收到房间数据后不再判断slot信息是否改变,全量推送

This commit is contained in:
ALIENJACK\alien 2025-01-26 14:50:33 +08:00
parent 34fccd457a
commit 7ed40210fd

View File

@ -331,7 +331,6 @@ namespace AxibugEmuOnline.Client.Manager
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, newJoin); Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, newJoin);
} }
bool bChangeSlot = false;
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
var oldSlot = oldslotArr[i]; var oldSlot = oldslotArr[i];
@ -344,7 +343,6 @@ namespace AxibugEmuOnline.Client.Manager
oldSlot.PlayerLocalJoyIdx != newSlot.PlayerLocalJoyIdx oldSlot.PlayerLocalJoyIdx != newSlot.PlayerLocalJoyIdx
) )
{ {
bChangeSlot = true;
if (newSlot.PlayerUID > 0) if (newSlot.PlayerUID > 0)
{ {
OverlayManager.PopTip($"[{newSlot.PlayerNickName}]使用:P{i}"); OverlayManager.PopTip($"[{newSlot.PlayerNickName}]使用:P{i}");
@ -352,10 +350,8 @@ namespace AxibugEmuOnline.Client.Manager
} }
} }
if (bChangeSlot) Eventer.Instance.PostEvent(EEvent.OnRoomSlotDataChanged);
{
Eventer.Instance.PostEvent(EEvent.OnRoomSlotDataChanged);
}
//for (int i = 0; i < 4; i++) //for (int i = 0; i < 4; i++)
//{ //{