DetailNormalMapScale: 1
|
- _Frequency2: 2.1
|
||||||
- _DstBlend: 0
|
- _MaxHeight1: 0.5
|
||||||
- _GlossMapScale: 1
|
- _MaxHeight2: 0.54
|
||||||
- _Glossiness: 0.5
|
- _MidHeight1: 0.4
|
||||||
- _GlossyReflections: 1
|
- _MidHeight2: 0.42
|
||||||
- _Metallic: 0
|
- _Power1: 50
|
||||||
- _Mode: 0
|
- _Power2: 50
|
||||||
- _OcclusionStrength: 1
|
- _Speed1: 0.4
|
||||||
- _Parallax: 0.02
|
- _Speed2: 0.3
|
||||||
- _SmoothnessTextureChannel: 0
|
|
||||||
- _SpecularHighlights: 1
|
|
||||||
- _SrcBlend: 1
|
|
||||||
- _Stencil: 0
|
- _Stencil: 0
|
||||||
- _StencilComp: 8
|
- _StencilComp: 8
|
||||||
- _StencilOp: 0
|
- _StencilOp: 0
|
||||||
- _StencilReadMask: 255
|
- _StencilReadMask: 255
|
||||||
- _StencilWriteMask: 255
|
- _StencilWriteMask: 255
|
||||||
- _UVSec: 0
|
|
||||||
- _UseUIAlphaClip: 0
|
- _UseUIAlphaClip: 0
|
||||||
- _ZWrite: 1
|
- _WaveFrequency1: 4
|
||||||
|
- _WaveMaxHeight1: 0.02
|
||||||
|
- _WaveMidHeight1: 0
|
||||||
|
- _WaveSpd1: 0.02
|
||||||
|
- _WaveX1: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _Color1: {r: 0, g: 0.4, b: 1, a: 1}
|
||||||
|
- _Color2: {r: 0, g: 0.7, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
@ -2,8 +2,7 @@
|
|||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_Color ("Tint", Color) = (1,1,1,1)
|
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
|
||||||
_StencilComp ("Stencil Comparison", Float) = 8
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
_Stencil ("Stencil ID", Float) = 0
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
_StencilOp ("Stencil Operation", Float) = 0
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
@ -14,6 +13,24 @@
|
|||||||
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||||
|
|
||||||
|
[Space(10)]
|
||||||
|
_Color1("Color1",Color) = (0,0.4,1,1)
|
||||||
|
_Color2("Color2",Color) = (0,0.7,1,1)
|
||||||
|
|
||||||
|
[Header(Wave1)]
|
||||||
|
_MidHeight1("MidHeight",Float) = 0.4
|
||||||
|
_MaxHeight1("MaxHeigh",Float) = 0.5
|
||||||
|
_Power1("Power",Float)=50.0
|
||||||
|
_Frequency1("Frequency",Float)=2.0
|
||||||
|
_Speed1("Speed",Float)=0.4
|
||||||
|
|
||||||
|
[Header(Wave2)]
|
||||||
|
_MidHeight2("MidHeight",Float) = 0.42
|
||||||
|
_MaxHeight2("MaxHeigh",Float) = 0.54
|
||||||
|
_Power2("Power",Float)=50.0
|
||||||
|
_Frequency2("Frequency",Float)=2.1
|
||||||
|
_Speed2("Speed",Float)=0.3
|
||||||
}
|
}
|
||||||
|
|
||||||
SubShader
|
SubShader
|
||||||
@ -77,6 +94,7 @@
|
|||||||
fixed4 _Color;
|
fixed4 _Color;
|
||||||
fixed4 _TextureSampleAdd;
|
fixed4 _TextureSampleAdd;
|
||||||
float4 _ClipRect;
|
float4 _ClipRect;
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
||||||
{
|
{
|
||||||
@ -107,29 +125,42 @@
|
|||||||
return OUT;
|
return OUT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float3 _Color1;
|
||||||
|
float3 _Color2;
|
||||||
|
|
||||||
|
float _MidHeight1;
|
||||||
|
float _MaxHeight1;
|
||||||
|
float _Power1;
|
||||||
|
float _Frequency1;
|
||||||
|
float _Speed1;
|
||||||
|
|
||||||
|
float _MidHeight2;
|
||||||
|
float _MaxHeight2;
|
||||||
|
float _Power2;
|
||||||
|
float _Frequency2;
|
||||||
|
float _Speed2;
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
{
|
{
|
||||||
float2 uv= IN.texcoord;
|
float2 uv= IN.texcoord;
|
||||||
// Lerped background
|
// Lerped background
|
||||||
float3 blue = float3(0, 0.4, 1);
|
|
||||||
float3 blue2 = float3(0, 0.7, 1);
|
|
||||||
float amount = (uv.x + uv.y) / 2.0;
|
float amount = (uv.x + uv.y) / 2.0;
|
||||||
float3 bg = lerp(blue2, blue, amount);
|
float3 bg = lerp(_Color2, _Color1, amount);
|
||||||
|
|
||||||
// Overlayed sine waves
|
// Overlayed sine waves
|
||||||
float midHeight1 = 0.4;
|
float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
|
||||||
float maxHeight1 = 0.5 + wave(0.0, 4.0, 0.02, 0.0, 0.02);
|
float power1 = _Power1; //Higher power means thinner line
|
||||||
float power1 = 50.0; //Higher power means thinner line
|
float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
|
||||||
float frequency1 = 2.0 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
|
float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
|
||||||
float speed1 = 0.4 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
|
float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
|
||||||
float waveHeight1 = wave(uv.x, frequency1, speed1, midHeight1, maxHeight1);
|
|
||||||
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
|
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
|
||||||
|
|
||||||
float midHeight2 = 0.42;
|
float midHeight2 = _MidHeight2;
|
||||||
float maxHeight2 = 0.54 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
|
float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
|
||||||
float power2 = 50.0; //Higher power means thinner line
|
float power2 = _Power2; //Higher power means thinner line
|
||||||
float frequency2 = 2.1 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
|
float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
|
||||||
float speed2 = 0.3 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
|
float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
|
||||||
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
|
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
|
||||||
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
||||||
|
|
||||||
|
@ -11,18 +11,12 @@ public class XMBTopGroup : MonoBehaviour
|
|||||||
public Image imgPower1;
|
public Image imgPower1;
|
||||||
public Image imgPower2;
|
public Image imgPower2;
|
||||||
public Image imgPower3;
|
public Image imgPower3;
|
||||||
void Awake()
|
public Text DelayValue;
|
||||||
{
|
|
||||||
txtDateTime = this.transform.Find("txtDateTime").GetComponent<Text>();
|
|
||||||
imgPowerRoot = this.transform.Find("imgPowerRoot").GetComponent<Image>();
|
|
||||||
imgPower1 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
|
|
||||||
imgPower2 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
|
|
||||||
imgPower3 = imgPowerRoot.transform.Find("PowerGroup/imgPower1").GetComponent<Image>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
TickLoop.LoopAction_1s += RefreshAll;
|
TickLoop.LoopAction_1s += RefreshAll;
|
||||||
|
RefreshAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDisable()
|
void OnDisable()
|
||||||
@ -34,6 +28,20 @@ public class XMBTopGroup : MonoBehaviour
|
|||||||
{
|
{
|
||||||
RefreshTime();
|
RefreshTime();
|
||||||
RefreshPower();
|
RefreshPower();
|
||||||
|
RefreshDelay();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshDelay()
|
||||||
|
{
|
||||||
|
if (App.user == null)
|
||||||
|
{
|
||||||
|
DelayValue.text = $"-";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (App.user.IsLoggedIn)
|
||||||
|
DelayValue.text = $"{App.tickLoop.AveNetDelay * 1000:0}ms";
|
||||||
|
else
|
||||||
|
DelayValue.text = "-";
|
||||||
}
|
}
|
||||||
|
|
||||||
void RefreshTime()
|
void RefreshTime()
|
||||||
|
@ -1832,11 +1832,11 @@ namespace VirtualNes.Core
|
|||||||
state.ctrBLOCK.BlockVersion = 0x0100;
|
state.ctrBLOCK.BlockVersion = 0x0100;
|
||||||
state.ctrBLOCK.BlockSize = state.ctr.GetSize();
|
state.ctrBLOCK.BlockSize = state.ctr.GetSize();
|
||||||
|
|
||||||
state.ctr.pad1bit = pad.pad1bit;
|
state.ctr.pad1bit = 0;
|
||||||
state.ctr.pad2bit = pad.pad2bit;
|
state.ctr.pad2bit = 0;
|
||||||
state.ctr.pad3bit = pad.pad3bit;
|
state.ctr.pad3bit = 0;
|
||||||
state.ctr.pad4bit = pad.pad4bit;
|
state.ctr.pad4bit = 0;
|
||||||
state.ctr.strobe = (byte)(pad.GetStrobe() ? 0xFF : 0);
|
state.ctr.strobe = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//SND STATE
|
//SND STATE
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Runtime.Serialization.Formatters.Binary;
|
|
||||||
|
|
||||||
namespace VirtualNes.Core
|
namespace VirtualNes.Core
|
||||||
{
|
{
|
||||||
@ -138,16 +134,25 @@ namespace VirtualNes.Core
|
|||||||
ram.LoadState(buffer);
|
ram.LoadState(buffer);
|
||||||
if (WRAM_Length > 0)
|
if (WRAM_Length > 0)
|
||||||
WRAM = buffer.Read_bytes(WRAM_Length);
|
WRAM = buffer.Read_bytes(WRAM_Length);
|
||||||
|
else
|
||||||
|
WRAM = new byte[0];
|
||||||
break;
|
break;
|
||||||
case "MMU DATA":
|
case "MMU DATA":
|
||||||
mmuBLOCK = block;
|
mmuBLOCK = block;
|
||||||
mmu.LoadState(buffer);
|
mmu.LoadState(buffer);
|
||||||
if (CPU_MEM_BANK_Length > 0)
|
if (CPU_MEM_BANK_Length > 0)
|
||||||
CPU_MEM_BANK = new List<byte>(buffer.Read_bytes(CPU_MEM_BANK_Length));
|
CPU_MEM_BANK = new List<byte>(buffer.Read_bytes(CPU_MEM_BANK_Length));
|
||||||
|
else
|
||||||
|
CPU_MEM_BANK = new List<byte>();
|
||||||
|
|
||||||
if (VRAM_Length > 0)
|
if (VRAM_Length > 0)
|
||||||
VRAM = buffer.Read_bytes(VRAM_Length);
|
VRAM = buffer.Read_bytes(VRAM_Length);
|
||||||
|
else
|
||||||
|
VRAM = new byte[0];
|
||||||
if (CRAM_Length > 0)
|
if (CRAM_Length > 0)
|
||||||
CRAM = new List<byte>(buffer.Read_bytes(CRAM_Length));
|
CRAM = new List<byte>(buffer.Read_bytes(CRAM_Length));
|
||||||
|
else
|
||||||
|
CRAM = new List<byte>();
|
||||||
break;
|
break;
|
||||||
case "MMC DATA":
|
case "MMC DATA":
|
||||||
mmcBLOCK = block;
|
mmcBLOCK = block;
|
||||||
@ -166,6 +171,8 @@ namespace VirtualNes.Core
|
|||||||
dsk.LoadState(buffer);
|
dsk.LoadState(buffer);
|
||||||
if (dskdata_Length > 0)
|
if (dskdata_Length > 0)
|
||||||
dskdata = new List<uint>(buffer.Read_uints(dskdata_Length));
|
dskdata = new List<uint>(buffer.Read_uints(dskdata_Length));
|
||||||
|
else
|
||||||
|
dskdata = new List<uint>();
|
||||||
break;
|
break;
|
||||||
case "EXCTRDAT":
|
case "EXCTRDAT":
|
||||||
exctrBLOCK = block;
|
exctrBLOCK = block;
|
||||||
|
Loading…
Reference in New Issue
Block a user