完善 服务器 玩家更换slotidx
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3bbc24fc91
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@ -373,10 +373,12 @@ namespace AxibugEmuOnline.Server
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ErrorCode errcode = ErrorCode.ErrorOk;
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Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
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if (room == null)
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errcode = ErrorCode.ErrorRoomNotFound;
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if (errcode == ErrorCode.ErrorOk)
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{
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errcode = ErrorCode.ErrorRoomNotFound;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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Dictionary<uint, uint> newSlotIdx2JoyIdx = new Dictionary<uint, uint>();
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foreach (var slotinfo in msg.SlotWithJoy)
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{
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@ -384,16 +386,20 @@ namespace AxibugEmuOnline.Server
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if (room.GetPlayerUIDByIdx((uint)slotinfo.PlayerSlotIdx, out long UID))
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{
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//且人不是自己,则不允许换位
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if(UID != _c.UID)
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errcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer; break;
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if (UID != _c.UID)
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{
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errcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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}
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newSlotIdx2JoyIdx[(uint)slotinfo.PlayerSlotIdx] = (uint)slotinfo.PlayerLocalJoyIdx;
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}
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room.SetPlayerSlotData(_c, ref newSlotIdx2JoyIdx);
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room.SetPlayerSlotData(_c,ref newSlotIdx2JoyIdx);
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)errcode, ProtoBufHelper.Serizlize(resp));
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomChangePlayerWithJoy, (int)errcode, ProtoBufHelper.Serizlize(resp));
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Protobuf_Room_MyRoom_State_Change(room.RoomID);
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}
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public void OnHostPlayerUpdateStateRaw(Socket sk, byte[] reqData)
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