支持GAMEBOY
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m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
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m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
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m_SourcePrefab: {fileID: 100100000, guid: 16523b967a6221241ab1109d556992f4, type: 3}
|
||||||
|
--- !u!224 &4494951505442638845 stripped
|
||||||
|
RectTransform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 5305486536744057900, guid: 16523b967a6221241ab1109d556992f4, type: 3}
|
||||||
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m_PrefabInstance: {fileID: 8629347071825754065}
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m_PrefabAsset: {fileID: 0}
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||||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16523b967a6221241ab1109d556992f4
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -40,7 +40,7 @@ namespace AxibugEmuOnline.Client.ClientCore
|
|||||||
private static Dictionary<RomPlatformType, RomLib> s_romLibs = new Dictionary<RomPlatformType, RomLib>();
|
private static Dictionary<RomPlatformType, RomLib> s_romLibs = new Dictionary<RomPlatformType, RomLib>();
|
||||||
|
|
||||||
#region Mono
|
#region Mono
|
||||||
public static TickLoop tickLoop;
|
public static TickLoop tick;
|
||||||
public static AudioMgr audioMgr;
|
public static AudioMgr audioMgr;
|
||||||
private static CoroutineRunner coRunner;
|
private static CoroutineRunner coRunner;
|
||||||
|
|
||||||
@ -107,7 +107,7 @@ namespace AxibugEmuOnline.Client.ClientCore
|
|||||||
mTestSrvIP = testSrvIP;
|
mTestSrvIP = testSrvIP;
|
||||||
var go = new GameObject("[AppAxibugEmuOnline]");
|
var go = new GameObject("[AppAxibugEmuOnline]");
|
||||||
GameObject.DontDestroyOnLoad(go);
|
GameObject.DontDestroyOnLoad(go);
|
||||||
tickLoop = go.AddComponent<TickLoop>();
|
tick = go.AddComponent<TickLoop>();
|
||||||
audioMgr = go.AddComponent<AudioMgr>();
|
audioMgr = go.AddComponent<AudioMgr>();
|
||||||
coRunner = go.AddComponent<CoroutineRunner>();
|
coRunner = go.AddComponent<CoroutineRunner>();
|
||||||
|
|
||||||
|
@ -52,6 +52,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
|
|||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
App.tick.SetFrameRate(60);
|
||||||
instance = this;
|
instance = this;
|
||||||
uegResources = new UEGResources();
|
uegResources = new UEGResources();
|
||||||
uegLog = new UEGLog();
|
uegLog = new UEGLog();
|
||||||
@ -79,7 +80,6 @@ public class UEssgee : MonoBehaviour, IEmuCore
|
|||||||
|
|
||||||
public void LoadState(object state)
|
public void LoadState(object state)
|
||||||
{
|
{
|
||||||
Application.targetFrameRate = 60;
|
|
||||||
emulatorHandler.SetStateData((byte[])state);
|
emulatorHandler.SetStateData((byte[])state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using Unity.Android.Gradle.Manifest;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
@ -43,10 +43,8 @@ public class UMAME : MonoBehaviour, IEmuCore
|
|||||||
public uint Frame => (uint)emu.currEmuFrame;
|
public uint Frame => (uint)emu.currEmuFrame;
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//设为60帧
|
//设为60帧
|
||||||
Application.targetFrameRate = 60;
|
App.tick.SetFrameRate(60);
|
||||||
// 强制横屏
|
// 强制横屏
|
||||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -31,10 +31,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
//关闭垂直同步
|
App.tick.SetFrameRate(60);
|
||||||
QualitySettings.vSyncCount = 0;
|
|
||||||
//设为60帧
|
|
||||||
Application.targetFrameRate = 60;
|
|
||||||
VideoProvider.NesEmu = this;
|
VideoProvider.NesEmu = this;
|
||||||
AudioProvider.NesEmu = this;
|
AudioProvider.NesEmu = this;
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError(overTask.downloadHandler.ErrInfo);
|
Debug.LogError($"{overTask.downloadHandler.ErrInfo}:{overTask.downloadHandler.url}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -71,7 +71,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
Directory.CreateDirectory(dir);
|
Directory.CreateDirectory(dir);
|
||||||
}
|
}
|
||||||
return $"{dir}/{App.tickLoop.GetDateTimeStr()}";
|
return $"{dir}/{App.tick.GetDateTimeStr()}";
|
||||||
}
|
}
|
||||||
|
|
||||||
void BeginRecording(int frequency, int channels)
|
void BeginRecording(int frequency, int channels)
|
||||||
|
@ -78,7 +78,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
int randSeed = new System.Random().Next(0, int.MaxValue);
|
int randSeed = new System.Random().Next(0, int.MaxValue);
|
||||||
LastPingSeed = randSeed;
|
LastPingSeed = randSeed;
|
||||||
LastStartPingTime = App.tickLoop.sw.Elapsed;
|
LastStartPingTime = App.tick.sw.Elapsed;
|
||||||
Protobuf_Ping resp = new Protobuf_Ping()
|
Protobuf_Ping resp = new Protobuf_Ping()
|
||||||
{
|
{
|
||||||
Seed = randSeed,
|
Seed = randSeed,
|
||||||
@ -105,7 +105,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
|
|
||||||
if (LastPingSeed == msg.Seed)
|
if (LastPingSeed == msg.Seed)
|
||||||
{
|
{
|
||||||
TimeSpan current = App.tickLoop.sw.Elapsed;
|
TimeSpan current = App.tick.sw.Elapsed;
|
||||||
TimeSpan delta = current - LastStartPingTime;
|
TimeSpan delta = current - LastStartPingTime;
|
||||||
NetDelays.Add(delta.TotalSeconds);
|
NetDelays.Add(delta.TotalSeconds);
|
||||||
|
|
||||||
@ -129,5 +129,12 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
return DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
|
return DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void SetFrameRate(int rate)
|
||||||
|
{//关闭垂直同步
|
||||||
|
QualitySettings.vSyncCount = 0;
|
||||||
|
//设为60帧
|
||||||
|
Application.targetFrameRate = rate;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -77,7 +77,7 @@ public class XMBInfoBar : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (App.user.IsLoggedIn)
|
if (App.user.IsLoggedIn)
|
||||||
{
|
{
|
||||||
DelayValue.text = $"{App.tickLoop.AveNetDelay * 1000:0}ms";
|
DelayValue.text = $"{App.tick.AveNetDelay * 1000:0}ms";
|
||||||
OnlinePlayerCount.text = App.user.OnlinePlayerCount.ToString();
|
OnlinePlayerCount.text = App.user.OnlinePlayerCount.ToString();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user