修复GameGear显示问题
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@ -51,19 +51,11 @@ namespace Essgee.Emulation.Video
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//GCHandle? lasyRenderHandle;
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//GCHandle? lasyRenderHandle;
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protected override void PrepareRenderScreen()
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protected override void PrepareRenderScreen()
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{
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{
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//// 固定数组,防止垃圾回收器移动它
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//var eventArgs = RenderScreenEventArgs.Create(numVisiblePixels, numVisibleScanlines, outputFramebuffer_Ptr);
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//var bitmapcolorRect_handle = GCHandle.Alloc(outputFramebuffer.Clone() as byte[], GCHandleType.Pinned);
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//这里要改成viewport的中间区域的分辨率
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//// 获取数组的指针
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var eventArgs = RenderScreenEventArgs.Create(Viewport.Width, Viewport.Height, outputFramebuffer_Ptr);
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//IntPtr mFrameDataPtr = bitmapcolorRect_handle.AddrOfPinnedObject();
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var eventArgs = RenderScreenEventArgs.Create(numVisiblePixels, numVisibleScanlines, outputFramebuffer_Ptr);
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OnRenderScreen(eventArgs);
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OnRenderScreen(eventArgs);
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eventArgs.Release();
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eventArgs.Release();
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//if (lasyRenderHandle != null)
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// lasyRenderHandle.Value.Free();
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//lasyRenderHandle = bitmapcolorRect_handle;
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//OnRenderScreen(new RenderScreenEventArgs(Viewport.Width, Viewport.Height, outputFramebuffer.Clone() as byte[]));
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}
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}
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private bool ModifyAndVerifyCoordinates(ref int x, ref int y)
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private bool ModifyAndVerifyCoordinates(ref int x, ref int y)
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