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2 Commits
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7971b4a4ba
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7971b4a4ba | |||
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6c8e2133ca |
@ -101,7 +101,7 @@ namespace AxibugEmuOnline.Client.ClientCore
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yield break;
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yield break;
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int platform = 0;
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int platform = 0;
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bool bTest = false;
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bool bTest = true;
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if (bTest)
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if (bTest)
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{
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{
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yield return null;
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yield return null;
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@ -100,7 +100,7 @@ namespace AxibugEmuOnline.Client
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public void SampleInput()
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public void SampleInput()
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{
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{
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if (InGameUI.Instance.IsOnline)
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if (InGameUI.Instance.IsNetPlay)
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{
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{
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if (App.roomMgr.netReplay.NextFrame(out var replayData, out int _))
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if (App.roomMgr.netReplay.NextFrame(out var replayData, out int _))
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{
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{
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@ -11,8 +11,18 @@ namespace AxibugEmuOnline.Client
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public RomFile RomFile => m_rom;
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public RomFile RomFile => m_rom;
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public override bool Enable => gameObject.activeInHierarchy;
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public override bool Enable => gameObject.activeInHierarchy;
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/// <summary> 指示该游戏实例是否处于联网模式 </summary>
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/// <summary> 指示该游戏实例是否处于联机模式 </summary>
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public bool IsOnline => App.user.IsLoggedIn ? App.roomMgr.RoomState > AxibugProtobuf.RoomGameState.OnlyHost : false;
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public bool IsNetPlay
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{
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get
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{
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if (!App.user.IsLoggedIn) return false;
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if (App.roomMgr.mineRoomMiniInfo == null) return false;
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if (App.roomMgr.RoomState <= AxibugProtobuf.RoomGameState.OnlyHost) return false;
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return true;
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}
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}
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private RomFile m_rom;
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private RomFile m_rom;
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public IEmuCore Core { get; private set; }
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public IEmuCore Core { get; private set; }
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@ -92,7 +102,7 @@ namespace AxibugEmuOnline.Client
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{
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{
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OptionUI.Instance.Pop(menus);
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OptionUI.Instance.Pop(menus);
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if (!IsOnline)//单人模式暂停模拟器
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if (!IsNetPlay)//单人模式暂停模拟器
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{
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{
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Core.Pause();
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Core.Pause();
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}
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}
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@ -101,7 +111,7 @@ namespace AxibugEmuOnline.Client
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//菜单关闭时候
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//菜单关闭时候
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private void PopMenu_OnHide()
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private void PopMenu_OnHide()
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{
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{
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if (!IsOnline)//单人模式恢复模拟器的暂停
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if (!IsNetPlay)//单人模式恢复模拟器的暂停
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Core.Resume();
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Core.Resume();
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}
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}
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@ -6,7 +6,7 @@ namespace AxibugEmuOnline.Client
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public class InGameUI_LoadState : ExecuteMenu
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public class InGameUI_LoadState : ExecuteMenu
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{
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{
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private InGameUI m_gameUI;
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private InGameUI m_gameUI;
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public override bool Visible => !m_gameUI.IsOnline;
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public override bool Visible => !m_gameUI.IsNetPlay;
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public InGameUI_LoadState(InGameUI gameUI) : base("뗍혤우亮", null)
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public InGameUI_LoadState(InGameUI gameUI) : base("뗍혤우亮", null)
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{
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{
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@ -15,7 +15,7 @@ namespace AxibugEmuOnline.Client
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public override void OnExcute()
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public override void OnExcute()
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{
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{
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if (m_gameUI.IsOnline) return;
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if (m_gameUI.IsNetPlay) return;
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object state = m_gameUI.GetQuickState();
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object state = m_gameUI.GetQuickState();
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Stopwatch sw = Stopwatch.StartNew();
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Stopwatch sw = Stopwatch.StartNew();
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@ -10,7 +10,7 @@ namespace AxibugEmuOnline.Client
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{
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{
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private InGameUI m_gameUI;
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private InGameUI m_gameUI;
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public override bool Visible => !m_gameUI.IsOnline;
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public override bool Visible => !m_gameUI.IsNetPlay;
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public InGameUI_SaveState(InGameUI gameUI) : base("괏닸우亮", null)
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public InGameUI_SaveState(InGameUI gameUI) : base("괏닸우亮", null)
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{
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{
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@ -19,7 +19,7 @@ namespace AxibugEmuOnline.Client
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public override void OnExcute()
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public override void OnExcute()
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{
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{
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if (m_gameUI.IsOnline) return;
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if (m_gameUI.IsNetPlay) return;
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Stopwatch sw = Stopwatch.StartNew();
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Stopwatch sw = Stopwatch.StartNew();
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object state = m_gameUI.Core.GetState();
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object state = m_gameUI.Core.GetState();
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