完善移植工具

This commit is contained in:
sin365 2024-12-19 16:00:45 +08:00
parent de1d81536b
commit bdd5415839
69 changed files with 66 additions and 757 deletions

View File

@ -216,6 +216,7 @@ public class AxiProjectTools : EditorWindow
}
ProcessAllPrefabs("*.prefab", tempReplaceDict);
ProcessAllPrefabs("*.unity", tempReplaceDict);
ProcessAllPrefabs("*.anim", tempReplaceDict);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("<Color=#FFF333>处理完毕 [4]替换所有预制体和场景中的组件</color>");
@ -310,4 +311,69 @@ public class AxiProjectTools : EditorWindow
TraverseHierarchy(obj.transform.GetChild(i).gameObject);
}
}
[MenuItem("Axibug移植工具/[6]Sprite")]
public static void FixMultipleMaterialSprites()
{
string[] guids = AssetDatabase.FindAssets("t:sprite");
List<Sprite> spritesToFix = new List<Sprite>();
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
// 检查是否有多个材质
if (IsUsingMultipleMaterials(sprite))
{
spritesToFix.Add(sprite);
Debug.Log("Found sprite with multiple materials: " + path);
}
}
// 修复每个找到的Sprite
foreach (var sprite in spritesToFix)
{
FixSprite(sprite);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("<Color=#FFF333>处理完毕 [6]修复Sprite</color>");
}
private static bool IsUsingMultipleMaterials(Sprite sprite)
{
if (sprite == null) return false;
// 获取精灵的材质
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
}
private static void FixSprite(Sprite sprite)
{
// 获取Sprite的路径
string path = AssetDatabase.GetAssetPath(sprite);
var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
if (textureImporter != null)
{
// 保存当前切割信息
SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
// 临时禁用Sprite导入
textureImporter.spriteImportMode = SpriteImportMode.None;
textureImporter.SaveAndReimport();
// 重新启用Sprite导入并保持原样切割参数
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
// 重新导入以应用更改
textureImporter.SaveAndReimport();
}
}
}

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@ -1,8 +0,0 @@
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@ -1,116 +0,0 @@
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class ProcessUnityVersion
{
public static Dictionary<string, string> prefab_replaceDict = new Dictionary<string, string>()
{
//GraphicRaycaster
{"m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}", "m_Script: {fileID: 11500000, guid: dd73c3b3bc600af4baad2151ea75fa2c, type: 3}"},
//CanvasScaler
{"m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}", "m_Script: {fileID: 11500000, guid: 8b447dd23c860344d836be9d9aec15f0, type: 3}"},
//Text
{"m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
{"m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
{"m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 880218c1f11e0054597c4282005949df, type: 3}"},
//Image
{"m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}", "m_Script: {fileID: 11500000, guid: b2899f217128f0d46b73ba0f23cb55d0, type: 3}"},
//Button
{"m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}", "m_Script: {fileID: 11500000, guid: 901c84e239f2fb9469f458b142fff636, type: 3}"},
{"m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 901c84e239f2fb9469f458b142fff636, type: 3}"},
//RawImage
{"m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}", "m_Script: {fileID: 11500000, guid: 5d926e078698e40438e354128b5acd58, type: 3}"},
//Dropdown
{"m_Script: {fileID: 11500000, guid: 0d0b652f32a2cc243917e4028fa0f046, type: 3}", "m_Script: {fileID: 11500000, guid: 5cc1d029a0a45e04f94112215706fd34, type: 3}"},
//ScrollRect
{"m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}", "m_Script: {fileID: 11500000, guid: fb6f7756c81d4814f9e31a48b1d39433, type: 3}"},
//Toggle
{"m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}", "m_Script: {fileID: 11500000, guid: db771345252fdde47ad268c9d300daae, type: 3}"},
{"m_Script: {fileID: 2109663825, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: db771345252fdde47ad268c9d300daae, type: 3}"},
//Scrollbar
{"m_Script: {fileID: 11500000, guid: 2a4db7a114972834c8e4117be1d82ba3, type: 3}", "m_Script: {fileID: 11500000, guid: 4d63c9838d79fa3429c5ee15808b19eb, type: 3}"},
//Slider
{"m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}", "m_Script: {fileID: 11500000, guid: caba9dd549ff58c4c927b755957be186, type: 3}"},
{"m_Script: {fileID: -113659843, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: caba9dd549ff58c4c927b755957be186, type: 3}"},
//Mask
{"m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}", "m_Script: {fileID: 11500000, guid: 498b1c91abcaea34a89cf3d6b968867b, type: 3}"},
{"m_Script: {fileID: -1200242548, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 498b1c91abcaea34a89cf3d6b968867b, type: 3}"},
//RectMask2D
{"m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}", "m_Script: {fileID: 11500000, guid: a734a3407c17c0841967c6f9cce8eac7, type: 3}"},
//ContentSizeFitter
{"m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}", "m_Script: {fileID: 11500000, guid: 91ed9c8a3832de340916866a0a1bad20, type: 3}"},
{"m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 91ed9c8a3832de340916866a0a1bad20, type: 3}"},
//GridLayoutGroup
{"m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}", "m_Script: {fileID: 11500000, guid: ed4588221c168b34f84d23c06c2d2d49, type: 3}"},
//EventSystem
{"m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}", "m_Script: {fileID: 11500000, guid: ab4a01a487c8b1046b5d74f81c4caa42, type: 3}"},
//StandaloneInputModule
{"m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}", "m_Script: {fileID: 11500000, guid: c337dc6c95c72134abc4afe4607cb3b9, type: 3}"},
//Outline
{"m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}", "m_Script: {fileID: 11500000, guid: d9a7125dc73df8b42872961c2c4803f7, type: 3}"},
{"m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: d9a7125dc73df8b42872961c2c4803f7, type: 3}"},
//VideoPlayer
{"m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}"},
//VerticalLayoutGroup
{"m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}", "m_Script: {fileID: 11500000, guid: 7d1bb376a8d85044ab7bce5994d5cdff, type: 3}"},
{"m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}", "m_Script: {fileID: 11500000, guid: 7d1bb376a8d85044ab7bce5994d5cdff, type: 3}"},
//HorizontalLayoutGroup
{"m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}", "m_Script: {fileID: 11500000, guid: f64d5bed43ac5a84eac12353031fa310, type: 3}"},
//EventTrigger
{"m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}", "m_Script: {fileID: 11500000, guid: 3189a1a2831d7e04eafb4daf5c8db0b3, type: 3}"},
//LayoutElement
{"m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}", "m_Script: {fileID: 11500000, guid: 104bbc5315760e248864e117de3e8c24, type: 3}"},
};
[MenuItem("Tools/替换UI引用")]
public static void Process()
{
ProcessAllPrefabs("*.prefab");
ProcessAllPrefabs("*.anim");
}
[MenuItem("Tools/反向替换UI引用")]
public static void ReverseProcess()
{
ProcessAllPrefabs("*.prefab", true);
ProcessAllPrefabs("*.anim", true);
}
private static void ProcessAllPrefabs(string form, bool reverse = false)
{
List<GameObject> prefabs = new List<GameObject>();
var resourcesPath = Application.dataPath;
var absolutePaths = Directory.GetFiles(resourcesPath, form, SearchOption.AllDirectories);
for (int i = 0; i < absolutePaths.Length; i++)
{
Debug.Log("prefab name: " + absolutePaths[i]);
foreach (var VARIABLE in prefab_replaceDict)
{
string oldValue = reverse ? VARIABLE.Value : VARIABLE.Key;
string newValue = reverse ? VARIABLE.Key : VARIABLE.Value;
ReplaceValue(absolutePaths[i], oldValue, newValue);
}
EditorUtility.DisplayProgressBar("处理预制体……", "处理预制体中……", (float)i / absolutePaths.Length);
}
EditorUtility.ClearProgressBar();
}
/// <summary>
/// 替换值
/// </summary>
/// <param name="strFilePath">文件路径</param>
private static void ReplaceValue(string strFilePath, string oldLine, string newLine)
{
if (File.Exists(strFilePath))
{
string[] lines = File.ReadAllLines(strFilePath);
for (int i = 0; i < lines.Length; i++)
{
lines[i] = lines[i].Replace(oldLine, newLine);
}
File.WriteAllLines(strFilePath, lines);
}
}
}

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@ -1,70 +0,0 @@
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
public class SpriteProcessor : EditorWindow
{
[MenuItem("Tools/修复多个材质精灵")]
public static void FixMultipleMaterialSprites()
{
string[] guids = AssetDatabase.FindAssets("t:sprite");
List<Sprite> spritesToFix = new List<Sprite>();
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
// 检查是否有多个材质
if (IsUsingMultipleMaterials(sprite))
{
spritesToFix.Add(sprite);
Debug.Log("Found sprite with multiple materials: " + path);
}
}
// 修复每个找到的Sprite
foreach (var sprite in spritesToFix)
{
FixSprite(sprite);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("完成", "已修复多个材质精灵。", "OK");
}
private static bool IsUsingMultipleMaterials(Sprite sprite)
{
if (sprite == null) return false;
// 获取精灵的材质
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
}
private static void FixSprite(Sprite sprite)
{
// 获取Sprite的路径
string path = AssetDatabase.GetAssetPath(sprite);
var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
if (textureImporter != null)
{
// 保存当前切割信息
SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
// 临时禁用Sprite导入
textureImporter.spriteImportMode = SpriteImportMode.None;
textureImporter.SaveAndReimport();
// 重新启用Sprite导入并保持原样切割参数
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
// 重新导入以应用更改
textureImporter.SaveAndReimport();
}
}
}

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//Made by Olsc
using UnityEngine.UI;
public class GameBtn : Button
{
}

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@ -1,12 +0,0 @@
//Made by Olsc
using UnityEngine.UI;
public class GameCanvasScaler : CanvasScaler
{
protected override void Start()
{
uiScaleMode = ScaleMode.ScaleWithScreenSize;
//referenceResolution = new UnityEngine.Vector2(2340, 1080);
}
}

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//Made by Olsc
using UnityEngine.UI;
public class GameGraphicRaycaster : GraphicRaycaster
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameContentSizeFitter : ContentSizeFitter
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameGridLayoutGroup : GridLayoutGroup
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameDropdown : Dropdown
{
}

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folderAsset: yes
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using UnityEngine.EventSystems;
public class GameEventTrigger : EventTrigger
{
}

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//Made by Olsc
using UnityEngine.EventSystems;
public class GameEventSystem : EventSystem
{
}

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//Made by Olsc
using UnityEngine.EventSystems;
public class GameStandaloneInputModule : StandaloneInputModule
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameImage : Image
{
}

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using UnityEngine.UI;
public class GameHorizontalLayoutGroup : HorizontalLayoutGroup
{
}

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using UnityEngine.UI;
public class GameLayoutElement : LayoutElement
{
}

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using UnityEngine.UI;
public class GameVerticalLayoutGroup : VerticalLayoutGroup
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameMask : Mask
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameRectMask2D : RectMask2D
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//Made by Olsc
using UnityEngine.UI;
public class GameOutline : Outline
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//Made by Olsc
using UnityEngine.UI;
public class GameRawImage : RawImage
{
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//Made by Olsc
using UnityEngine.UI;
public class GameScrollRect : ScrollRect
{
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//Made by Olsc
using UnityEngine.UI;
public class GameScrollbar : Scrollbar
{
}

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//Made by Olsc
using UnityEngine.UI;
public class GameSlider : Slider
{
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//Made by Olsc
using UnityEngine.UI;
public class GameText : Text
{
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//Made by Olsc
using UnityEngine.UI;
public class GameToggle : Toggle
{
}

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