颜色空间调整为线性空间
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@ -2,20 +2,24 @@
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@ -23,10 +27,12 @@ Material:
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@ -51,3 +57,4 @@ Material:
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@ -2,20 +2,24 @@
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@ -23,10 +27,12 @@ Material:
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@ -51,3 +57,4 @@ Material:
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@ -32,6 +32,8 @@
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_Power2("Power",Float)=50.0
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_Frequency2("Frequency",Float)=2.1
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_Speed2("Speed",Float)=0.3
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_Gamma("GAMMA",float) = 2.2
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}
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SubShader
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@ -152,6 +154,8 @@
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float _Frequency2;
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float _Speed2;
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float _Gamma;
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@ -196,6 +200,8 @@
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clip (fragColor.a - 0.001);
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#endif
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fragColor = pow(fragColor,1/_Gamma);
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return fragColor;
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}
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@ -47,7 +47,7 @@ PlayerSettings:
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