修复存档同步状态机相关问题,修改同步状态UI表现

This commit is contained in:
Alienjack 2025-08-20 01:06:16 +08:00
parent 627faef387
commit 9270852fe0
7 changed files with 404 additions and 152 deletions

View File

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@ -52,7 +52,7 @@ namespace AxibugEmuOnline.Client
}
}
public SimpleFSM<SaveFile>.State GetState()
public SimpleFSM<SaveFile>.State GetCurrentState()
{
return FSM.CurrentState;
}
@ -79,8 +79,10 @@ namespace AxibugEmuOnline.Client
FSM.AddState<CheckingNetworkState>();//
FSM.AddState<CheckingState>();
FSM.AddState<DownloadingState>();
FSM.AddState<ConflictState>();
FSM.AddState<UploadingState>();
FSM.AddState<SyncedState>();
FSM.AddState<SyncFailedState>();
FSM.OnStateChanged += FSM_OnStateChanged;
IsEmpty = !AxiIO.File.Exists(FilePath);
@ -234,6 +236,11 @@ namespace AxibugEmuOnline.Client
SyncingFilesUtility.Remove(this);
}
public override string ToString()
{
return $"{EmuPlatform}|{RomID}|{SlotIndex}";
}
public static class SyncingFilesUtility
{
static SyncingFileRecord m_syncFiles = new SyncingFileRecord();
@ -315,7 +322,6 @@ namespace AxibugEmuOnline.Client
var jsonStr = JsonUtility.ToJson(temp);
AxiPlayerPrefs.SetString("SYNCING_SAVE", jsonStr);
}
}
[Serializable]

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@ -29,7 +29,8 @@ namespace AxibugEmuOnline.Client
m_timeOut -= Time.deltaTime;
if (m_timeOut < 0) //已超时
{
FSM.ChangeState<IdleState>();
FSM.GetState<SyncFailedState>().Error = "拉取云存档数据超时";
FSM.ChangeState<SyncFailedState>();
}
}
@ -44,7 +45,15 @@ namespace AxibugEmuOnline.Client
}
else
{
FSM.ChangeState<DownloadingState>();
if (Host.Sequecen > (uint)NetData.Sequence)//本地序列号大于云存档序列号,视为冲突
{
FSM.GetState<ConflictState>().NetData = NetData;
FSM.ChangeState<ConflictState>();
}
else
{
FSM.ChangeState<DownloadingState>();
}
}
}
}

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@ -1,4 +1,5 @@
using AxibugEmuOnline.Client.Tools;
using AxibugProtobuf;
namespace AxibugEmuOnline.Client
{
@ -6,7 +7,7 @@ namespace AxibugEmuOnline.Client
{
public class ConflictState : SimpleFSM<SaveFile>.State
{
public Protobuf_Mine_GameSavInfo NetData { get; set; }
}
}
}

View File

@ -1,5 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Tools;
using AxibugProtobuf;
using System;
namespace AxibugEmuOnline.Client
@ -14,14 +15,14 @@ namespace AxibugEmuOnline.Client
public override void OnEnter(SimpleFSM<SaveFile>.State preState)
{
var checkState = preState as CheckingState;
var netData = checkState.NetData;
if (Host.Sequecen >= (uint)netData.Sequence)
Protobuf_Mine_GameSavInfo netData = null;
if (preState is CheckingState checkState)
{
FSM.ChangeState<ConflictState>();
return;
netData = checkState.NetData;
}
else if (preState is ConflictState conflictState) //由冲突状态转换为下载状态,代表使用网络存档覆盖本地
{
netData = conflictState.NetData;
}
m_sequece = (uint)netData.Sequence;
@ -42,7 +43,8 @@ namespace AxibugEmuOnline.Client
if (m_downloadTask.downloadHandler.bHadErr) //下载失败
{
FSM.ChangeState<IdleState>();
FSM.GetState<SyncFailedState>().Error = m_downloadTask.downloadHandler.ErrInfo;
FSM.ChangeState<SyncFailedState>();
return;
}

View File

@ -7,7 +7,10 @@ namespace AxibugEmuOnline.Client.Tools
public partial class SimpleFSM<HOST>
{
public event Action OnStateChanged;
private Dictionary<Type, State> m_states = new Dictionary<Type, State>();
private bool isInTransition = false; // 新增:标识是否处于切换过程中
private Queue<Type> pendingStateQueue = new Queue<Type>(); // 新增:延迟请求的队列
public HOST Host { get; private set; }
@ -16,15 +19,15 @@ namespace AxibugEmuOnline.Client.Tools
Host = host;
}
private State m_current;
private State m_currentState;
public State CurrentState
{
get => m_current;
get => m_currentState;
set
{
if (m_current == value) return;
if (m_currentState == value) return;
m_current = value;
m_currentState = value;
OnStateChanged?.Invoke();
}
}
@ -40,47 +43,59 @@ namespace AxibugEmuOnline.Client.Tools
return (T)state;
}
public void BackToLast()
{
if (m_current == null) return;
if (m_current.LastState == null) return;
if (m_states.Values.FirstOrDefault(s => s == m_current.LastState) is State lastState)
{
m_current.LastState = null;
m_current.OnExit(lastState);
lastState.OnEnter(m_current);
m_current = lastState;
}
}
public void Stop()
{
if (m_current != null)
{
m_current.OnExit(null);
m_current = null;
}
foreach (var state in m_states.Values)
state.LastState = null;
}
public void ChangeState<T>() where T : State, new()
{
var stateType = typeof(T);
m_states.TryGetValue(stateType, out State nextState);
if (!m_states.ContainsKey(stateType))
return;
// 如果处于切换中,加入队列等待后续处理
if (isInTransition)
{
pendingStateQueue.Enqueue(stateType);
return;
}
// 标记开始切换
isInTransition = true;
InternalChangeState(stateType);
isInTransition = false; // 切换结束
// 处理队列中积累的切换请求
ProcessPendingQueue();
}
// 新增:实际执行状态切换的方法
private void InternalChangeState(Type stateType)
{
State nextState = m_states[stateType];
if (nextState == null) return;
if (m_current != null) m_current.OnExit(nextState);
State preState = CurrentState;
// 退出当前状态
if (preState != null) preState.OnExit(nextState);
var preState = m_current;
m_current = nextState;
// 更新当前状态
CurrentState = nextState;
CurrentState.LastState = preState;
m_current.LastState = preState;
m_current.OnEnter(preState);
// 进入新状态
CurrentState.OnEnter(preState);
}
// 新增:处理队列中的切换请求
private void ProcessPendingQueue()
{
while (pendingStateQueue.Count > 0)
{
Type nextType = pendingStateQueue.Dequeue();
if (!m_states.ContainsKey(nextType)) continue;
isInTransition = true;
InternalChangeState(nextType);
isInTransition = false;
}
}
public T GetState<T>() where T : State, new()
@ -91,11 +106,11 @@ namespace AxibugEmuOnline.Client.Tools
public void Update()
{
m_current?.OnUpdate();
CurrentState?.OnUpdate();
foreach (var state in m_states.Values)
{
if (state == m_current) continue;
state.AnyStateUpdate(m_current);
if (state == CurrentState) continue;
state.AnyStateUpdate(CurrentState);
}
}

View File

@ -14,7 +14,10 @@ namespace AxibugEmuOnline.Client
public Text UI_SavTime;
public GameObject UI_Disconnect;
public GameObject UI_Syncing;
public GameObject UI_DownloadError;
public GameObject UI_Downloading;
public GameObject UI_Uploading;
public GameObject UI_Checking;
public GameObject UI_Conflict;
public GameObject UI_Synced;
@ -24,12 +27,13 @@ namespace AxibugEmuOnline.Client
private void Awake()
{
m_stateNodes[typeof(SaveFile.CheckingState)] = UI_Syncing;
m_stateNodes[typeof(SaveFile.CheckingState)] = UI_Checking;
m_stateNodes[typeof(SaveFile.ConflictState)] = UI_Conflict;
m_stateNodes[typeof(SaveFile.DownloadingState)] = UI_Syncing;
m_stateNodes[typeof(SaveFile.DownloadingState)] = UI_Downloading;
m_stateNodes[typeof(SaveFile.SyncedState)] = UI_Synced;
m_stateNodes[typeof(SaveFile.UploadingState)] = UI_Syncing;
m_stateNodes[typeof(SaveFile.UploadingState)] = UI_Uploading;
m_stateNodes[typeof(SaveFile.CheckingNetworkState)] = UI_Disconnect;
m_stateNodes[typeof(SaveFile.SyncFailedState)] = UI_DownloadError;
}
protected override void OnSetData(InternalOptionMenu menuData)
@ -80,7 +84,7 @@ namespace AxibugEmuOnline.Client
private void UpdateStateNode()
{
var stateType = MenuData.SavFile.GetState().GetType();
var stateType = MenuData.SavFile.GetCurrentState().GetType();
foreach (var item in m_stateNodes)
{