修复存档同步状态机相关问题,修改同步状态UI表现
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||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 905458728127029103}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 25, y: 25}
|
||||
m_SizeDelta: {x: 50, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1453351515137974665
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8872483836623718893}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &625482330037984562
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8872483836623718893}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: fe23eed4ad510ca42885889dbb8aaf06, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &8884391103430529053
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -52,7 +52,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
}
|
||||
|
||||
public SimpleFSM<SaveFile>.State GetState()
|
||||
public SimpleFSM<SaveFile>.State GetCurrentState()
|
||||
{
|
||||
return FSM.CurrentState;
|
||||
}
|
||||
@ -79,8 +79,10 @@ namespace AxibugEmuOnline.Client
|
||||
FSM.AddState<CheckingNetworkState>();//?
|
||||
FSM.AddState<CheckingState>();
|
||||
FSM.AddState<DownloadingState>();
|
||||
FSM.AddState<ConflictState>();
|
||||
FSM.AddState<UploadingState>();
|
||||
FSM.AddState<SyncedState>();
|
||||
FSM.AddState<SyncFailedState>();
|
||||
FSM.OnStateChanged += FSM_OnStateChanged;
|
||||
|
||||
IsEmpty = !AxiIO.File.Exists(FilePath);
|
||||
@ -234,6 +236,11 @@ namespace AxibugEmuOnline.Client
|
||||
SyncingFilesUtility.Remove(this);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{EmuPlatform}|{RomID}|{SlotIndex}";
|
||||
}
|
||||
|
||||
public static class SyncingFilesUtility
|
||||
{
|
||||
static SyncingFileRecord m_syncFiles = new SyncingFileRecord();
|
||||
@ -315,7 +322,6 @@ namespace AxibugEmuOnline.Client
|
||||
var jsonStr = JsonUtility.ToJson(temp);
|
||||
AxiPlayerPrefs.SetString("SYNCING_SAVE", jsonStr);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
|
||||
@ -29,7 +29,8 @@ namespace AxibugEmuOnline.Client
|
||||
m_timeOut -= Time.deltaTime;
|
||||
if (m_timeOut < 0) //已超时
|
||||
{
|
||||
FSM.ChangeState<IdleState>();
|
||||
FSM.GetState<SyncFailedState>().Error = "拉取云存档数据超时";
|
||||
FSM.ChangeState<SyncFailedState>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -44,7 +45,15 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
else
|
||||
{
|
||||
FSM.ChangeState<DownloadingState>();
|
||||
if (Host.Sequecen > (uint)NetData.Sequence)//本地序列号大于云存档序列号,视为冲突
|
||||
{
|
||||
FSM.GetState<ConflictState>().NetData = NetData;
|
||||
FSM.ChangeState<ConflictState>();
|
||||
}
|
||||
else
|
||||
{
|
||||
FSM.ChangeState<DownloadingState>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using AxibugEmuOnline.Client.Tools;
|
||||
using AxibugProtobuf;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -6,7 +7,7 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class ConflictState : SimpleFSM<SaveFile>.State
|
||||
{
|
||||
|
||||
public Protobuf_Mine_GameSavInfo NetData { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,6 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Tools;
|
||||
using AxibugProtobuf;
|
||||
using System;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -14,14 +15,14 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
public override void OnEnter(SimpleFSM<SaveFile>.State preState)
|
||||
{
|
||||
var checkState = preState as CheckingState;
|
||||
|
||||
var netData = checkState.NetData;
|
||||
|
||||
if (Host.Sequecen >= (uint)netData.Sequence)
|
||||
Protobuf_Mine_GameSavInfo netData = null;
|
||||
if (preState is CheckingState checkState)
|
||||
{
|
||||
FSM.ChangeState<ConflictState>();
|
||||
return;
|
||||
netData = checkState.NetData;
|
||||
}
|
||||
else if (preState is ConflictState conflictState) //由冲突状态转换为下载状态,代表使用网络存档覆盖本地
|
||||
{
|
||||
netData = conflictState.NetData;
|
||||
}
|
||||
|
||||
m_sequece = (uint)netData.Sequence;
|
||||
@ -42,7 +43,8 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
if (m_downloadTask.downloadHandler.bHadErr) //下载失败
|
||||
{
|
||||
FSM.ChangeState<IdleState>();
|
||||
FSM.GetState<SyncFailedState>().Error = m_downloadTask.downloadHandler.ErrInfo;
|
||||
FSM.ChangeState<SyncFailedState>();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -7,7 +7,10 @@ namespace AxibugEmuOnline.Client.Tools
|
||||
public partial class SimpleFSM<HOST>
|
||||
{
|
||||
public event Action OnStateChanged;
|
||||
|
||||
private Dictionary<Type, State> m_states = new Dictionary<Type, State>();
|
||||
private bool isInTransition = false; // 新增:标识是否处于切换过程中
|
||||
private Queue<Type> pendingStateQueue = new Queue<Type>(); // 新增:延迟请求的队列
|
||||
|
||||
public HOST Host { get; private set; }
|
||||
|
||||
@ -16,15 +19,15 @@ namespace AxibugEmuOnline.Client.Tools
|
||||
Host = host;
|
||||
}
|
||||
|
||||
private State m_current;
|
||||
private State m_currentState;
|
||||
public State CurrentState
|
||||
{
|
||||
get => m_current;
|
||||
get => m_currentState;
|
||||
set
|
||||
{
|
||||
if (m_current == value) return;
|
||||
if (m_currentState == value) return;
|
||||
|
||||
m_current = value;
|
||||
m_currentState = value;
|
||||
OnStateChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -40,47 +43,59 @@ namespace AxibugEmuOnline.Client.Tools
|
||||
return (T)state;
|
||||
}
|
||||
|
||||
public void BackToLast()
|
||||
{
|
||||
if (m_current == null) return;
|
||||
if (m_current.LastState == null) return;
|
||||
|
||||
if (m_states.Values.FirstOrDefault(s => s == m_current.LastState) is State lastState)
|
||||
{
|
||||
m_current.LastState = null;
|
||||
m_current.OnExit(lastState);
|
||||
|
||||
lastState.OnEnter(m_current);
|
||||
m_current = lastState;
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (m_current != null)
|
||||
{
|
||||
m_current.OnExit(null);
|
||||
m_current = null;
|
||||
}
|
||||
|
||||
foreach (var state in m_states.Values)
|
||||
state.LastState = null;
|
||||
}
|
||||
|
||||
|
||||
public void ChangeState<T>() where T : State, new()
|
||||
{
|
||||
var stateType = typeof(T);
|
||||
m_states.TryGetValue(stateType, out State nextState);
|
||||
if (!m_states.ContainsKey(stateType))
|
||||
return;
|
||||
|
||||
// 如果处于切换中,加入队列等待后续处理
|
||||
if (isInTransition)
|
||||
{
|
||||
pendingStateQueue.Enqueue(stateType);
|
||||
return;
|
||||
}
|
||||
|
||||
// 标记开始切换
|
||||
isInTransition = true;
|
||||
InternalChangeState(stateType);
|
||||
isInTransition = false; // 切换结束
|
||||
|
||||
// 处理队列中积累的切换请求
|
||||
ProcessPendingQueue();
|
||||
}
|
||||
|
||||
// 新增:实际执行状态切换的方法
|
||||
private void InternalChangeState(Type stateType)
|
||||
{
|
||||
State nextState = m_states[stateType];
|
||||
if (nextState == null) return;
|
||||
|
||||
if (m_current != null) m_current.OnExit(nextState);
|
||||
State preState = CurrentState;
|
||||
// 退出当前状态
|
||||
if (preState != null) preState.OnExit(nextState);
|
||||
|
||||
var preState = m_current;
|
||||
m_current = nextState;
|
||||
// 更新当前状态
|
||||
CurrentState = nextState;
|
||||
CurrentState.LastState = preState;
|
||||
|
||||
m_current.LastState = preState;
|
||||
m_current.OnEnter(preState);
|
||||
// 进入新状态
|
||||
CurrentState.OnEnter(preState);
|
||||
}
|
||||
|
||||
// 新增:处理队列中的切换请求
|
||||
private void ProcessPendingQueue()
|
||||
{
|
||||
while (pendingStateQueue.Count > 0)
|
||||
{
|
||||
Type nextType = pendingStateQueue.Dequeue();
|
||||
if (!m_states.ContainsKey(nextType)) continue;
|
||||
|
||||
isInTransition = true;
|
||||
InternalChangeState(nextType);
|
||||
isInTransition = false;
|
||||
}
|
||||
}
|
||||
|
||||
public T GetState<T>() where T : State, new()
|
||||
@ -91,11 +106,11 @@ namespace AxibugEmuOnline.Client.Tools
|
||||
|
||||
public void Update()
|
||||
{
|
||||
m_current?.OnUpdate();
|
||||
CurrentState?.OnUpdate();
|
||||
foreach (var state in m_states.Values)
|
||||
{
|
||||
if (state == m_current) continue;
|
||||
state.AnyStateUpdate(m_current);
|
||||
if (state == CurrentState) continue;
|
||||
state.AnyStateUpdate(CurrentState);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -14,7 +14,10 @@ namespace AxibugEmuOnline.Client
|
||||
public Text UI_SavTime;
|
||||
|
||||
public GameObject UI_Disconnect;
|
||||
public GameObject UI_Syncing;
|
||||
public GameObject UI_DownloadError;
|
||||
public GameObject UI_Downloading;
|
||||
public GameObject UI_Uploading;
|
||||
public GameObject UI_Checking;
|
||||
public GameObject UI_Conflict;
|
||||
public GameObject UI_Synced;
|
||||
|
||||
@ -24,12 +27,13 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_stateNodes[typeof(SaveFile.CheckingState)] = UI_Syncing;
|
||||
m_stateNodes[typeof(SaveFile.CheckingState)] = UI_Checking;
|
||||
m_stateNodes[typeof(SaveFile.ConflictState)] = UI_Conflict;
|
||||
m_stateNodes[typeof(SaveFile.DownloadingState)] = UI_Syncing;
|
||||
m_stateNodes[typeof(SaveFile.DownloadingState)] = UI_Downloading;
|
||||
m_stateNodes[typeof(SaveFile.SyncedState)] = UI_Synced;
|
||||
m_stateNodes[typeof(SaveFile.UploadingState)] = UI_Syncing;
|
||||
m_stateNodes[typeof(SaveFile.UploadingState)] = UI_Uploading;
|
||||
m_stateNodes[typeof(SaveFile.CheckingNetworkState)] = UI_Disconnect;
|
||||
m_stateNodes[typeof(SaveFile.SyncFailedState)] = UI_DownloadError;
|
||||
}
|
||||
|
||||
protected override void OnSetData(InternalOptionMenu menuData)
|
||||
@ -80,7 +84,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
private void UpdateStateNode()
|
||||
{
|
||||
var stateType = MenuData.SavFile.GetState().GetType();
|
||||
var stateType = MenuData.SavFile.GetCurrentState().GetType();
|
||||
|
||||
foreach (var item in m_stateNodes)
|
||||
{
|
||||
|
||||
Loading…
Reference in New Issue
Block a user