CRT_easymode format
This commit is contained in:
parent
45d075722b
commit
f4af119cdb
@ -3,23 +3,23 @@ Shader "Filter/crt-easymode"
|
|||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
BRIGHT_BOOST("BRIGHT_BOOST",Float) = 1.2
|
BRIGHT_BOOST("BRIGHT_BOOST", Float) = 1.2
|
||||||
DILATION("DILATION",Float) = 1.0
|
DILATION("DILATION", Float) = 1.0
|
||||||
GAMMA_INPUT("GAMMA_INPUT",Float) = 2.0
|
GAMMA_INPUT("GAMMA_INPUT", Float) = 2.0
|
||||||
GAMMA_OUTPUT("GAMMA_OUTPUT",Float) = 1.8
|
GAMMA_OUTPUT("GAMMA_OUTPUT", Float) = 1.8
|
||||||
MASK_SIZE("MASK_SIZE",Float) = 1.0
|
MASK_SIZE("MASK_SIZE", Float) = 1.0
|
||||||
MASK_STAGGER("MASK_STAGGER",Float) = 0.0
|
MASK_STAGGER("MASK_STAGGER", Float) = 0.0
|
||||||
MASK_STRENGTH("MASK_STRENGTH",Float) = 0.3
|
MASK_STRENGTH("MASK_STRENGTH", Float) = 0.3
|
||||||
MASK_DOT_HEIGHT("MASK_DOT_HEIGHT",Float) = 1.0
|
MASK_DOT_HEIGHT("MASK_DOT_HEIGHT", Float) = 1.0
|
||||||
MASK_DOT_WIDTH("MASK_DOT_WIDTH",Float) = 1.0
|
MASK_DOT_WIDTH("MASK_DOT_WIDTH", Float) = 1.0
|
||||||
SCANLINE_CUTOFF("SCANLINE_CUTOFF",Float) = 400.0
|
SCANLINE_CUTOFF("SCANLINE_CUTOFF", Float) = 400.0
|
||||||
SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX",Float) = 1.5
|
SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX", Float) = 1.5
|
||||||
SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN",Float) = 1.5
|
SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN", Float) = 1.5
|
||||||
SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX",Float) = 0.65
|
SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX", Float) = 0.65
|
||||||
SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN",Float) = 0.35
|
SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN", Float) = 0.35
|
||||||
SCANLINE_STRENGTH("SCANLINE_STRENGTH",Float) = 1.0
|
SCANLINE_STRENGTH("SCANLINE_STRENGTH", Float) = 1.0
|
||||||
SHARPNESS_H("SHARPNESS_H",Float) = 0.5
|
SHARPNESS_H("SHARPNESS_H", Float) = 0.5
|
||||||
SHARPNESS_V("SHARPNESS_V",Float) = 1.0
|
SHARPNESS_V("SHARPNESS_V", Float) = 1.0
|
||||||
}
|
}
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
@ -60,19 +60,18 @@ Shader "Filter/crt-easymode"
|
|||||||
|
|
||||||
vec4 dilate(vec4 col)
|
vec4 dilate(vec4 col)
|
||||||
{
|
{
|
||||||
vec4 x = mix(vec4(1.0,1.0,1.0,1.0), col, DILATION);
|
vec4 x = mix(vec4(1.0, 1.0, 1.0, 1.0), col, DILATION);
|
||||||
|
|
||||||
return col * x;
|
return col * x;
|
||||||
}
|
}
|
||||||
|
|
||||||
float curve_distance(float x, float sharp)
|
float curve_distance(float x, float sharp)
|
||||||
{
|
{
|
||||||
|
|
||||||
/*
|
/*
|
||||||
apply half-circle s-curve to distance for sharper (more pixelated) interpolation
|
apply half - circle s - curve to distance for sharper (more pixelated) interpolation
|
||||||
single line formula for Graph Toy:
|
single line formula for Graph Toy :
|
||||||
0.5 - sqrt(0.25 - (x - step(0.5, x)) * (x - step(0.5, x))) * sign(0.5 - x)
|
0.5 - sqrt(0.25 - (x - step(0.5, x)) * (x - step(0.5, x))) * sign(0.5 - x)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
float x_step = step(0.5, x);
|
float x_step = step(0.5, x);
|
||||||
float curve = 0.5 - sqrt(0.25 - (x - x_step) * (x - x_step)) * sign(0.5 - x);
|
float curve = 0.5 - sqrt(0.25 - (x - x_step) * (x - x_step)) * sign(0.5 - x);
|
||||||
@ -82,12 +81,13 @@ Shader "Filter/crt-easymode"
|
|||||||
|
|
||||||
mat4x4 get_color_matrix(vec2 co, vec2 dx)
|
mat4x4 get_color_matrix(vec2 co, vec2 dx)
|
||||||
{
|
{
|
||||||
|
|
||||||
return mat4x4(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx), TEX2D(co + 2.0 * dx));
|
return mat4x4(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx), TEX2D(co + 2.0 * dx));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec3 filter_lanczos(vec4 coeffs, mat4x4 color_matrix)
|
vec3 filter_lanczos(vec4 coeffs, mat4x4 color_matrix)
|
||||||
{
|
{
|
||||||
vec4 col = mul(color_matrix,coeffs);
|
vec4 col = mul(color_matrix, coeffs);
|
||||||
vec4 sample_min = min(color_matrix[1], color_matrix[2]);
|
vec4 sample_min = min(color_matrix[1], color_matrix[2]);
|
||||||
vec4 sample_max = max(color_matrix[1], color_matrix[2]);
|
vec4 sample_max = max(color_matrix[1], color_matrix[2]);
|
||||||
|
|
||||||
@ -107,25 +107,25 @@ Shader "Filter/crt-easymode"
|
|||||||
vec3 col, col2;
|
vec3 col, col2;
|
||||||
|
|
||||||
#if TRUE
|
#if TRUE
|
||||||
curve_x = curve_distance(dist.x, SHARPNESS_H * SHARPNESS_H);
|
curve_x = curve_distance(dist.x, SHARPNESS_H * SHARPNESS_H);
|
||||||
|
|
||||||
vec4 coeffs = PI * vec4(1.0 + curve_x, curve_x, 1.0 - curve_x, 2.0 - curve_x);
|
vec4 coeffs = PI * vec4(1.0 + curve_x, curve_x, 1.0 - curve_x, 2.0 - curve_x);
|
||||||
|
|
||||||
coeffs = FIX(coeffs);
|
coeffs = FIX(coeffs);
|
||||||
coeffs = 2.0 * sin(coeffs) * sin(coeffs * 0.5) / (coeffs * coeffs);
|
coeffs = 2.0 * sin(coeffs) * sin(coeffs * 0.5) / (coeffs * coeffs);
|
||||||
coeffs /= dot(coeffs, vec4(1.0));
|
coeffs /= dot(coeffs, vec4(1.0));
|
||||||
|
|
||||||
col = filter_lanczos(coeffs, get_color_matrix(tex_co, dx));
|
col = filter_lanczos(coeffs, get_color_matrix(tex_co, dx));
|
||||||
col2 = filter_lanczos(coeffs, get_color_matrix(tex_co + dy, dx));
|
col2 = filter_lanczos(coeffs, get_color_matrix(tex_co + dy, dx));
|
||||||
#else
|
#else
|
||||||
curve_x = curve_distance(dist.x, SHARPNESS_H);
|
curve_x = curve_distance(dist.x, SHARPNESS_H);
|
||||||
|
|
||||||
col = mix(TEX2D(tex_co).rgb, TEX2D(tex_co + dx).rgb, curve_x);
|
col = mix(TEX2D(tex_co).rgb, TEX2D(tex_co + dx).rgb, curve_x);
|
||||||
col2 = mix(TEX2D(tex_co + dy).rgb, TEX2D(tex_co + dx + dy).rgb, curve_x);
|
col2 = mix(TEX2D(tex_co + dy).rgb, TEX2D(tex_co + dx + dy).rgb, curve_x);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
col = mix(col, col2, curve_distance(dist.y, SHARPNESS_V));
|
col = mix(col, col2, curve_distance(dist.y, SHARPNESS_V));
|
||||||
col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0)));
|
col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0)));
|
||||||
|
|
||||||
float luma = dot(vec3(0.2126, 0.7152, 0.0722), col);
|
float luma = dot(vec3(0.2126, 0.7152, 0.0722), col);
|
||||||
float bright = (max(col.r, max(col.g, col.b)) + luma) * 0.5;
|
float bright = (max(col.r, max(col.g, col.b)) + luma) * 0.5;
|
||||||
@ -139,19 +139,19 @@ Shader "Filter/crt-easymode"
|
|||||||
vec3 mask_weight;
|
vec3 mask_weight;
|
||||||
|
|
||||||
if (dot_no == 0) mask_weight = vec3(1.0, mask, mask);
|
if (dot_no == 0) mask_weight = vec3(1.0, mask, mask);
|
||||||
else if (dot_no == 1) mask_weight = vec3(mask, 1.0, mask);
|
else if (dot_no == 1) mask_weight = vec3(mask, 1.0, mask);
|
||||||
else mask_weight = vec3(mask, mask, 1.0);
|
else mask_weight = vec3(mask, mask, 1.0);
|
||||||
|
|
||||||
if (SourceSize.y >= SCANLINE_CUTOFF)
|
if (SourceSize.y >= SCANLINE_CUTOFF)
|
||||||
scan_weight = 1.0;
|
scan_weight = 1.0;
|
||||||
|
|
||||||
col2 = col.rgb;
|
col2 = col.rgb;
|
||||||
col *= vec3(scan_weight,scan_weight,scan_weight);
|
col *= vec3(scan_weight, scan_weight, scan_weight);
|
||||||
col = mix(col, col2, scan_bright);
|
col = mix(col, col2, scan_bright);
|
||||||
col *= mask_weight;
|
col *= mask_weight;
|
||||||
col = pow(col, vec3(1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT));
|
col = pow(col, vec3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT));
|
||||||
|
|
||||||
col = col* BRIGHT_BOOST;
|
col = col * BRIGHT_BOOST;
|
||||||
|
|
||||||
vec4 FragColor = vec4(col, 1.0);
|
vec4 FragColor = vec4(col, 1.0);
|
||||||
|
|
||||||
@ -161,6 +161,3 @@ Shader "Filter/crt-easymode"
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user