客户端
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@ -67,6 +67,6 @@
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/// <summary>
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/// 当房间中手柄位信息发生任何变化时触发,进入房间后也应该触发
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/// </summary>
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OnRoomSlotDataChanged, //todo : 实现这个事件
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OnRoomSlotDataChanged,
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}
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}
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@ -72,18 +72,5 @@ namespace AxibugEmuOnline.Client.Manager
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#endif
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}
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#region 测试
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void TestCreate()
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{
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App.roomMgr.SendCreateRoom(1, 0, string.Empty);
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}
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long TestFrameID = 0;
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void TestEmuUpdate()
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{
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}
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#endregion
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}
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}
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@ -18,7 +18,6 @@ namespace AxibugEmuOnline.Client.Manager
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public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
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public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
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public RoomGameState RoomState => mineRoomMiniInfo.GameState;
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public int MinePlayerIdx => GetMinePlayerIndex();
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public int WaitStep { get; private set; } = -1;
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public byte[] RawData { get; private set; } = null;
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public NetReplay netReplay { get; private set; }
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@ -110,64 +109,31 @@ namespace AxibugEmuOnline.Client.Manager
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#endregion
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#region 房间管理
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int GetMinePlayerIndex()
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List<Protobuf_Room_GamePlaySlot> GetMinePlayerSlotInfo()
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{
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if (mineRoomMiniInfo == null)
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return -1;
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if (mineRoomMiniInfo.Player1UID == App.user.userdata.UID)
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return 0;
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if (mineRoomMiniInfo.Player2UID == App.user.userdata.UID)
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return 1;
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if (mineRoomMiniInfo.Player3UID == App.user.userdata.UID)
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return 2;
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if (mineRoomMiniInfo.Player4UID == App.user.userdata.UID)
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return 3;
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return -1;
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return null;
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return mineRoomMiniInfo.GamePlaySlotList.Where(w => w.PlayerUID == App.user.userdata.UID).ToList();
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}
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long[] GetRoom4PlayerUIDs()
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{
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if (mineRoomMiniInfo == null)
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return null;
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long[] result = new long[4];
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if (mineRoomMiniInfo.Player1UID > 0)
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result[0] = mineRoomMiniInfo.Player1UID;
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if (mineRoomMiniInfo.Player2UID > 0)
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result[1] = mineRoomMiniInfo.Player2UID;
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if (mineRoomMiniInfo.Player3UID > 0)
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result[2] = mineRoomMiniInfo.Player3UID;
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if (mineRoomMiniInfo.Player4UID > 0)
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result[3] = mineRoomMiniInfo.Player4UID;
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long[] result = new long[mineRoomMiniInfo.GamePlaySlotList.Count];
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for (int i = 0; i < mineRoomMiniInfo.GamePlaySlotList.Count; i++)
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{
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if (mineRoomMiniInfo.GamePlaySlotList[i].PlayerUID > 0)
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result[i] = mineRoomMiniInfo.GamePlaySlotList[i].PlayerUID;
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}
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return result;
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}
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S_PlayerMiniInfo[] GetRoom4PlayerMiniInfos()
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Protobuf_Room_GamePlaySlot[] GetRoom4GameSlotMiniInfos()
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{
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if (mineRoomMiniInfo == null)
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return null;
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S_PlayerMiniInfo[] result = new S_PlayerMiniInfo[4];
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if (mineRoomMiniInfo.Player1UID > 0)
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{
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result[0].UID = mineRoomMiniInfo.Player1UID;
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result[0].NickName = mineRoomMiniInfo.Player1NickName;
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}
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if (mineRoomMiniInfo.Player2UID > 0)
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{
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result[1].UID = mineRoomMiniInfo.Player2UID;
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result[1].NickName = mineRoomMiniInfo.Player2NickName;
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}
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if (mineRoomMiniInfo.Player3UID > 0)
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{
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result[2].UID = mineRoomMiniInfo.Player3UID;
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result[2].NickName = mineRoomMiniInfo.Player3NickName;
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}
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if (mineRoomMiniInfo.Player4UID > 0)
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{
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result[3].UID = mineRoomMiniInfo.Player4UID;
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result[3].NickName = mineRoomMiniInfo.Player4NickName;
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}
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return result;
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return mineRoomMiniInfo.GamePlaySlotList.ToArray();
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}
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#endregion
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@ -251,9 +217,8 @@ namespace AxibugEmuOnline.Client.Manager
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/// <param name="GameRomID"></param>
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/// <param name="JoinPlayerIdx"></param>
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/// <param name="GameRomHash"></param>
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public void SendCreateRoom(int GameRomID, int JoinPlayerIdx, string GameRomHash = null)
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public void SendCreateRoom(int GameRomID, string GameRomHash = null)
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{
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_Protobuf_Room_Create.JoinPlayerIdx = JoinPlayerIdx;
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_Protobuf_Room_Create.GameRomID = GameRomID;
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_Protobuf_Room_Create.GameRomHash = GameRomHash;
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App.log.Info($"创建房间");
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@ -278,13 +243,12 @@ namespace AxibugEmuOnline.Client.Manager
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/// <summary>
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/// 创建房间
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/// </summary>
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/// <param name="GameRomID"></param>
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/// <param name="JoinPlayerIdx"></param>
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/// <param name="GameRomHash"></param>
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public void SendJoinRoom(int RoomID, int JoinPlayerIdx)
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/// <param name="RoomID"></param>
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/// <param name="JoinSlotIdx">加入时所在SlotIdx</param>
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/// <param name="LocalJoyIdx">加入时候本地对应JoyIdx</param>
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public void SendJoinRoom(int RoomID)
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{
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_Protobuf_Room_Join.RoomID = RoomID;
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_Protobuf_Room_Join.PlayerNum = JoinPlayerIdx;
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App.log.Info($"加入房间");
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App.network.SendToServer((int)CommandID.CmdRoomJoin, ProtoBufHelper.Serizlize(_Protobuf_Room_Join));
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}
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@ -336,35 +300,105 @@ namespace AxibugEmuOnline.Client.Manager
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{
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Protobuf_Room_MyRoom_State_Change msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_MyRoom_State_Change>(reqData);
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long[] oldRoomPlayer = GetRoom4PlayerUIDs();
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Protobuf_Room_GamePlaySlot[] oldslotArr = GetRoom4GameSlotMiniInfos();
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mineRoomMiniInfo = msg.RoomMiniInfo;
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long[] newRoomPlayer = GetRoom4PlayerUIDs();
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Protobuf_Room_GamePlaySlot[] newslotArr = GetRoom4GameSlotMiniInfos();
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oldRoomPlayer = oldRoomPlayer.Where(w => w > 0).Distinct().ToArray();
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newRoomPlayer = newRoomPlayer.Where(w => w > 0).Distinct().ToArray();
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//离开用户
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foreach (var leavn in oldRoomPlayer.Where(w => !newRoomPlayer.Contains(w)))
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{
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UserDataBase oldplayer = App.user.GetUserByUid(leavn);
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string oldPlayName = oldplayer != null ? oldplayer.NickName : "Player";
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OverlayManager.PopTip($"[{oldPlayName}]离开房间");
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, leavn);
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}
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//新加入用户
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foreach (var newJoin in newRoomPlayer.Where(w => !oldRoomPlayer.Contains(w)))
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{
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UserDataBase newplayer = App.user.GetUserByUid(newJoin);
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string newplayerName = newplayer != null ? newplayer.NickName : "Player";
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OverlayManager.PopTip($"[{newplayer}]进入房间");
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, newJoin);
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}
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bool bChangeSlot = false;
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for (int i = 0; i < 4; i++)
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{
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long OldPlayer = oldRoomPlayer[i];
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long NewPlayer = newRoomPlayer[i];
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if (OldPlayer == NewPlayer)
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var oldSlot = oldslotArr[i];
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var newSlot = newslotArr[i];
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if (oldSlot.PlayerUID <= 0 && newSlot.PlayerUID <= 0)
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continue;
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//位置之前有人,但是离开了
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if (OldPlayer > 0)
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if (
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oldSlot.PlayerUID != newSlot.PlayerUID
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oldSlot.PlayerLocalJoyIdx != newSlot.PlayerLocalJoyIdx
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)
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
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UserDataBase oldplayer = App.user.GetUserByUid(OldPlayer);
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string oldPlayName = oldplayer != null ? oldplayer.NickName : "Player";
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OverlayManager.PopTip($"[{oldPlayName}]离开房间,手柄位:P{i}");
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if (NewPlayer > 0)//而且害换了一个玩家
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bChangeSlot = true;
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if (newSlot.PlayerUID > 0)
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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OverlayManager.PopTip($"[{newSlot.PlayerNickName}]使用:P{i}");
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}
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}
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else //之前没人
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{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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}
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}
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if (bChangeSlot)
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{
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Eventer.Instance.PostEvent(EEvent.OnRoomSlotDataChanged);
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}
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//for (int i = 0; i < 4; i++)
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//{
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// long OldPlayer = oldRoomPlayer[i];
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// long NewPlayer = newRoomPlayer[i];
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// if (OldPlayer == NewPlayer)
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// continue;
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// //位置之前有人,但是离开了
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// if (OldPlayer > 0)
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// {
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// Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
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// UserDataBase oldplayer = App.user.GetUserByUid(OldPlayer);
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// string oldPlayName = oldplayer != null ? oldplayer.NickName : "Player";
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// OverlayManager.PopTip($"[{oldPlayName}]离开房间,手柄位:P{i}");
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// if (NewPlayer > 0)//而且害换了一个玩家
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// {
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// Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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// mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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// OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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// }
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// }
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// else //之前没人
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// {
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// Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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// mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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// OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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// }
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// //位置之前有人,但是离开了
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// if (OldPlayer > 0)
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// {
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// Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
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// UserDataBase oldplayer = App.user.GetUserByUid(OldPlayer);
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// string oldPlayName = oldplayer != null ? oldplayer.NickName : "Player";
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// OverlayManager.PopTip($"[{oldPlayName}]离开房间,手柄位:P{i}");
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// if (NewPlayer > 0)//而且害换了一个玩家
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// {
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// Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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// mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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// OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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// }
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// }
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// else //之前没人
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// {
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// Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
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// mineRoomMiniInfo.GetPlayerNameByPlayerIdx((uint)i, out string PlayerName);
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// OverlayManager.PopTip($"[{PlayerName}]进入房间,手柄位:P{i}");
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// }
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//}
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}
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/// <summary>
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@ -461,14 +495,11 @@ namespace AxibugEmuOnline.Client.Manager
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if (mineRoomMiniInfo == null)
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{
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if (mineRoomMiniInfo.Player1UID == uid)
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mineRoomMiniInfo.Player1NickName = userdata.NickName;
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else if (mineRoomMiniInfo.Player2UID == uid)
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mineRoomMiniInfo.Player2NickName = userdata.NickName;
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else if (mineRoomMiniInfo.Player3UID == uid)
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mineRoomMiniInfo.Player3NickName = userdata.NickName;
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else if (mineRoomMiniInfo.Player4UID == uid)
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mineRoomMiniInfo.Player4NickName = userdata.NickName;
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foreach (var gameslot in mineRoomMiniInfo.GamePlaySlotList)
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{
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if (gameslot.PlayerUID == uid)
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gameslot.PlayerNickName = userdata.NickName;
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}
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}
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}
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}
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@ -484,10 +515,11 @@ namespace AxibugEmuOnline.Client.Manager
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public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
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{
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List<int> temp = new List<int>();
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if (roomMiniInfo.Player1UID <= 0) temp.Add(0);
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if (roomMiniInfo.Player2UID <= 0) temp.Add(1);
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if (roomMiniInfo.Player3UID <= 0) temp.Add(2);
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if (roomMiniInfo.Player4UID <= 0) temp.Add(3);
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for (int i = 0; i < roomMiniInfo.GamePlaySlotList.Count; i++)
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{
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if (roomMiniInfo.GamePlaySlotList[i].PlayerUID <= 0)
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temp.Add(i);
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}
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freeSlots = temp.ToArray();
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return freeSlots.Length > 0;
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}
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@ -495,21 +527,24 @@ namespace AxibugEmuOnline.Client.Manager
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/// <summary>
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/// 指定uid和该uid的本地手柄序号,获取占用的手柄位
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/// </summary>
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public static bool GetPlayerSlotIdxByUid(this Protobuf_Room_MiniInfo roomMiniInfo, long uid ,int controllerIndex, out uint? slotID)
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public static bool GetPlayerSlotIdxByUid(this Protobuf_Room_MiniInfo roomMiniInfo, long uid, int joyIdx, out uint? slotIdx)
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{
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slotID = null;
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//controllerIndex取值返回[0,3],这个序号代表玩家本地的手柄编号
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slotIdx = null;
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//joyIdx取值返回[0,3],这个序号代表玩家本地的手柄编号
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//todo : 根据uid和controllerIndex 返回占用的位置
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//目前未实现,所有非0号位置的手柄,都返回false
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if (controllerIndex != 0) return false;
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if (roomMiniInfo.Player1UID == uid) slotID = 0;
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if (roomMiniInfo.Player2UID == uid) slotID = 1;
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if (roomMiniInfo.Player3UID == uid) slotID = 2;
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if (roomMiniInfo.Player4UID == uid) slotID = 3;
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return true;
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for (int i = 0; i < roomMiniInfo.GamePlaySlotList.Count; i++)
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{
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if (roomMiniInfo.GamePlaySlotList[i].PlayerUID == uid)
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{
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slotIdx = (uint)i;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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@ -519,16 +554,11 @@ namespace AxibugEmuOnline.Client.Manager
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/// <param name="PlayerIndex"></param>
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/// <param name="PlayerName"></param>
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/// <returns></returns>
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public static bool GetPlayerNameByPlayerIdx(this Protobuf_Room_MiniInfo roomMiniInfo,uint PlayerIndex, out string PlayerName)
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public static bool GetPlayerNameByPlayerIdx(this Protobuf_Room_MiniInfo roomMiniInfo, uint GameSlotIdx, out string PlayerName)
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{
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PlayerName = string.Empty;
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switch (PlayerIndex)
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{
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case 0: PlayerName = roomMiniInfo.Player1UID > 0 ? roomMiniInfo.Player1NickName : null; break;
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case 1: PlayerName = roomMiniInfo.Player2UID > 0 ? roomMiniInfo.Player2NickName : null; break;
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case 2: PlayerName = roomMiniInfo.Player3UID > 0 ? roomMiniInfo.Player3NickName : null; break;
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case 3: PlayerName = roomMiniInfo.Player4UID > 0 ? roomMiniInfo.Player4NickName : null; break;
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}
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if (roomMiniInfo.GamePlaySlotList[(int)GameSlotIdx].PlayerUID > 0)
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PlayerName = roomMiniInfo.GamePlaySlotList[(int)GameSlotIdx].PlayerNickName;
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return string.IsNullOrEmpty(PlayerName);
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}
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}
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@ -1,4 +1,5 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugProtobuf;
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using System;
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using System.Collections.Generic;
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@ -83,6 +84,12 @@ namespace AxibugEmuOnline.Client.Network
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public void PostNetMsgEvent(int cmd, int ERRCODE, byte[] arg)
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{
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ErrorCode err = ((ErrorCode)ERRCODE);
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if (err != ErrorCode.ErrorOk)
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{
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OverlayManager.PopTip("错误:"+err.ToString());
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}
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List<Delegate> eventList = GetNetEventDicList(cmd);
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if (eventList != null)
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{
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File diff suppressed because it is too large
Load Diff
@ -83,7 +83,7 @@ namespace AxibugEmuOnline.Client
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{
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if (App.user.IsLoggedIn)
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{
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App.roomMgr.SendCreateRoom(RomFile.ID, 0, RomFile.Hash);
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App.roomMgr.SendCreateRoom(RomFile.ID, RomFile.Hash);
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}
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else
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{
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@ -116,7 +116,7 @@ namespace AxibugEmuOnline.Client
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private void OnLoggedIn()
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{
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if (m_delayCreateRoom) App.roomMgr.SendCreateRoom(RomFile.ID, 0, RomFile.Hash);
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if (m_delayCreateRoom) App.roomMgr.SendCreateRoom(RomFile.ID, RomFile.Hash);
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}
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private void OnServerStepUpdate(int step)
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|
@ -69,7 +69,7 @@ namespace AxibugEmuOnline.Client
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return false;
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}
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App.roomMgr.SendJoinRoom(RoomID, freeSlots[0]);
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App.roomMgr.SendJoinRoom(RoomID);
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return true;
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}
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}
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|
@ -2,6 +2,7 @@ using AxibugEmuOnline.Client.ClientCore;
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using AxibugProtobuf;
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using System;
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -19,21 +20,17 @@ namespace AxibugEmuOnline.Client
|
||||
public static string GetHostNickName(this Protobuf_Room_MiniInfo roomInfo)
|
||||
{
|
||||
var hostUID = roomInfo.HostPlayerUID;
|
||||
if (hostUID == roomInfo.Player1UID) return roomInfo.Player1NickName;
|
||||
else if (hostUID == roomInfo.Player2UID) return roomInfo.Player2NickName;
|
||||
else if (hostUID == roomInfo.Player3UID) return roomInfo.Player3NickName;
|
||||
else if (hostUID == roomInfo.Player4UID) return roomInfo.Player4NickName;
|
||||
else return string.Empty;
|
||||
Protobuf_Room_GamePlaySlot slotdata = roomInfo.GamePlaySlotList.FirstOrDefault(w => w.PlayerUID == hostUID);
|
||||
if (slotdata != null)
|
||||
return slotdata.PlayerNickName;
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public static void GetRoomPlayers(this Protobuf_Room_MiniInfo roomInfo, out int current, out int max)
|
||||
{
|
||||
current = 0; max = 4;
|
||||
|
||||
if (roomInfo.Player1UID > 0) current++;
|
||||
if (roomInfo.Player2UID > 0) current++;
|
||||
if (roomInfo.Player3UID > 0) current++;
|
||||
if (roomInfo.Player4UID > 0) current++;
|
||||
current = roomInfo.GamePlaySlotList.Count(w => w.PlayerUID > 0);
|
||||
}
|
||||
|
||||
private static Dictionary<int, RomFile> s_RomFileCahcesInRoomInfo = new Dictionary<int, RomFile>();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -300,8 +300,6 @@ message Protobuf_Room_Create
|
||||
{
|
||||
int32 GameRomID = 1;
|
||||
string GameRomHash = 2;
|
||||
int32 PlayerSlotIdx = 3;//创建时的P1~P4编号
|
||||
int32 PlayerLocalJoyIdx = 4;//创建时的客户端Joy编号
|
||||
}
|
||||
|
||||
message Protobuf_Room_Create_RESP
|
||||
@ -312,8 +310,6 @@ message Protobuf_Room_Create_RESP
|
||||
message Protobuf_Room_Join
|
||||
{
|
||||
int32 RoomID = 1;//房间ID
|
||||
int32 PlayerSlotIdx = 2;//P1~P4编号
|
||||
int32 PlayerLocalJoyIdx = 3;//客户端Joy编号
|
||||
}
|
||||
|
||||
message Protobuf_Room_Join_RESP
|
||||
|
Loading…
Reference in New Issue
Block a user