修复bug
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5e94eb4d16
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@ -13,6 +13,10 @@ namespace AxiReplay
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/// </summary>
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public int mRemoteFrameIdx { get; private set; } = int.MinValue;
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/// <summary>
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/// Remote 2 Client Frame Gap
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/// </summary>
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public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx;
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/// <summary>
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/// 网络数据队列
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/// </summary>
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Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
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@ -56,14 +56,9 @@ namespace AxibugEmuOnline.Client
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if (NesCore != null)
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{
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Supporter.SampleInput();
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var controlState = Supporter.GetControllerState();
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//如果未收到Input数据,核心帧不推进
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if (!controlState.valid) return;
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NesCore.pad.Sync(controlState);
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NesCore.EmulateFrame(true);
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PushEmulatorFrame();
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if (InGameUI.Instance.IsNetPlay)
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FixEmulatorFrame();
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var screenBuffer = NesCore.ppu.GetScreenPtr();
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var lineColorMode = NesCore.ppu.GetLineColorMode();
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@ -71,6 +66,38 @@ namespace AxibugEmuOnline.Client
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}
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}
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private void FixEmulatorFrame()
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{
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int skipFrameCount = 0;
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var frameGap = App.roomMgr.netReplay.mDiffFrameCount;
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if (frameGap > 10000) return;
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if (frameGap > 3 && frameGap < 6) skipFrameCount = 1;
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else if (frameGap > 7 && frameGap < 12) skipFrameCount = 2;
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else if (frameGap > 13 && frameGap < 20) skipFrameCount = 3;
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else skipFrameCount = frameGap - 3;
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if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount}");
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for (int i = 0; i < skipFrameCount; i++)
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{
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if (!PushEmulatorFrame()) break;
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}
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}
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private bool PushEmulatorFrame()
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{
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Supporter.SampleInput();
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var controlState = Supporter.GetControllerState();
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//如果未收到Input数据,核心帧不推进
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if (!controlState.valid) return false;
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NesCore.pad.Sync(controlState);
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NesCore.EmulateFrame(true);
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return true;
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}
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public void Pause()
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{
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m_bPause = true;
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