Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
This commit is contained in:
commit
d9a5f40190
@ -34,6 +34,11 @@ namespace AxibugEmuOnline.Client.ClientCore
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#region Mono
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public static TickLoop tickLoop;
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private static CoroutineRunner coRunner;
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#if UNITY_PSP2
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public static SonyVitaCommonDialog sonyVitaCommonDialog;
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#endif
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#endregion
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#if UNITY_PSP2 && !UNITY_EDITOR //PSV真机
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@ -43,9 +48,9 @@ namespace AxibugEmuOnline.Client.ClientCore
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#endif
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public static void Init(Initer initer, bool isTest = false, string testSrvIP = "")
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{
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//其他平台必要的初始化
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if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
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{
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//PSV 等平台需要手动创建目录
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PSP2Init();
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}
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@ -88,9 +93,12 @@ namespace AxibugEmuOnline.Client.ClientCore
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Directory.CreateDirectory(PersistentDataPath);
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#if UNITY_PSP2
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//创建PSV弹窗UI
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sonyVitaCommonDialog = new GameObject().AddComponent<SonyVitaCommonDialog>();
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//释放解码 FMV的26M内存,一般游戏用不上(PSP才用那破玩意儿)
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UnityEngine.PSVita.PSVitaVideoPlayer.TransferMemToMonoHeap();
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#endif
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}
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private static IEnumerator AppTickFlow()
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@ -13,8 +13,8 @@ public class SonyVitaCommonDialog : MonoBehaviour
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public void ShowPSVitaIME(Action<string> callback, string placeHolder, string defaultText)
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{
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resultAct = callback;
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#if UNITY_PSP2
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resultAct = callback;
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Sony.Vita.Dialog.Ime.ImeDialogParams info = new Sony.Vita.Dialog.Ime.ImeDialogParams();
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// Set supported languages, 'or' flags together or set to 0 to support all languages.
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@ -45,6 +45,7 @@ public class SonyVitaCommonDialog : MonoBehaviour
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if (result.result == Sony.Vita.Dialog.Ime.EnumImeDialogResult.RESULT_OK)
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{
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resultAct.Invoke(result);
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resultAct = null;
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}
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}
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#endif
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@ -373,10 +373,12 @@ namespace AxibugEmuOnline.Server
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ErrorCode errcode = ErrorCode.ErrorOk;
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Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
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if (room == null)
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errcode = ErrorCode.ErrorRoomNotFound;
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if (errcode == ErrorCode.ErrorOk)
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{
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errcode = ErrorCode.ErrorRoomNotFound;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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Dictionary<uint, uint> newSlotIdx2JoyIdx = new Dictionary<uint, uint>();
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foreach (var slotinfo in msg.SlotWithJoy)
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{
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@ -385,15 +387,19 @@ namespace AxibugEmuOnline.Server
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{
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//且人不是自己,则不允许换位
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if (UID != _c.UID)
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errcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer; break;
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{
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errcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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}
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newSlotIdx2JoyIdx[(uint)slotinfo.PlayerSlotIdx] = (uint)slotinfo.PlayerLocalJoyIdx;
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}
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room.SetPlayerSlotData(_c, ref newSlotIdx2JoyIdx);
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)errcode, ProtoBufHelper.Serizlize(resp));
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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Protobuf_Room_MyRoom_State_Change(room.RoomID);
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}
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public void OnHostPlayerUpdateStateRaw(Socket sk, byte[] reqData)
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