shader修改
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@ -105,7 +105,7 @@
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float start= 8.0/272.0;
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float end = (272.0-8.0)/272.0;
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//mapUV.x = lerp(start,end, mapUV.x);
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mapUV.x = lerp(start,end, mapUV.x);
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half4 color = tex2D(_MainTex,mapUV);
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