导入Axibug/UMAME.Core项目,待接入

This commit is contained in:
sin365 2025-01-23 18:03:55 +08:00
parent 20e277f6a2
commit 5a9e472c1b
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Detail: https://www.codeproject.com/Articles/1275365/MAME-NET
You should install Microsoft .NET Framework 3.5 or higher before running the program. You should download MAME.NET ROM files in roms directory.
Hotkey: F3 -- soft reset, F7 -- load state, Shift+F7 -- save state, F8 -- replay input, Shift+F8 -- record input (start and stop), 0-9 and A-Z after state related hotkey -- handle certain files, F10 -- toggle global throttle, P -- pause and continue, shift+P -- skip a frame.
Control key: 1 -- P1 start, 2 -- P2 start, 5 -- P1 coin, 6 -- P2 coin, R -- Service 1, T -- Service, W -- P1 up, S -- P1 down, A -- P1 left, D -- P1 right, J -- P1 button1, K -- P1 button 2, L -- P1 button 3, U -- P1 button 4, I -- P1 button 5, O -- P1 button 6, Up -- P2 up, Down -- P2 down, Left -- P2 left, Right -- P2 right, NumPad1 -- P2 button 1, NumPad2 -- P2 button 2, NumPad3 -- P2 button 3, NumPad4 -- P2 button 4, NumPad5 -- P2 button 5, NumPad6 -- P2 button 6.
Mouse supported games: Operation Wolf.
When the ROMs of a game are loaded, the emulator is auto paused. Press P to continue.
Occasionally GDI+ error occurs and a red cross is shown. You can click "File-Reset picturebox" to handle the error.
MAME.NET ROM files: https://pan.baidu.com/s/14bR2wEzU2Qqx5hM7hJXMZA https://drive.google.com/folderview?id=11brIxHTJ_M4yOkm08wR3LOibZyEitcAw
program reference: https://pan.baidu.com/s/1u9B9tBH0SNcJA3vIu75awA https://drive.google.com/folderview?id=1-BEXXjVYUK5s2zDAp4AfQzCbpcGrcItF
Email: shunninghuang@gmail.com

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using UnityEngine;
public class UniMAMESetting
{
public static UniMAMESetting instance
{
get
{
if (mInstance == null)
mInstance = new UniMAMESetting();
return mInstance;
}
}
private static UniMAMESetting mInstance;
const string KEY_LASTGAMEROM = "MAME_LASTGAMEROM";
public string LastGameRom
{
get
{
if (PlayerPrefs.HasKey(KEY_LASTGAMEROM))
return PlayerPrefs.GetString(KEY_LASTGAMEROM);
return string.Empty;
}
set
{
PlayerPrefs.SetString(KEY_LASTGAMEROM, value);
}
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class FloatingJoystick : Joystick
{
public Image mImgBg;
public Image mImgHandle;
public Image mImgArrow;
public bool mIsMounseDown = false;
public static Color ShowColor = new Color(1F, 1f, 1F, 0.7f);
public static Color HideColor = new Color(1F, 1f, 1F, 0.3f);
//一次新的摇杆移动
public static bool bNewTouchWithSkill = false;
private void OnEnable()
{
}
protected override void Start()
{
base.Start();
mImgBg = background.transform.GetComponent<Image>();
mImgHandle = background.transform.Find("Handle").GetComponent<Image>();
mArrow = transform.Find("Background/Arrow").GetComponent<RectTransform>();
mImgArrow = transform.Find("Background/Arrow/imgArrow").GetComponent<Image>();
mArrow.gameObject.SetActive(false);
//background.gameObject.SetActive(false);
background.gameObject.SetActive(true);
background.transform.localPosition = new Vector3(256f, 256f, 0);
mImgBg.color = HideColor;
mImgHandle.color = HideColor;
mImgArrow.color = HideColor;
mIsMounseDown = false;
}
public override void OnPointerDown(PointerEventData eventData)
{
//background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
//background.gameObject.SetActive(true);
mImgBg.color = ShowColor;
mImgHandle.color = ShowColor;
mImgArrow.color = ShowColor;
mIsMounseDown = true;
base.OnPointerDown(eventData);
bNewTouchWithSkill = true;
}
public override void OnPointerUp(PointerEventData eventData)
{
//background.gameObject.SetActive(false);
PointerUp();
bNewTouchWithSkill = false;
}
public override void PointerUp()
{
if (background == null)
return;
background.transform.localPosition = new Vector3(256f, 256f, 0);
mImgBg.color = HideColor;
mImgHandle.color = HideColor;
mIsMounseDown = false;
base.PointerUp();
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
public Vector2Int RawInputV2
{
get
{
return InputForEmu;
}
}
public float HandleRange
{
get { return handleRange; }
set { handleRange = Mathf.Abs(value); }
}
public float DeadZone
{
get { return deadZone; }
set { deadZone = Mathf.Abs(value); }
}
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
[SerializeField] private float handleRange = 1;
[SerializeField] private float deadZone = 0f;
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
[SerializeField] private bool snapX = false;
[SerializeField] private bool snapY = false;
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
[SerializeField] protected RectTransform mArrow;
private RectTransform baseRect = null;
private Canvas canvas;
private Camera cam;
private Vector2 input = Vector2.zero;
public Vector2Int InputForEmu = Vector2Int.zero;
public static Joystick joystickInstance;
protected virtual void Start()
{
HandleRange = handleRange;
DeadZone = deadZone;
baseRect = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>();
if (canvas == null)
Debug.LogError("The Joystick is not placed inside a canvas");
else
{
if (cam == null)
{
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
}
}
Vector2 center = new Vector2(0.5f, 0.5f);
background.pivot = center;
handle.anchorMin = center;
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
joystickInstance = this;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
Vector2 mArrowTop = new Vector2(0,1);
public void OnDrag(PointerEventData eventData)
{
if (cam == null)
{
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
}
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
Vector2 radius = background.sizeDelta / 2;
input = (eventData.position - position) / (radius * canvas.scaleFactor);
//FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > deadZone)
{
if (magnitude > 1)
{
input = normalised;
}
}
else
{
input = Vector2.zero;
}
if (magnitude > deadZone && input != Vector2.zero)
{
if (!mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(true);
float angle = Vector2.Angle(mArrowTop, input.normalized);
if (input.x > 0)
angle *= -1;
mArrow.rotation = Quaternion.Euler(0, 0, angle);
}
else
if (mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(false);
if (input.x < -1 * deadZone)
InputForEmu.x = -1;
else if (input.x > deadZone)
InputForEmu.x = 1;
else
InputForEmu.x = 0;
if (input.y < -1 * deadZone)
InputForEmu.y = -1;
else if (input.y > deadZone)
InputForEmu.y = 1;
else
InputForEmu.y = 0;
}
public virtual void OnPointerUp(PointerEventData eventData)
{
PointerUp();
}
public virtual void PointerUp()
{
input = Vector2.zero;
InputForEmu = Vector2Int.zero;
handle.anchoredPosition = Vector2.zero;
mArrow.gameObject.SetActive(false);
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
{
Vector2 localPoint = Vector2.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
{
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
}
return Vector2.zero;
}
}
public enum AxisOptions { Both, Horizontal, Vertical }

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using MAME.Core;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UILongClickButton : Button
{
public bool bHotKey { get; private set; } = false;
public long[] Key;
protected override void OnEnable()
{
base.OnEnable();
bHotKey = false;
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
bHotKey = true;
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
bHotKey = false;
}
}

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using AxiReplay;
using MAME.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class UMAME : MonoBehaviour
{
public static UMAME instance { get; private set; }
public MAMEEmu emu { get; private set; }
UniLog mUniLog;
UniMouse mUniMouse;
[HideInInspector]
public UniVideoPlayer mUniVideoPlayer;
UniSoundPlayer mUniSoundPlayer;
UniKeyboard mUniKeyboard;
UniResources mUniResources;
public Text mFPS;
public Button btnStop;
public Button btnStart;
public Button btnRePlay;
public Button btnRePayySave;
public Button btnRomDir;
public Button btnSaveState;
public Button btnLoadState;
public Dictionary<string, RomInfo> ALLGame;
public List<RomInfo> HadGameList = new List<RomInfo>();
string mChangeRomName = string.Empty;
public UniTimeSpan mTimeSpan;
public bool bQuickTestRom = false;
public string mQuickTestRom = string.Empty;
public ReplayWriter mReplayWriter;
public ReplayReader mReplayReader;
public long currEmuFrame => emu.currEmuFrame;
Dropdown optionDropdown;
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
public static bool bInGame { get; private set; }
#if UNITY_EDITOR_WIN
public static string EmuDataPath => "G:/MAME.Core";
#elif UNITY_ANDROID
public static string EmuDataPath => Application.persistentDataPath;
#elif UNITY_PSP2
public static string EmuDataPath => "ux0:data/MAME.Unity";
#else
public static string EmuDataPath => Application.persistentDataPath;
#endif
public static string RomPath => EmuDataPath + "/roms/";
public static string SavePath => EmuDataPath + "/sav/";
private void Awake()
{
// 强制横屏
Screen.orientation = ScreenOrientation.LandscapeLeft;
instance = this;
mFPS = GameObject.Find("FPS").GetComponent<Text>();
optionDropdown = GameObject.Find("optionDropdown").GetComponent<Dropdown>();
emu = new MAMEEmu();
mUniLog = new UniLog();
mUniMouse = this.gameObject.AddComponent<UniMouse>();
mUniVideoPlayer = this.gameObject.AddComponent<UniVideoPlayer>();
mUniSoundPlayer = GameObject.Find("Audio").transform.GetComponent<UniSoundPlayer>();
mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
mUniResources = new UniResources();
mChangeRomName = UniMAMESetting.instance.LastGameRom;
mTimeSpan = new UniTimeSpan();
emu.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard, mUniMouse, mTimeSpan);
ALLGame = emu.GetGameList();
Debug.Log($"ALLGame:{ALLGame.Count}");
#if !UNITY_EDITOR
bQuickTestRom = false;
#endif
if (bQuickTestRom)
mChangeRomName = mQuickTestRom;
GetHadRomList();
if (bQuickTestRom)
LoadGame();
}
void OnEnable()
{
btnStop.onClick.AddListener(StopGame);
btnStart.onClick.AddListener(() => { LoadGame(false); });
btnRePlay.onClick.AddListener(() => { LoadGame(true); });
btnRePayySave.onClick.AddListener(() => SaveReplay());
btnSaveState.onClick.AddListener(SaveState);
btnLoadState.onClick.AddListener(LoadState);
}
void OnDisable()
{
StopGame();
}
void LoadGame(bool bReplay = false)
{
//Application.targetFrameRate = 60;
mReplayWriter = new ReplayWriter(mChangeRomName, "fuck", ReplayData.ReplayFormat.FM32IP64, Encoding.UTF8);
mChangeRomName = HadGameList[optionDropdown.value].Name;
UniMAMESetting.instance.LastGameRom = mChangeRomName;
StopGame();
//读取ROM
emu.LoadRom(mChangeRomName);
//读取成功
if (emu.bRom)
{
if (bReplay)
{
string Path = SavePath + Machine.sName + ".rp";
mReplayReader = new ReplayReader(Path);
mUniKeyboard.SetRePlay(true);
}
//读取ROM之后获得宽高初始化画面
int _width; int _height; IntPtr _framePtr;
emu.GetGameScreenSize(out _width, out _height, out _framePtr);
Debug.Log($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
mUniVideoPlayer.Initialize(_width, _height, _framePtr);
//初始化音频
mUniSoundPlayer.Initialize();
//开始游戏
emu.StartGame();
bInGame = true;
}
else
{
Debug.Log($"ROM加载失败");
}
}
void Update()
{
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
if (!bInGame)
return;
//采集本帧Input
mUniKeyboard.UpdateInputKey();
//放行下一帧
//emu.UnlockNextFreme();
//推帧
emu.UpdateFrame();
if (Input.GetKeyDown(KeyCode.F1))
{
SaveReplay();
}
if (Input.GetKeyDown(KeyCode.F2))
{
string Path = SavePath + Machine.sName + ".rp";
string dbgPath = SavePath + Machine.sName + ".rpread";
mReplayReader = new ReplayReader(Path, true, dbgPath);
mUniKeyboard.Init(true);
}
}
void SaveReplay()
{
string Path = SavePath + Machine.sName + ".rp";
string dbgPath = SavePath + Machine.sName + ".rpwrite";
mReplayWriter.SaveData(Path, true, dbgPath);
}
void StopGame()
{
if (bInGame)
{
emu.StopGame();
mUniVideoPlayer.StopVideo();
mUniSoundPlayer.StopPlay();
bInGame = false;
}
}
void GetHadRomList()
{
HadGameList.Clear();
optionDropdown.options.Clear();
Debug.Log($"GetHadRomList:{RomPath}");
string[] directoryEntries = Directory.GetDirectories(RomPath);
for (int i = 0; i < directoryEntries.Length; i++)
{
string path = directoryEntries[i];
string dirName = Path.GetFileName(path);
if (ALLGame.ContainsKey(dirName))
{
HadGameList.Add(ALLGame[dirName]);
optionDropdown.options.Add(new Dropdown.OptionData(dirName));
}
}
Debug.Log($"HadGameList:{HadGameList.Count}");
RomInfo tempCurrRom = HadGameList.Where(w => w.Name == mChangeRomName).FirstOrDefault();
if (tempCurrRom != null)
{
optionDropdown.value = HadGameList.IndexOf(tempCurrRom);
}
else
{
optionDropdown.value = 0;
}
optionDropdown.RefreshShownValue();
}
void OpenFolderRomPath()
{
System.Diagnostics.Process.Start("explorer.exe", "/select," + RomPath);
}
void SaveState()
{
if (!Directory.Exists(SavePath))
Directory.CreateDirectory(SavePath);
FileStream fs = new FileStream(SavePath + Machine.sName + ".sta", FileMode.Create);
BinaryWriter bw = new BinaryWriter(fs);
emu.SaveState(bw);
bw.Close();
fs.Close();
byte[] screenData = UMAME.instance.mUniVideoPlayer.GetScreenImg();
FileStream fsImg = new FileStream(SavePath + Machine.sName + ".jpg", FileMode.Create);
fsImg.Write(screenData, 0, screenData.Length);
fsImg.Close();
}
void LoadState()
{
string Path = SavePath + Machine.sName + ".sta";
if (!File.Exists(Path))
{
Debug.Log($"文件不存在{Path}");
return;
}
FileStream fs = new FileStream(Path, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
emu.LoadState(br);
br.Close();
fs.Close();
}
}

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using MAME.Core;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class UniKeyboard : MonoBehaviour, IKeyboard
{
#region UIButton
public UILongClickButton btnP1;
public UILongClickButton btnCoin1;
public UILongClickButton btnA;
public UILongClickButton btnB;
public UILongClickButton btnC;
public UILongClickButton btnD;
//public UILongClickButton btnE;
//public UILongClickButton btnF;
public UILongClickButton btnAB;
public UILongClickButton btnCD;
public UILongClickButton btnABC;
public Transform tfKeyPad;
public FloatingJoystick mJoystick;
public List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
#endregion
public static Dictionary<KeyCode, MotionKey> dictKeyCfgs = new Dictionary<KeyCode, MotionKey>();
public static KeyCode[] CheckList;
bool bReplayMode;
PlayMode mPlayMode;
ReplayMode mReplayMode;
ulong last_CurryInpuAllData_test = 0;
void Awake()
{
mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
tfKeyPad = GameObject.Find("tfKeyPad").transform;
btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
//btnE = GameObject.Find("btnE")?.GetComponent<UILongClickButton>();
//btnF = GameObject.Find("btnF")?.GetComponent<UILongClickButton>();
btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
btnABC = GameObject.Find("btnABC").GetComponent<UILongClickButton>();
mUIBtns.Add(btnP1);
mUIBtns.Add(btnCoin1);
mUIBtns.Add(btnA);
mUIBtns.Add(btnB);
mUIBtns.Add(btnC);
mUIBtns.Add(btnD);
mUIBtns.Add(btnAB);
mUIBtns.Add(btnCD);
mUIBtns.Add(btnABC);
//if (btnE != null)
//{
// mUIBtns.Add(btnE);
// btnE.gameObject.SetActive(false);
//}
//else
//{
// mUIBtns.Add(btnF);
// btnF.gameObject.SetActive(false);
//}
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
tfKeyPad.gameObject.SetActive(false);
#endif
Init(false);
}
public MotionKey[] GetPressedKeys()
{
MotionKey[] currkey;
ulong InputData;
if (!bReplayMode)
currkey = mPlayMode.GetPressedKeys(out InputData);
else
currkey = mReplayMode.GetPressedKeys(out InputData);
#if UNITY_EDITOR
if (last_CurryInpuAllData_test != InputData)
{
string TempStr = "";
foreach (var item in currkey)
{
TempStr += $"{item.ToString()}|";
}
Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | {EmuTimer.get_current_time().attoseconds} |{EmuTimer.get_current_time().seconds} | {InputData} | {TempStr}");
last_CurryInpuAllData_test = InputData;
}
#endif
return currkey;
}
public void UpdateInputKey()
{
UpdateLogic();
}
#region
public void SetRePlay(bool IsReplay)
{
bReplayMode = IsReplay;
}
public void Init(bool IsReplay)
{
bReplayMode = IsReplay;
dictKeyCfgs.Clear();
//dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
dictKeyCfgs.Add(KeyCode.Alpha1, MotionKey.P1_GAMESTART);
dictKeyCfgs.Add(KeyCode.Alpha5, MotionKey.P1_INSERT_COIN);
dictKeyCfgs.Add(KeyCode.W, MotionKey.P1_UP);
dictKeyCfgs.Add(KeyCode.S, MotionKey.P1_DOWN);
dictKeyCfgs.Add(KeyCode.A, MotionKey.P1_LEFT);
dictKeyCfgs.Add(KeyCode.D, MotionKey.P1_RIGHT);
dictKeyCfgs.Add(KeyCode.J, MotionKey.P1_BTN_1);
dictKeyCfgs.Add(KeyCode.K, MotionKey.P1_BTN_2);
dictKeyCfgs.Add(KeyCode.L, MotionKey.P1_BTN_3);
dictKeyCfgs.Add(KeyCode.U, MotionKey.P1_BTN_4);
dictKeyCfgs.Add(KeyCode.KeypadDivide, MotionKey.P2_GAMESTART);
dictKeyCfgs.Add(KeyCode.KeypadMultiply, MotionKey.P2_INSERT_COIN);
dictKeyCfgs.Add(KeyCode.UpArrow, MotionKey.P2_UP);
dictKeyCfgs.Add(KeyCode.DownArrow, MotionKey.P2_DOWN);
dictKeyCfgs.Add(KeyCode.LeftArrow, MotionKey.P2_LEFT);
dictKeyCfgs.Add(KeyCode.RightArrow, MotionKey.P2_RIGHT);
dictKeyCfgs.Add(KeyCode.Keypad1, MotionKey.P2_BTN_1);
dictKeyCfgs.Add(KeyCode.Keypad2, MotionKey.P2_BTN_2);
dictKeyCfgs.Add(KeyCode.Keypad3, MotionKey.P2_BTN_3);
dictKeyCfgs.Add(KeyCode.Keypad4, MotionKey.P2_BTN_4);
CheckList = dictKeyCfgs.Keys.ToArray();
btnP1.Key = new long[] { (long)MotionKey.P1_GAMESTART };
btnCoin1.Key = new long[] { (long)MotionKey.P1_INSERT_COIN };
btnA.Key = new long[] { (long)MotionKey.P1_BTN_1 };
btnB.Key = new long[] { (long)MotionKey.P1_BTN_2 };
btnC.Key = new long[] { (long)MotionKey.P1_BTN_3 };
btnD.Key = new long[] { (long)MotionKey.P1_BTN_4 };
//btnE.Key = new long[] { (long)MotionKey.P1_BTN_5 };
//btnF.Key = new long[] { (long)MotionKey.P1_BTN_6 };
btnAB.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2 };
btnCD.Key = new long[] { (long)MotionKey.P1_BTN_3, (long)MotionKey.P1_BTN_4 };
btnABC.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2, (long)MotionKey.P1_BTN_3 };
mPlayMode = new PlayMode(this);
mReplayMode = new ReplayMode();
}
public void UpdateLogic()
{
if (bReplayMode) return;
mPlayMode.UpdateLogic();
}
public class PlayMode
{
Dictionary<KeyCode, MotionKey> dictKeyCfgs => UniKeyboard.dictKeyCfgs;
UniKeyboard mUniKeyboard;
KeyCode[] CheckList => UniKeyboard.CheckList;
ulong tempInputAllData = 0;
List<MotionKey> temp = new List<MotionKey>();
public ulong CurryInpuAllData = 0;
public MotionKey[] mCurrKey = new MotionKey[0];
public PlayMode(UniKeyboard uniKeyboard)
{
this.mUniKeyboard = uniKeyboard;
}
public void UpdateLogic()
{
tempInputAllData = 0;
temp.Clear();
for (int i = 0; i < CheckList.Length; i++)
{
if (Input.GetKey(CheckList[i]))
{
MotionKey mk = dictKeyCfgs[CheckList[i]];
temp.Add(mk);
tempInputAllData |= (ulong)mk;
}
}
for (int i = 0; i < mUniKeyboard.mUIBtns.Count; i++)
{
if (mUniKeyboard.mUIBtns[i].bHotKey)
{
for (int j = 0; j < mUniKeyboard.mUIBtns[i].Key.Length; j++)
{
MotionKey mk = (MotionKey)mUniKeyboard.mUIBtns[i].Key[j];
temp.Add(mk);
tempInputAllData |= (ulong)mk;
}
}
}
Vector2Int inputV2 = mUniKeyboard.mJoystick.RawInputV2;
//Debug.Log($"{inputV2.x},{inputV2.y}");
if (inputV2.x > 0)
{
temp.Add(MotionKey.P1_RIGHT);
tempInputAllData |= (ulong)MotionKey.P1_RIGHT;
}
else if (inputV2.x < 0)
{
temp.Add(MotionKey.P1_LEFT);
tempInputAllData |= (ulong)MotionKey.P1_LEFT;
}
if (inputV2.y > 0)
{
temp.Add(MotionKey.P1_UP);
tempInputAllData |= (ulong)MotionKey.P1_UP;
}
else if (inputV2.y < 0)
{
temp.Add(MotionKey.P1_DOWN);
tempInputAllData |= (ulong)MotionKey.P1_DOWN;
}
CurryInpuAllData = tempInputAllData;
mCurrKey = temp.ToArray();
}
public MotionKey[] GetPressedKeys(out ulong InputData)
{
//UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
InputData = CurryInpuAllData;
return mCurrKey;
}
}
public class ReplayMode
{
public MotionKey[] mCurrKey = new MotionKey[0];
MotionKey[] ReplayCheckKey;
ulong currInputData;
List<MotionKey> temp = new List<MotionKey>();
public ReplayMode()
{
ReplayCheckKey = dictKeyCfgs.Values.ToArray();
}
public MotionKey[] GetPressedKeys(out ulong InputData)
{
//有变化
//if (UMAME.instance.mReplayReader.NextFrame(out AxiReplay.ReplayStep stepData))
int targetFrame = (int)UMAME.instance.mUniVideoPlayer.mFrame;
//if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out AxiReplay.ReplayStep stepData))
//{
// temp.Clear();
// //有数据
// for (int i = 0; i < ReplayCheckKey.Length; i++)
// {
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
// temp.Add(ReplayCheckKey[i]);
// }
// mCurrKey = temp.ToArray();
//}
AxiReplay.ReplayStep stepData;
if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out stepData))
{
temp.Clear();
//List<MotionKey> temp = new List<MotionKey>();
//temp.Clear();
////有数据
//for (int i = 0; i < ReplayCheckKey.Length; i++)
//{
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
// temp.Add(ReplayCheckKey[i]);
//}
//mCurrKey = temp.ToArray();
foreach (MotionKey key in GetStepDataToMotionKey(stepData))
{
temp.Add(key);
}
mCurrKey = temp.ToArray();
currInputData = stepData.InPut;
}
InputData = currInputData;
return mCurrKey;
}
IEnumerable<MotionKey> GetStepDataToMotionKey(AxiReplay.ReplayStep stepData)
{
//有数据
for (int i = 0; i < ReplayCheckKey.Length; i++)
{
if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
yield return ReplayCheckKey[i];
}
}
}
#endregion
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,10 @@
using MAME.Core;
using UnityEngine;
public class UniLog : ILog
{
public void Log(string msg)
{
Debug.Log(msg);
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,23 @@
using MAME.Core;
using UnityEngine;
public class UniMouse : MonoBehaviour, IMouse
{
static int mX, mY;
public byte[] buttons = new byte[2];
void Update()
{
mX = (int)Input.mousePosition.x;
mY = (int)Input.mousePosition.y;
buttons[0] = Input.GetMouseButton(0) ? (byte)1 : (byte)0;
buttons[1] = Input.GetMouseButton(1) ? (byte)1 : (byte)0;
}
public void MouseXY(out int X, out int Y, out byte[] MouseButtons)
{
X = mX;
Y = mY * -1;
MouseButtons = buttons;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,29 @@
using MAME.Core;
using UnityEngine;
public class UniResources : IResources
{
const string ResourceRoot = "MAME/emu/";
public byte[] mcu => Resources.Load<TextAsset>(ResourceRoot + "cus64-64a1.mcu").bytes;
public byte[] sfix => Resources.Load<TextAsset>(ResourceRoot + "sfix.sfix").bytes;
public byte[] _000_lo => Resources.Load<TextAsset>(ResourceRoot + "000-lo.lo").bytes;
public byte[] sm1 => Resources.Load<TextAsset>(ResourceRoot + "sm1.sm1").bytes;
public byte[] mainbios => Resources.Load<TextAsset>(ResourceRoot + "neogeo_mainbios.rom").bytes;
public byte[] pgmmainbios => Resources.Load<TextAsset>(ResourceRoot + "pgm_mainbios.rom").bytes;
public byte[] pgmvideobios => Resources.Load<TextAsset>(ResourceRoot + "pgm_t01s.rom").bytes;
public byte[] pgmaudiobios => Resources.Load<TextAsset>(ResourceRoot + "pgm_m01s.rom").bytes;
public byte[] _1 => Resources.Load<TextAsset>(ResourceRoot + "1.png").bytes;
public byte[] readme => Resources.Load<TextAsset>(ResourceRoot + "readme.txt").bytes;
public string mame => Resources.Load<TextAsset>(ResourceRoot + "mame.xml").text;//ok
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,93 @@
using MAME.Core;
using System;
using UnityEngine;
public class UniSoundPlayer : MonoBehaviour, ISoundPlayer
{
[SerializeField]
private AudioSource m_as;
private RingBuffer<float> _buffer = new RingBuffer<float>(4096);
private TimeSpan lastElapsed;
public double audioFPS { get; private set; }
float lastData = 0;
void Awake()
{
AudioClip dummy = AudioClip.Create("dummy", 1, 2, AudioSettings.outputSampleRate, false);
dummy.SetData(new float[] { 1, 1 }, 0);
m_as.clip = dummy;
m_as.loop = true;
m_as.spatialBlend = 1;
}
public void Initialize()
{
if (!m_as.isPlaying)
{
m_as.Play();
}
}
public void StopPlay()
{
if (m_as.isPlaying)
{
m_as.Stop();
}
}
void OnAudioFilterRead(float[] data, int channels)
{
if (!UMAME.bInGame) return;
int step = channels;
for (int i = 0; i < data.Length; i += step)
{
float rawFloat = lastData;
float rawData;
if (_buffer.TryRead(out rawData))
{
rawFloat = rawData;
}
data[i] = rawFloat;
for (int fill = 1; fill < step; fill++)
data[i + fill] = rawFloat;
lastData = rawFloat;
}
}
public void SubmitSamples(byte[] buffer, int samples_a)
{
var current = UMAME.sw.Elapsed;
var delta = current - lastElapsed;
lastElapsed = current;
audioFPS = 1d / delta.TotalSeconds;
for (int i = 0; i < samples_a; i++)
{
short left = BitConverter.ToInt16(buffer, i * 2 * 2);
//short right = BitConverter.ToInt16(buffer, i * 2 * 2 + 2);
_buffer.Write(left / 32767.0f);
//_buffer.Write(right / 32767.0f);
}
}
public void BufferWirte(int Off, byte[] Data)
{
}
public void GetCurrentPosition(out int play_position, out int write_position)
{
play_position = 0;
write_position = 0;
}
public void SetVolume(int Vol)
{
if (m_as)
return;
m_as.volume = Vol;
}
}

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@ -0,0 +1,41 @@
using MAME.Core;
public class UniTimeSpan : ITimeSpan
{
public ulong tick;
double tickDetailus = 16666.666667;
object tickLock = new object();
public void SetTick(ulong nexttick)
{
//lock (tickLock)
{
tick = nexttick;
}
}
//Õâ¸öº¯ÊýÎÞÒâÒå
public uint GetTickCount()
{
//lock (tickLock)
{
//return (uint)(tick * tickDetail);
return 0;
}
}
public bool QueryPerformanceCounter(ref long lpPerformanceCount)
{
lock (tickLock)
{
lpPerformanceCount = (long)tick;
return true;
}
}
public bool QueryPerformanceFrequency(ref long PerformanceFrequency)
{
PerformanceFrequency = (long)(1000000 / tickDetailus);
return true;
}
}

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@ -0,0 +1,88 @@
using MAME.Core;
using System;
using UnityEngine;
using UnityEngine.UI;
public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
{
[SerializeField]
private int mWidth;
[SerializeField]
private int mHeight;
[SerializeField]
private int mDataLenght;
[SerializeField]
private Texture2D m_rawBufferWarper;
[SerializeField]
private RawImage m_drawCanvas;
[SerializeField]
private RectTransform m_drawCanvasrect;
//int[] mFrameData;
IntPtr mFrameDataPtr;
private TimeSpan lastElapsed;
public double videoFPS { get; private set; }
public ulong mFrame { get; private set; }
bool bInit = false;
private void Awake()
{
mFrame = 0;
m_drawCanvas = GameObject.Find("GameRawImage").GetComponent<RawImage>();
m_drawCanvasrect = m_drawCanvas.GetComponent<RectTransform>();
}
public void Initialize(int width, int height,IntPtr framePtr)
{
m_drawCanvas.color = Color.white;
if (m_rawBufferWarper == null || mWidth != width || mHeight != height)
{
mWidth = width;
mHeight = height;
mDataLenght = width * height * 4;
//mFrameData = new int[mWidth * mHeight];
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ BGRA->RGBA
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.RGBA32, false);
m_rawBufferWarper.filterMode = FilterMode.Point;
}
mFrameDataPtr = framePtr;
m_drawCanvas.texture = m_rawBufferWarper;
bInit = true;
float targetWidth = ((float)mWidth / mHeight) * m_drawCanvasrect.rect.height ;
m_drawCanvasrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
}
public void StopVideo()
{
bInit = false;
m_drawCanvas.color = new Color(0,0,0,0);
}
void Update()
{
if (!bInit) return;
m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
m_rawBufferWarper.Apply();
}
public void SubmitVideo(int[] data, long frame_number)
{
mFrame = (ulong)frame_number;
UMAME.instance.mTimeSpan.SetTick(mFrame);
var current = UMAME.sw.Elapsed;
var delta = current - lastElapsed;
lastElapsed = current;
videoFPS = 1d / delta.TotalSeconds;
//mFrameData = data;
//Debug.Log($"frame_number -> {frame_number}");
}
public byte[] GetScreenImg()
{
return (m_drawCanvas.texture as Texture2D).EncodeToJPG();
}
}

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@ -12,9 +12,9 @@ namespace AxibugEmuOnline.Client
public class CoreSupporter : ISupporterImpl
{
private NesControllerMapper m_controllerMapper;
public CoreSupporter(NesControllerMapper conMapper)
{
m_controllerMapper = conMapper;
public CoreSupporter(NesControllerMapper conMapper)
{
m_controllerMapper = conMapper;
}
public Stream OpenRom(string fname)
@ -107,9 +107,9 @@ namespace AxibugEmuOnline.Client
uint LastTestInput = 0;
public void SampleInput(uint frameIndex)
{
if (InGameUI.Instance.IsNetPlay)
if (InGameUI.Instance.IsNetPlay)
{
int targetFrame; ReplayStep replayData; int frameDiff; bool inputDiff;
int targetFrame; ReplayStep replayData; int frameDiff; bool inputDiff;
if (App.roomMgr.netReplay.TryGetNextFrame((int)frameIndex, out replayData, out frameDiff, out inputDiff))
{
if (inputDiff)

View File

@ -1,4 +1,4 @@
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using System.Collections.Generic;
using System.Linq;
@ -21,8 +21,8 @@ namespace AxibugEmuOnline.Client
m_states[0] = m_states[1] = m_states[2] = m_states[3] = 0;
if (Controller0.ConnectSlot.HasValue) m_states[Controller0.ConnectSlot.Value] = Controller0.GetButtons();
else if (Controller0.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 0);
else if (Controller0.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 0);
if (Controller1.ConnectSlot.HasValue) m_states[Controller1.ConnectSlot.Value] = Controller1.GetButtons();
else if (Controller1.AnyButtonDown()) Eventer.Instance.PostEvent(EEvent.OnLocalJoyDesireInvert, 1);
@ -45,73 +45,73 @@ namespace AxibugEmuOnline.Client
Controller1.ConnectSlot = con1ToSlot;
Controller2.ConnectSlot = con2ToSlot;
Controller3.ConnectSlot = con3ToSlot;
}
public int? GetSlotConnectingControllerIndex(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
else return null;
}
public IController GetSlotConnectingController(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return Controller0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return Controller1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return Controller2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return Controller3;
else return null;
}
//static HashSet<uint> s_temp = new HashSet<uint>(4);
//低版本不能这样初始化
static HashSet<uint> s_temp = new HashSet<uint>();
public uint? GetFreeSlotIndex()
{
s_temp.Clear();
s_temp.Add(0);
s_temp.Add(1);
s_temp.Add(2);
s_temp.Add(3);
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
if (s_temp.Count > 0) return s_temp.First();
else return null;
}
public void LetControllerConnect(int conIndex, uint slotIndex)
{
Controller targetController;
switch (conIndex)
{
case 0: targetController = Controller0; break;
case 1: targetController = Controller1; break;
case 2: targetController = Controller2; break;
case 3: targetController = Controller3; break;
default:
throw new System.Exception($"Not Allowed conIndex Range: {conIndex}");
break;
}
//var targetController = conIndex switch
//{
// 0 => Controller0,
// 1 => Controller1,
// 2 => Controller2,
// 3 => Controller3,
// _ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
//};
if (targetController.ConnectSlot.HasValue) return;
targetController.ConnectSlot = slotIndex;
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
}
public int? GetSlotConnectingControllerIndex(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
else return null;
}
public IController GetSlotConnectingController(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return Controller0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return Controller1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return Controller2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return Controller3;
else return null;
}
//static HashSet<uint> s_temp = new HashSet<uint>(4);
//低版本不能这样初始化
static HashSet<uint> s_temp = new HashSet<uint>();
public uint? GetFreeSlotIndex()
{
s_temp.Clear();
s_temp.Add(0);
s_temp.Add(1);
s_temp.Add(2);
s_temp.Add(3);
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
if (s_temp.Count > 0) return s_temp.First();
else return null;
}
public void LetControllerConnect(int conIndex, uint slotIndex)
{
Controller targetController;
switch (conIndex)
{
case 0: targetController = Controller0; break;
case 1: targetController = Controller1; break;
case 2: targetController = Controller2; break;
case 3: targetController = Controller3; break;
default:
throw new System.Exception($"Not Allowed conIndex Range: {conIndex}");
break;
}
//var targetController = conIndex switch
//{
// 0 => Controller0,
// 1 => Controller1,
// 2 => Controller2,
// 3 => Controller3,
// _ => throw new System.Exception($"Not Allowed conIndex Range: {conIndex}")
//};
if (targetController.ConnectSlot.HasValue) return;
targetController.ConnectSlot = slotIndex;
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
}
/// <summary>
@ -174,28 +174,28 @@ namespace AxibugEmuOnline.Client
return res;
}
public bool AnyButtonDown()
{
return
UP.IsDown ||
DOWN.IsDown ||
LEFT.IsDown ||
RIGHT.IsDown ||
A.IsDown ||
B.IsDown ||
SELECT.IsDown ||
START.IsDown ||
MIC.IsDown;
public bool AnyButtonDown()
{
return
UP.IsDown ||
DOWN.IsDown ||
LEFT.IsDown ||
RIGHT.IsDown ||
A.IsDown ||
B.IsDown ||
SELECT.IsDown ||
START.IsDown ||
MIC.IsDown;
}
public static KeyListener GetKey(int controllerInput, EnumButtonType nesConBtnType)
{
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
//PSV平台固定键值
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
//PSV平台固定键值
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
{
return KeyListener.GetPSVitaKey(controllerInput, nesConBtnType);
return KeyListener.GetPSVitaKey(controllerInput, nesConBtnType);
}
if (PlayerPrefs.HasKey(configKey))
@ -251,10 +251,10 @@ namespace AxibugEmuOnline.Client
{
m_keyListener = Controller.GetKey(m_hostController.ControllerIndex, m_buttonType);
}
}
//low C# readonly
//public readonly struct KeyListener
}
//low C# readonly
//public readonly struct KeyListener
public struct KeyListener
{
private readonly KeyCode m_key;
@ -269,7 +269,7 @@ namespace AxibugEmuOnline.Client
{
m_key = KeyCode.None;
int result;
int result;
if (int.TryParse(confStr, out result))
m_key = (KeyCode)result;
}
@ -278,9 +278,9 @@ namespace AxibugEmuOnline.Client
{
return Input.GetKey(m_key);
}
public bool IsDown()
{
return Input.GetKeyDown(m_key);
public bool IsDown()
{
return Input.GetKeyDown(m_key);
}
public override string ToString()
@ -343,9 +343,9 @@ namespace AxibugEmuOnline.Client
}
return default(KeyListener);
}
}
public static KeyListener GetPSVitaKey(int controllerIndex, EnumButtonType nesConBtnType)
{
switch (controllerIndex)
@ -376,6 +376,6 @@ namespace AxibugEmuOnline.Client
}
return default(KeyListener);
}
}
}
}
}

View File

@ -20,12 +20,12 @@ namespace AxibugEmuOnline.Client
public NES NesCore { get; private set; }
/// <summary> 是否暂停 </summary>
public bool IsPause { get; private set; }
public bool IsPause { get; private set; }
public NesControllerMapper ControllerMapper { get; private set; }
private void Awake()
{
ControllerMapper = new NesControllerMapper();
private void Awake()
{
ControllerMapper = new NesControllerMapper();
}
private void Start()
@ -51,8 +51,8 @@ namespace AxibugEmuOnline.Client
var screenBuffer = NesCore.ppu.GetScreenPtr();
VideoProvider.SetDrawData(screenBuffer);
}
}
VideoProvider.ApplyScreenScaler();
VideoProvider.ApplyFilterEffect();
}
@ -178,17 +178,17 @@ namespace AxibugEmuOnline.Client
return true;
}
public IControllerSetuper GetControllerSetuper()
{
return ControllerMapper;
}
public void Dispose()
{
StopGame();
}
public IControllerSetuper GetControllerSetuper()
{
return ControllerMapper;
}
public void Dispose()
{
StopGame();
}
#if UNITY_EDITOR
@ -219,7 +219,7 @@ namespace AxibugEmuOnline.Client
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
}
#endif
}
}

View File

@ -83,9 +83,9 @@ namespace AxibugEmuOnline.Client
App.settings.Filter.ExecuteFilterRender(rt_gpu, Image);
}
public void ApplyScreenScaler()
{
App.settings.ScreenScaler.CalcScale(Image, RomPlatformType.Nes);
public void ApplyScreenScaler()
{
App.settings.ScreenScaler.CalcScale(Image, RomPlatformType.Nes);
}
private unsafe void PrepareUI(uint* screenData)

View File

@ -0,0 +1,8 @@
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