Input系统代码迭代

This commit is contained in:
ALIENJACK\alien 2025-03-26 19:07:46 +08:00
parent cf8127c553
commit 924727eb7c
6 changed files with 114 additions and 92 deletions
AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager

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@ -27,8 +27,6 @@ namespace AxibugEmuOnline.Client.InputDevices
{ {
internal KeyCode m_keycode; internal KeyCode m_keycode;
public override bool Performing => Device.Resolver.GetKey(Device as KeyBoard, m_keycode);
internal KeyboardKey(KeyCode listenKey, KeyBoard keyboard) internal KeyboardKey(KeyCode listenKey, KeyBoard keyboard)
: base(keyboard) : base(keyboard)
{ {
@ -36,16 +34,6 @@ namespace AxibugEmuOnline.Client.InputDevices
} }
public override string ControlName => m_keycode.ToString(); public override string ControlName => m_keycode.ToString();
public override Vector2 GetVector2()
{
return default(Vector2);
}
public override float GetFlaot()
{
return Performing ? 1 : 0;
}
} }
} }

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@ -21,7 +21,6 @@ namespace AxibugEmuOnline.Client.InputDevices
public Button Right { get; private set; } public Button Right { get; private set; }
public Button Down { get; private set; } public Button Down { get; private set; }
public Button Left { get; private set; } public Button Left { get; private set; }
public Stick LeftStick { get; private set; } public Stick LeftStick { get; private set; }
public Stick RightStick { get; private set; } public Stick RightStick { get; private set; }
@ -31,54 +30,40 @@ namespace AxibugEmuOnline.Client.InputDevices
{ {
List<InputControl> result = new List<InputControl>(); List<InputControl> result = new List<InputControl>();
Cross = new Button(KeyCode.Joystick1Button0, this, "X"); Cross = new Button(this, "X");
Circle = new Button(KeyCode.Joystick1Button1, this, "⭕"); Circle = new Button(this, "⭕");
Square = new Button(KeyCode.Joystick1Button2, this, "□"); Square = new Button(this, "□");
Triangle = new Button(KeyCode.Joystick1Button3, this, "△"); Triangle = new Button(this, "△");
L = new Button(KeyCode.Joystick1Button4, this, "L"); L = new Button(this, "L");
R = new Button(KeyCode.Joystick1Button5, this, "R"); R = new Button(this, "R");
Select = new Button(KeyCode.Joystick1Button6, this, "SELECT"); Select = new Button(this, "SELECT");
Start = new Button(KeyCode.Joystick1Button7, this, "START"); Start = new Button(this, "START");
Up = new Button(KeyCode.Joystick1Button8, this, "UP"); Up = new Button(this, "UP");
Right = new Button(KeyCode.Joystick1Button9, this, "RIGHT"); Right = new Button(this, "RIGHT");
Down = new Button(KeyCode.Joystick1Button10, this, "DOWN"); Down = new Button(this, "DOWN");
Left = new Button(KeyCode.Joystick1Button11, this, "LEFT"); Left = new Button(this, "LEFT");
return result; return result;
} }
public class Button : InputControl public class Button : InputControl
{ {
private KeyCode m_keyCode; internal string m_controlName;
private string m_controlName;
public Button(KeyCode keycode, InputDevice device, string controlName) : base(device) public Button(InputDevice device, string controlName) : base(device)
{ {
m_keyCode = keycode;
m_controlName = controlName; m_controlName = controlName;
} }
public override bool Performing => Input.GetKey(m_keyCode);
public override Vector2 GetVector2()
{
return default;
}
public override float GetFlaot()
{
return Performing ? 1 : 0;
}
public override string ControlName => m_controlName; public override string ControlName => m_controlName;
} }
public class Stick : InputControl public class Stick : InputControl
{ {
private bool m_left; internal bool m_left;
public VirtualButton UP { get; private set; } public VirtualButton UP { get; private set; }
public VirtualButton Down { get; private set; } public VirtualButton Down { get; private set; }
@ -112,31 +97,6 @@ namespace AxibugEmuOnline.Client.InputDevices
Right.Update(); Right.Update();
} }
public override bool Performing => GetVector2().x != 0 || GetVector2().y != 0;
public override Vector2 GetVector2()
{
Vector2 result = Vector2.zero;
if (m_left)
{
result.x = Input.GetAxis("Horizontal");
result.y = Input.GetAxis("Vertical");
}
else
{
result.x = Input.GetAxis("HorizontalR");
result.y = Input.GetAxis("VerticalR");
}
return result;
}
public override float GetFlaot()
{
return Performing ? 1 : 0;
}
public override string ControlName => $"{nameof(Stick)}_{(m_left ? "left" : "right")}"; public override string ControlName => $"{nameof(Stick)}_{(m_left ? "left" : "right")}";
public class VirtualButton : InputControl public class VirtualButton : InputControl

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@ -1,5 +1,4 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace AxibugEmuOnline.Client.InputDevices namespace AxibugEmuOnline.Client.InputDevices
@ -129,13 +128,13 @@ namespace AxibugEmuOnline.Client.InputDevices
bool m_performingLastFrame; bool m_performingLastFrame;
/// <summary> 获取该控件是否在当前调用帧是否处于活动状态 </summary> /// <summary> 获取该控件是否在当前调用帧是否处于活动状态 </summary>
public abstract bool Performing { get; } public virtual bool Performing => Device.Resolver.CheckPerforming(this);
/// <summary> 获得该控件的以二维向量表达的值 </summary> /// <summary> 获得该控件的以二维向量表达的值 </summary>
/// <returns></returns> /// <returns></returns>
public abstract Vector2 GetVector2(); public virtual Vector2 GetVector2() => Device.Resolver.GetVector2(this);
/// <summary> 获得该控件的以浮点数表达的值 </summary> /// <summary> 获得该控件的以浮点数表达的值 </summary>
public abstract float GetFlaot(); public virtual float GetFlaot() => Device.Resolver.GetFloat(this);
internal void Update() internal void Update()
{ {

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@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace AxibugEmuOnline.Client.InputDevices namespace AxibugEmuOnline.Client.InputDevices
{ {
@ -55,13 +56,9 @@ namespace AxibugEmuOnline.Client.InputDevices
OnDeviceConnected?.Invoke(connectDevice); OnDeviceConnected?.Invoke(connectDevice);
} }
/// <summary> public abstract bool CheckPerforming<CONTROLLER>(CONTROLLER control) where CONTROLLER : InputDevice.InputControl;
/// 获取一个键盘设备的指定按键当前调用帧是否处于按下状态 public abstract Vector2 GetVector2<CONTROLLER>(CONTROLLER control) where CONTROLLER : InputDevice.InputControl;
/// </summary> public abstract float GetFloat<CONTROLLER>(CONTROLLER control) where CONTROLLER : InputDevice.InputControl;
/// <param name="keyboard">键盘设备实例,来自Resolver提供的设备实例</param>
/// <param name="key">键盘按键枚举值</param>
public abstract bool GetKey(KeyBoard keyboard, KeyCode key);
/// <summary> /// <summary>
/// 获得输入设备的唯一名称 /// 获得输入设备的唯一名称
/// </summary> /// </summary>

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@ -1,6 +1,7 @@
#if ENABLE_INPUT_SYSTEM #if ENABLE_INPUT_SYSTEM
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Controls;
using IP = UnityEngine.InputSystem.InputSystem; using IP = UnityEngine.InputSystem.InputSystem;
using IPDevice = UnityEngine.InputSystem.InputDevice; using IPDevice = UnityEngine.InputSystem.InputDevice;
@ -68,18 +69,37 @@ namespace AxibugEmuOnline.Client.InputDevices.ForInputSystem
return m_devices.Values; return m_devices.Values;
} }
public override bool GetKey(KeyBoard keyboard, KeyCode key) public override bool CheckPerforming<CONTROLLER>(CONTROLLER control)
{ {
if (m_devices.TryGetKey(keyboard, out var ipdev)) if (control.Device is KeyBoard keyboard)
{ {
var ipKeyboard = ipdev as IPKeyboard; if (control is KeyBoard.KeyboardKey key)
if (ipKeyboard == null) return false; {
if (m_devices.TryGetKey(keyboard, out var ipdev))
{
var ipKeyboard = ipdev as IPKeyboard;
if (ipKeyboard == null) return false;
var k = GetIPKeyboardKey(ipKeyboard, key); var k = GetIPKeyboardKey(ipKeyboard, key.m_keycode);
return k.isPressed; return k.isPressed;
}
return false;
}
} }
return false;
throw new System.NotImplementedException();
}
public override Vector2 GetVector2<CONTROLLER>(CONTROLLER control)
{
throw new System.NotImplementedException();
}
public override float GetFloat<CONTROLLER>(CONTROLLER control)
{
throw new System.NotImplementedException();
} }
} }

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@ -1,5 +1,8 @@
using System.Collections.Generic; using NUnit.Framework.Internal;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using static Essgee.Emulation.Audio.DMGAudio;
using static VirtualNes.Core.APU_INTERNAL;
namespace AxibugEmuOnline.Client.InputDevices.ForPSV namespace AxibugEmuOnline.Client.InputDevices.ForPSV
{ {
@ -24,16 +27,71 @@ namespace AxibugEmuOnline.Client.InputDevices.ForPSV
return device == m_psvController; return device == m_psvController;
} }
public override bool GetKey(KeyBoard keyboard, KeyCode key)
{
return Input.GetKeyDown(key);
}
public override string GetDeviceName(InputDevice inputDevice) public override string GetDeviceName(InputDevice inputDevice)
{ {
Debug.Assert(inputDevice == m_psvController, "只支持psv控制器"); Debug.Assert(inputDevice == m_psvController, "只支持psv控制器");
return nameof(PSVController); return nameof(PSVController);
} }
public override bool CheckPerforming<CONTROLLER>(CONTROLLER control)
{
if (control.Device is PSVController psvCon)
{
if (control is PSVController.Button button)
{
if (button == psvCon.Cross) return Input.GetKey(KeyCode.Joystick1Button0);
else if (button == psvCon.Circle) return Input.GetKey(KeyCode.Joystick1Button1);
else if (button == psvCon.Square) return Input.GetKey(KeyCode.Joystick1Button2);
else if (button == psvCon.Triangle) return Input.GetKey(KeyCode.Joystick1Button3);
else if (button == psvCon.L) return Input.GetKey(KeyCode.Joystick1Button4);
else if (button == psvCon.R) return Input.GetKey(KeyCode.Joystick1Button5);
else if (button == psvCon.Select) return Input.GetKey(KeyCode.Joystick1Button6);
else if (button == psvCon.Start) return Input.GetKey(KeyCode.Joystick1Button7);
else if (button == psvCon.Up) return Input.GetKey(KeyCode.Joystick1Button8);
else if (button == psvCon.Right) return Input.GetKey(KeyCode.Joystick1Button9);
else if (button == psvCon.Down) return Input.GetKey(KeyCode.Joystick1Button10);
else if (button == psvCon.Left) return Input.GetKey(KeyCode.Joystick1Button11);
}
else if (control is PSVController.Stick stick)
{
var vec2 = stick.GetVector2();
return vec2.x != 0 || vec2.y != 0;
}
}
throw new System.NotImplementedException();
}
public override Vector2 GetVector2<CONTROLLER>(CONTROLLER control)
{
if (control.Device is PSVController)
{
if (control is PSVController.Stick stick)
{
Vector2 result = Vector2.zero;
if (stick.m_left)
{
result.x = Input.GetAxis("Joy1 Axis X");
result.y = Input.GetAxis("Joy1 Axis Y");
}
else
{
result.x = Input.GetAxis("Joy1 Axis 4");
result.y = Input.GetAxis("Joy1 Axis 5");
}
return result;
}
}
throw new System.NotImplementedException();
}
public override float GetFloat<CONTROLLER>(CONTROLLER control)
{
throw new System.NotImplementedException();
}
} }
} }