This commit is contained in:
ALIENJACK\alien 2024-11-20 19:33:25 +08:00
commit 5dae909fa2

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@ -12,10 +12,14 @@ namespace AxibugEmuOnline.Client
{ {
public class NesEmulator : MonoBehaviour, IEmuCore public class NesEmulator : MonoBehaviour, IEmuCore
{ {
//模拟器核心实例化对象
public NES NesCore { get; private set; } public NES NesCore { get; private set; }
//视频驱动这里是Unity接收模拟器画面数据的并渲染出来的实现
public VideoProvider VideoProvider; public VideoProvider VideoProvider;
//音频驱动这里是Unity接收模拟器音频数据的并播放出来的实现
public AudioProvider AudioProvider; public AudioProvider AudioProvider;
//是否暂停
public bool m_bPause; public bool m_bPause;
private void Start() private void Start()
@ -25,6 +29,10 @@ namespace AxibugEmuOnline.Client
AudioProvider.NesEmu = this; AudioProvider.NesEmu = this;
} }
/// <summary>
/// 指定ROM开始游戏
/// </summary>
/// <param name="rom"></param>
public void StartGame(RomFile rom) public void StartGame(RomFile rom)
{ {
StopGame(); StopGame();
@ -45,12 +53,18 @@ namespace AxibugEmuOnline.Client
} }
} }
/// <summary>
/// 停止游戏
/// </summary>
public void StopGame() public void StopGame()
{ {
NesCore?.Dispose(); NesCore?.Dispose();
NesCore = null; NesCore = null;
} }
/// <summary>
/// Unity的逐帧驱动
/// </summary>
private unsafe void Update() private unsafe void Update()
{ {
if (m_bPause) return; if (m_bPause) return;
@ -66,6 +80,7 @@ namespace AxibugEmuOnline.Client
} }
} }
//是否跳帧,单机无效
private void FixEmulatorFrame() private void FixEmulatorFrame()
{ {
var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount(); var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
@ -78,6 +93,7 @@ namespace AxibugEmuOnline.Client
} }
ControllerState lastState; ControllerState lastState;
//推进帧
private bool PushEmulatorFrame() private bool PushEmulatorFrame()
{ {
Supporter.SampleInput(NesCore.FrameCount); Supporter.SampleInput(NesCore.FrameCount);
@ -132,11 +148,19 @@ namespace AxibugEmuOnline.Client
return NesCore.GetState(); return NesCore.GetState();
} }
/// <summary>
/// 获取即时存档
/// </summary>
/// <returns></returns>
public byte[] GetStateBytes() public byte[] GetStateBytes()
{ {
return NesCore.GetState().ToBytes(); return NesCore.GetState().ToBytes();
} }
/// <summary>
/// 加载即时存档
/// </summary>
/// <param name="data"></param>
public void LoadStateFromBytes(byte[] data) public void LoadStateFromBytes(byte[] data)
{ {
State st = new State(); State st = new State();
@ -145,6 +169,9 @@ namespace AxibugEmuOnline.Client
} }
/// <summary>
/// 编辑器用
/// </summary>
[Conditional("UNITY_EDITOR")] [Conditional("UNITY_EDITOR")]
[ContextMenu("ImportNesDB")] [ContextMenu("ImportNesDB")]
public void ImportNesDB() public void ImportNesDB()