CRT_easymode format

This commit is contained in:
ALIENJACK\alien 2025-06-25 17:30:58 +08:00
parent 45d075722b
commit f4af119cdb

View File

@ -3,23 +3,23 @@ Shader "Filter/crt-easymode"
{
Properties
{
BRIGHT_BOOST("BRIGHT_BOOST",Float) = 1.2
DILATION("DILATION",Float) = 1.0
GAMMA_INPUT("GAMMA_INPUT",Float) = 2.0
GAMMA_OUTPUT("GAMMA_OUTPUT",Float) = 1.8
MASK_SIZE("MASK_SIZE",Float) = 1.0
MASK_STAGGER("MASK_STAGGER",Float) = 0.0
MASK_STRENGTH("MASK_STRENGTH",Float) = 0.3
MASK_DOT_HEIGHT("MASK_DOT_HEIGHT",Float) = 1.0
MASK_DOT_WIDTH("MASK_DOT_WIDTH",Float) = 1.0
SCANLINE_CUTOFF("SCANLINE_CUTOFF",Float) = 400.0
SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX",Float) = 1.5
SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN",Float) = 1.5
SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX",Float) = 0.65
SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN",Float) = 0.35
SCANLINE_STRENGTH("SCANLINE_STRENGTH",Float) = 1.0
SHARPNESS_H("SHARPNESS_H",Float) = 0.5
SHARPNESS_V("SHARPNESS_V",Float) = 1.0
BRIGHT_BOOST("BRIGHT_BOOST", Float) = 1.2
DILATION("DILATION", Float) = 1.0
GAMMA_INPUT("GAMMA_INPUT", Float) = 2.0
GAMMA_OUTPUT("GAMMA_OUTPUT", Float) = 1.8
MASK_SIZE("MASK_SIZE", Float) = 1.0
MASK_STAGGER("MASK_STAGGER", Float) = 0.0
MASK_STRENGTH("MASK_STRENGTH", Float) = 0.3
MASK_DOT_HEIGHT("MASK_DOT_HEIGHT", Float) = 1.0
MASK_DOT_WIDTH("MASK_DOT_WIDTH", Float) = 1.0
SCANLINE_CUTOFF("SCANLINE_CUTOFF", Float) = 400.0
SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX", Float) = 1.5
SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN", Float) = 1.5
SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX", Float) = 0.65
SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN", Float) = 0.35
SCANLINE_STRENGTH("SCANLINE_STRENGTH", Float) = 1.0
SHARPNESS_H("SHARPNESS_H", Float) = 0.5
SHARPNESS_V("SHARPNESS_V", Float) = 1.0
}
SubShader
{
@ -60,8 +60,7 @@ Shader "Filter/crt-easymode"
vec4 dilate(vec4 col)
{
vec4 x = mix(vec4(1.0,1.0,1.0,1.0), col, DILATION);
vec4 x = mix(vec4(1.0, 1.0, 1.0, 1.0), col, DILATION);
return col * x;
}
@ -69,8 +68,8 @@ Shader "Filter/crt-easymode"
{
/*
apply half-circle s-curve to distance for sharper (more pixelated) interpolation
single line formula for Graph Toy:
apply half - circle s - curve to distance for sharper (more pixelated) interpolation
single line formula for Graph Toy :
0.5 - sqrt(0.25 - (x - step(0.5, x)) * (x - step(0.5, x))) * sign(0.5 - x)
*/
@ -82,12 +81,13 @@ Shader "Filter/crt-easymode"
mat4x4 get_color_matrix(vec2 co, vec2 dx)
{
return mat4x4(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx), TEX2D(co + 2.0 * dx));
}
vec3 filter_lanczos(vec4 coeffs, mat4x4 color_matrix)
{
vec4 col = mul(color_matrix,coeffs);
vec4 col = mul(color_matrix, coeffs);
vec4 sample_min = min(color_matrix[1], color_matrix[2]);
vec4 sample_max = max(color_matrix[1], color_matrix[2]);
@ -125,7 +125,7 @@ Shader "Filter/crt-easymode"
#endif
col = mix(col, col2, curve_distance(dist.y, SHARPNESS_V));
col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0)));
col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0)));
float luma = dot(vec3(0.2126, 0.7152, 0.0722), col);
float bright = (max(col.r, max(col.g, col.b)) + luma) * 0.5;
@ -146,12 +146,12 @@ Shader "Filter/crt-easymode"
scan_weight = 1.0;
col2 = col.rgb;
col *= vec3(scan_weight,scan_weight,scan_weight);
col *= vec3(scan_weight, scan_weight, scan_weight);
col = mix(col, col2, scan_bright);
col *= mask_weight;
col = pow(col, vec3(1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT));
col = pow(col, vec3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT));
col = col* BRIGHT_BOOST;
col = col * BRIGHT_BOOST;
vec4 FragColor = vec4(col, 1.0);
@ -161,6 +161,3 @@ Shader "Filter/crt-easymode"
}
}
}