完全移除文件形式的replay在模拟器中
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@ -1,4 +1,5 @@
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using System;
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#if !UNITY_SWITCH
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Text;
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@ -172,3 +173,4 @@ namespace AxiReplay
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System;
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#if !UNITY_SWITCH
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Text;
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@ -156,3 +157,4 @@ namespace AxiReplay
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}
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}
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}
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}
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#endif
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@ -29,8 +29,8 @@ public class UMAME : EmuCore<ulong>
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public UniTimeSpan mTimeSpan;
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public UniTimeSpan mTimeSpan;
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public bool bQuickTestRom = false;
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public bool bQuickTestRom = false;
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public string mQuickTestRom = string.Empty;
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public string mQuickTestRom = string.Empty;
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public ReplayWriter mReplayWriter;
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//public ReplayWriter mReplayWriter;
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public ReplayReader mReplayReader;
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//public ReplayReader mReplayReader;
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public long currEmuFrame => emu.currEmuFrame;
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public long currEmuFrame => emu.currEmuFrame;
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public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
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public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
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public static bool bInGame { get; private set; }
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public static bool bInGame { get; private set; }
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@ -125,7 +125,7 @@ public class UMAME : EmuCore<ulong>
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{
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{
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emu.ResetRomRoot(RomPath);
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emu.ResetRomRoot(RomPath);
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//Application.targetFrameRate = 60;
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//Application.targetFrameRate = 60;
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mReplayWriter = new ReplayWriter(mChangeRomName, "fuck", ReplayData.ReplayFormat.FM32IP64, Encoding.UTF8);
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//mReplayWriter = new ReplayWriter(mChangeRomName, "fuck", ReplayData.ReplayFormat.FM32IP64, Encoding.UTF8);
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mChangeRomName = loadRom;
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mChangeRomName = loadRom;
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StopGame();
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StopGame();
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//读取ROM
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//读取ROM
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@ -161,7 +161,7 @@ public class UMAME : EmuCore<ulong>
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mUniKeyboard.SyncInput(InputData);
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mUniKeyboard.SyncInput(InputData);
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emu.UpdateFrame();
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emu.UpdateFrame();
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//写入replay
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//写入replay
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UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, InputData);
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//UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, InputData);
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return true;
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return true;
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}
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}
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@ -188,7 +188,7 @@ public class UMAME : EmuCore<ulong>
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{
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{
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string Path = SavePath + Machine.sName + ".rp";
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string Path = SavePath + Machine.sName + ".rp";
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string dbgPath = SavePath + Machine.sName + ".rpwrite";
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string dbgPath = SavePath + Machine.sName + ".rpwrite";
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mReplayWriter.SaveData(Path, true, dbgPath);
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//mReplayWriter.SaveData(Path, true, dbgPath);
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}
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}
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public void StopGame()
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public void StopGame()
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{
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{
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@ -121,34 +121,35 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
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}
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}
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}
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}
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public class ReplayMode
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// public class ReplayMode
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{
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// {
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ulong currInputData;
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// ulong currInputData;
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public ReplayMode()
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// public ReplayMode()
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{
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// {
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}
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// }
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public ulong GetPressedKeys()
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// public ulong GetPressedKeys()
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{
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// {
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int targetFrame = (int)UMAME.instance.mUniVideoPlayer.mFrame;
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// int targetFrame = (int)UMAME.instance.mUniVideoPlayer.mFrame;
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AxiReplay.ReplayStep stepData;
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// AxiReplay.ReplayStep stepData;
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//有变化
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if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out stepData))
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// //有变化
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{
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// if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out stepData))
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#if UNITY_EDITOR
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// {
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string ShowKeyNames = string.Empty;
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//#if UNITY_EDITOR
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foreach (string keyname in GetInputpDataToMotionKey(currInputData))
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// string ShowKeyNames = string.Empty;
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{
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// foreach (string keyname in GetInputpDataToMotionKey(currInputData))
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ShowKeyNames += keyname + " |";
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// {
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}
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// ShowKeyNames += keyname + " |";
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Debug.Log("GetPressedKeys=>" + ShowKeyNames);
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// }
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#endif
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// Debug.Log("GetPressedKeys=>" + ShowKeyNames);
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currInputData = stepData.InPut;
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//#endif
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}
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// currInputData = stepData.InPut;
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return currInputData;
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// }
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}
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// return currInputData;
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}
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// }
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// }
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#endregion
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#endregion
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}
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}
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