收到房间数据后不再判断slot信息是否改变,全量推送

This commit is contained in:
ALIENJACK\alien 2025-01-26 14:50:33 +08:00
parent 34fccd457a
commit 7ed40210fd

View File

@ -331,7 +331,6 @@ namespace AxibugEmuOnline.Client.Manager
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, newJoin);
}
bool bChangeSlot = false;
for (int i = 0; i < 4; i++)
{
var oldSlot = oldslotArr[i];
@ -344,7 +343,6 @@ namespace AxibugEmuOnline.Client.Manager
oldSlot.PlayerLocalJoyIdx != newSlot.PlayerLocalJoyIdx
)
{
bChangeSlot = true;
if (newSlot.PlayerUID > 0)
{
OverlayManager.PopTip($"[{newSlot.PlayerNickName}]使用:P{i}");
@ -352,10 +350,8 @@ namespace AxibugEmuOnline.Client.Manager
}
}
if (bChangeSlot)
{
Eventer.Instance.PostEvent(EEvent.OnRoomSlotDataChanged);
}
Eventer.Instance.PostEvent(EEvent.OnRoomSlotDataChanged);
//for (int i = 0; i < 4; i++)
//{