shader修改
This commit is contained in:
parent
fe6c427603
commit
62377ab9d4
@ -105,7 +105,7 @@
|
|||||||
float start= 8.0/272.0;
|
float start= 8.0/272.0;
|
||||||
float end = (272.0-8.0)/272.0;
|
float end = (272.0-8.0)/272.0;
|
||||||
|
|
||||||
//mapUV.x = lerp(start,end, mapUV.x);
|
mapUV.x = lerp(start,end, mapUV.x);
|
||||||
|
|
||||||
half4 color = tex2D(_MainTex,mapUV);
|
half4 color = tex2D(_MainTex,mapUV);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user