低版本C#兼容 完善移植工具
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@ -5,6 +5,7 @@ using System.Linq;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class AxiProjectTools : EditorWindow
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{
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@ -95,11 +96,6 @@ public class AxiProjectTools : EditorWindow
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if (com == null)
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continue;
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if (com.name.Contains("VideoPlayer"))
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{
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}
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MonoBehaviour monoCom = com as MonoBehaviour;
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if (monoCom == null)
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continue;
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@ -262,10 +258,12 @@ public class AxiProjectTools : EditorWindow
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}
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[MenuItem("Axibug移植工具/[5]UnPack所有预制体")]
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[MenuItem("Axibug移植工具/[5]UnPack所有嵌套预制体和场景中的预制体")]
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public static void UnpackPrefabs()
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{
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#if UNITY_2018_4_OR_NEWER
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GoTAxiProjectToolsSence();
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string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();
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int prefabCount = 0;
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@ -278,13 +276,41 @@ public class AxiProjectTools : EditorWindow
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prefabCount++;
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}
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}
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Debug.Log($"Unpacked {prefabCount} prefabs.");
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Debug.Log($"{prefabCount}个预制体Unpack");
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string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
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foreach (string guid in sceneGuids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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if (path.Contains(toolSenceName))
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continue;
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EditorSceneManager.OpenScene(path);
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Scene currentScene = SceneManager.GetActiveScene();
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GameObject[] rootObjects = currentScene.GetRootGameObjects();
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foreach (GameObject rootObj in rootObjects)
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{
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// 遍历场景中的所有对象
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TraverseHierarchy(rootObj);
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}
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// Save the scene // 获取当前打开的场景
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currentScene = EditorSceneManager.GetActiveScene();
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// 保存场景到文件(默认路径和名称)
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bool success = EditorSceneManager.SaveScene(currentScene, currentScene.path);
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Debug.Log($"{currentScene.name}场景中 所有物体Unpack");
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}
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GoTAxiProjectToolsSence();
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Debug.Log("<Color=#FFF333>处理完毕 [5]UnPack所有预制体</color>");
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#else
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Debug.Log("低版本不要执行本函数");
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#endif
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}
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static void UnpackPrefab(string prefabPath)
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{
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#if UNITY_2018_4_OR_NEWER
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GameObject prefabInstance = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
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if (prefabInstance == null)
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{
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@ -296,10 +322,14 @@ public class AxiProjectTools : EditorWindow
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TraverseHierarchy(obj);
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PrefabUtility.SaveAsPrefabAsset(obj, prefabPath);
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GameObject.DestroyImmediate(obj);
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#else
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Debug.Log("低版本不要执行本函数");
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#endif
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}
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static void TraverseHierarchy(GameObject obj)
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{
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#if UNITY_2018_4_OR_NEWER
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// 检查该对象是否是预制体的实例
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if (PrefabUtility.IsPartOfPrefabInstance(obj))
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{
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@ -313,6 +343,9 @@ public class AxiProjectTools : EditorWindow
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{
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TraverseHierarchy(obj.transform.GetChild(i).gameObject);
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}
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#else
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Debug.Log("低版本不要执行本函数");
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#endif
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}
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@ -1,6 +1,8 @@
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using AxibugEmuOnline.Client;
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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namespace AxibugEmuOnline.Editors
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{
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[CustomEditor(typeof(CommandDispatcher))]
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@ -13,8 +15,8 @@ namespace AxibugEmuOnline.Editors
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if (!Application.isPlaying) return;
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var dispacather = target as CommandDispatcher;
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dispacather.GetRegisters(out var normal, out var solo);
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IReadOnlyList<CommandExecuter> normal; IReadOnlyList<CommandExecuter> solo;
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dispacather.GetRegisters(out normal, out solo);
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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EditorGUILayout.LabelField("NORMAL");
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@ -60,7 +60,7 @@ namespace AxiReplay
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if (!bNetInit)
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{
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data = default(ReplayStep);
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frameDiff = default;
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frameDiff = default(int);
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inputDiff = false;
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return false;
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}
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@ -73,7 +73,7 @@ namespace AxiReplay
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if (!bNetInit)
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{
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data = default(ReplayStep);
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frameDiff = default;
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frameDiff = default(int);
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inputDiff = false;
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return false;
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}
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@ -111,8 +111,10 @@ namespace AxiReplay
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public void SaveData(string path, bool bWithDump = false, string dumppath = null)
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{
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ReplayData.GetStringByteData(mTitle, out byte[] titleData, out int titleLenghtWithEnd, TexEncoding);
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ReplayData.GetStringByteData(mNote, out byte[] noteData, out int noteLenghtWithEnd, TexEncoding);
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byte[] titleData; int titleLenghtWithEnd;
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ReplayData.GetStringByteData(mTitle, out titleData, out titleLenghtWithEnd, TexEncoding);
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byte[] noteData; int noteLenghtWithEnd;
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ReplayData.GetStringByteData(mNote, out noteData, out noteLenghtWithEnd, TexEncoding);
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ReplayHandler handler = new ReplayHandler();
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handler.Format = (int)this.mFormat;
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@ -1,7 +1,92 @@
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fileFormatVersion: 2
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guid: eb76ae7b43c117c449fe04e536cf3f34
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MonoAssemblyImporter:
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serializedVersion: 1
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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platformData:
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- first:
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'': Any
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second:
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enabled: 0
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settings:
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Exclude Editor: 0
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Exclude Linux: 1
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Exclude Linux64: 1
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Exclude LinuxUniversal: 1
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Exclude OSXUniversal: 1
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Exclude PSP2: 0
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Exclude Win: 1
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Exclude Win64: 1
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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- first:
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Facebook: Win
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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- first:
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Facebook: Win64
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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- first:
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PSP2: PSP2
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second:
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enabled: 1
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settings: {}
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- first:
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Standalone: Linux
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second:
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enabled: 0
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settings:
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CPU: x86
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- first:
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Standalone: Linux64
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second:
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enabled: 0
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settings:
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CPU: x86_64
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- first:
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Standalone: OSXUniversal
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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- first:
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Standalone: Win
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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- first:
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Standalone: Win64
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -64,7 +64,9 @@ namespace AxibugEmuOnline.Client
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else return null;
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}
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static HashSet<uint> s_temp = new HashSet<uint>(4);
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//static HashSet<uint> s_temp = new HashSet<uint>(4);
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//低版本不能这样初始化
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static HashSet<uint> s_temp = new HashSet<uint>();
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public uint? GetFreeSlotIndex()
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{
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s_temp.Clear();
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@ -84,14 +86,25 @@ namespace AxibugEmuOnline.Client
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public void LetControllerConnect(int conIndex, uint slotIndex)
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{
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var targetController = conIndex switch
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Controller targetController;
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switch (conIndex)
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{
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0 => Controller0,
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1 => Controller1,
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2 => Controller2,
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3 => Controller3,
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_ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
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};
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case 0: targetController = Controller0;break;
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case 1: targetController = Controller1; break;
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case 2: targetController = Controller2; break;
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case 3: targetController = Controller3; break;
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default:
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throw new System.Exception($"Not Allowed conIndex Range: {conIndex}");
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break;
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}
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//var targetController = conIndex switch
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//{
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// 0 => Controller0,
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// 1 => Controller1,
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// 2 => Controller2,
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// 3 => Controller3,
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// _ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
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//};
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if (targetController.ConnectSlot.HasValue) return;
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@ -44,7 +44,7 @@ public class SonyVitaCommonDialog : MonoBehaviour
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Debug.Log("IME text: " + result.text);
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if (result.result == Sony.Vita.Dialog.Ime.EnumImeDialogResult.RESULT_OK)
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{
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resultAct.Invoke(result);
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resultAct.Invoke(result.text);
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resultAct = null;
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}
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}
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