收到房间数据后不再判断slot信息是否改变,全量推送
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@ -331,7 +331,6 @@ namespace AxibugEmuOnline.Client.Manager
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, newJoin);
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}
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bool bChangeSlot = false;
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for (int i = 0; i < 4; i++)
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{
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var oldSlot = oldslotArr[i];
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@ -344,7 +343,6 @@ namespace AxibugEmuOnline.Client.Manager
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oldSlot.PlayerLocalJoyIdx != newSlot.PlayerLocalJoyIdx
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)
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{
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bChangeSlot = true;
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if (newSlot.PlayerUID > 0)
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{
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OverlayManager.PopTip($"[{newSlot.PlayerNickName}]使用:P{i}");
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@ -352,10 +350,8 @@ namespace AxibugEmuOnline.Client.Manager
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}
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}
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if (bChangeSlot)
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{
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Eventer.Instance.PostEvent(EEvent.OnRoomSlotDataChanged);
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}
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//for (int i = 0; i < 4; i++)
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//{
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