实现背景颜色切换
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AxibugEmuOnline.Client/Assets/Resources/Materials.meta
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8
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@ -25,9 +25,8 @@ namespace AxibugEmuOnline.Client.ClientCore
|
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public static RomLib nesRomLib;
|
||||
public static HttpAPI httpAPI;
|
||||
public static CacheManager CacheMgr;
|
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public static AppSceneLoader SceneLoader;
|
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public static AppRoom roomMgr;
|
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|
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public static AppSettings settings;
|
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#region Mono
|
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public static TickLoop tickLoop;
|
||||
private static CoroutineRunner coRunner;
|
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@ -39,9 +38,11 @@ namespace AxibugEmuOnline.Client.ClientCore
|
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public static string PersistentDataPath => Application.persistentDataPath;
|
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#endif
|
||||
|
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[RuntimeInitializeOnLoadMethod]
|
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
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static void Init()
|
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{
|
||||
settings = new AppSettings();
|
||||
|
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log = new LogManager();
|
||||
LogManager.OnLog += OnNoSugarNetLog;
|
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network = new NetworkHelper();
|
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@ -53,9 +54,7 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
httpAPI = new HttpAPI();
|
||||
nesRomLib = new RomLib(EnumPlatform.NES);
|
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CacheMgr = new CacheManager();
|
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SceneLoader = new AppSceneLoader();
|
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roomMgr = new AppRoom();
|
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|
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var go = new GameObject("[AppAxibugEmuOnline]");
|
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GameObject.DontDestroyOnLoad(go);
|
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tickLoop = go.AddComponent<TickLoop>();
|
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|
@ -1,89 +0,0 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
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namespace AxibugEmuOnline.Client
|
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{
|
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public class AppSceneLoader
|
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{
|
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public LoadTask CurrentTask { get; private set; }
|
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|
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Queue<LoadTask> m_tasks = new Queue<LoadTask>();
|
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Coroutine m_coroutine;
|
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public void BeginLoad(string scenePath, Action callback)
|
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{
|
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m_tasks.Enqueue(new LoadTask(scenePath, callback));
|
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if (m_coroutine == null)
|
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m_coroutine = App.StartCoroutine(TaskFlow());
|
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}
|
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private IEnumerator TaskFlow()
|
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{
|
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while (m_tasks.Count > 0)
|
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{
|
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CurrentTask = m_tasks.Dequeue();
|
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|
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while (CurrentTask.MoveNext()) yield return null;
|
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CurrentTask.Callback();
|
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}
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|
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CurrentTask = null;
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m_coroutine = null;
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}
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public class LoadTask
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{
|
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public EnumTaskState State { get; private set; } = EnumTaskState.Idle;
|
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public float Progress => m_loadingOp != null ? m_loadingOp.progress : 0;
|
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|
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private AsyncOperation m_loadingOp;
|
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private string m_scenePath;
|
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private Action m_callback;
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public LoadTask(string scenePath, Action callback)
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{
|
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m_scenePath = scenePath;
|
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m_callback = callback;
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}
|
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public bool MoveNext()
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{
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if (State == EnumTaskState.Idle)
|
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{
|
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State = EnumTaskState.Running;
|
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m_loadingOp = SceneManager.LoadSceneAsync(m_scenePath, LoadSceneMode.Single);
|
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return true;
|
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}
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else if (State == EnumTaskState.Running)
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{
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m_loadingOp.allowSceneActivation = true;
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if (m_loadingOp.isDone)
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{
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State = EnumTaskState.Complete;
|
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}
|
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return true;
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}
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else
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{
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return false;
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}
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}
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public void Callback()
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{
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m_callback?.Invoke();
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}
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}
|
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|
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public enum EnumTaskState
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||||
{
|
||||
Idle,
|
||||
Running,
|
||||
Complete
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 978f10f110fddd548b3f110c5e700a58
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class AppSettings
|
||||
{
|
||||
/// <summary> 背景颜色设定 </summary>
|
||||
public BgColorSettings BgColor { get; set; } = new BgColorSettings();
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 31fee02299bfd5141aefb2bbfb0555a9
|
||||
guid: f3173e9925c703b4aa648e7e65ac4260
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,72 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class BgColorSettings
|
||||
{
|
||||
public delegate void OnColorChangedHandle(XMBColor color);
|
||||
public event OnColorChangedHandle OnColorChanged;
|
||||
|
||||
/// <summary> 当前颜色 </summary>
|
||||
public XMBColor CurrentColor
|
||||
{
|
||||
get
|
||||
{
|
||||
var color1 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", null);
|
||||
var color2 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", null);
|
||||
var name = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", null);
|
||||
if (color1 == null || color2 == null || name == null)
|
||||
return DEFAULT;
|
||||
else
|
||||
return new XMBColor(name, color1, color2);
|
||||
}
|
||||
set
|
||||
{
|
||||
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", $"#{ColorUtility.ToHtmlStringRGB(value.color1)}");
|
||||
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", $"#{ColorUtility.ToHtmlStringRGB(value.color2)}");
|
||||
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", value.Name);
|
||||
|
||||
OnColorChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly XMBColor DEFAULT = new XMBColor("蓝", "#020754", "#0ab1dc");
|
||||
public List<XMBColor> Presets { get; private set; } = new List<XMBColor>()
|
||||
{
|
||||
DEFAULT,
|
||||
new XMBColor("白","#8a9fb2","#4e9eb6"),
|
||||
new XMBColor("黄","#d5a916","#d1a813"),
|
||||
new XMBColor("绿","#3e962b","#7ac25e"),
|
||||
new XMBColor("粉","#e65a8b","#c7acc6"),
|
||||
new XMBColor("墨绿","#00421a","#1c951f"),
|
||||
new XMBColor("紫","#633f93","#8763cc"),
|
||||
new XMBColor("天蓝","#038baa","#0ca2c2"),
|
||||
new XMBColor("红","#9c120e","#d73611"),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public struct XMBColor
|
||||
{
|
||||
public string Name;
|
||||
public Color color1;
|
||||
public Color color2;
|
||||
|
||||
public XMBColor(string name, string colorCodeStr1, string colorCodeStr2)
|
||||
{
|
||||
Name = name;
|
||||
ColorUtility.TryParseHtmlString(colorCodeStr1, out color1);
|
||||
ColorUtility.TryParseHtmlString(colorCodeStr2, out color2);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int hash = 17;
|
||||
hash = hash * 23 + (Name != null ? Name.GetHashCode() : 0);
|
||||
hash = hash * 23 + color1.GetHashCode();
|
||||
hash = hash * 23 + color2.GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84a76f8dddc2a6045bb73b2ee9887cd3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,4 +1,6 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -6,7 +8,11 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
protected override void GetVirtualListDatas(Action<object> datas)
|
||||
{
|
||||
return;
|
||||
List<object> list = new List<object>()
|
||||
{
|
||||
App.settings.BgColor,
|
||||
};
|
||||
datas.Invoke(list);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +0,0 @@
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class BgSettingItem : MenuItem, IVirtualItem
|
||||
{
|
||||
public int Index { get; set; }
|
||||
|
||||
public void SetData(object data)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetDependencyProperty(object data)
|
||||
{
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class BgSetting_Color : MenuItem, IVirtualItem
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public BgColorSettings Datacontext { get; private set; }
|
||||
|
||||
public void SetData(object data)
|
||||
{
|
||||
Datacontext = (BgColorSettings)data;
|
||||
Datacontext.OnColorChanged += Setting_OnColorChanged;
|
||||
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void Setting_OnColorChanged(XMBColor color)
|
||||
{
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
var color = Datacontext.CurrentColor;
|
||||
Icon.GetMaterial().SetColor("_Color1", color.color1);
|
||||
Icon.GetMaterial().SetColor("_Color2", color.color2);
|
||||
SetBaseInfo("ąłž°ŃŐÉŤ", color.Name);
|
||||
}
|
||||
|
||||
public void SetDependencyProperty(object data)
|
||||
{
|
||||
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
Datacontext.OnColorChanged -= Setting_OnColorChanged;
|
||||
}
|
||||
public override bool OnEnterItem()
|
||||
{
|
||||
var options = Datacontext.Presets.Select(preset => new ColorOption(preset)).ToList();
|
||||
var currentColor = Datacontext.CurrentColor;
|
||||
var index = options.FindIndex(op => op.Color.GetHashCode() == currentColor.GetHashCode());
|
||||
OptionUI.Instance.Pop(options, Mathf.Clamp(index, 0, options.Count - 1));
|
||||
return false;
|
||||
}
|
||||
|
||||
public class ColorOption : ExecuteMenu
|
||||
{
|
||||
public XMBColor Color;
|
||||
|
||||
public ColorOption(XMBColor color) : base(color.Name)
|
||||
{
|
||||
Color = color;
|
||||
}
|
||||
|
||||
public override void OnShow(OptionUI_MenuItem ui)
|
||||
{
|
||||
ui.IconUI.gameObject.SetActiveEx(true);
|
||||
ui.IconUI.SetMaterial(Resources.Load<Material>("Materials/XMBBackGroundPreview"));
|
||||
ui.IconUI.GetMaterial().SetColor("_Color1", Color.color1);
|
||||
ui.IconUI.GetMaterial().SetColor("_Color2", Color.color2);
|
||||
}
|
||||
|
||||
public override void OnFocus()
|
||||
{
|
||||
App.settings.BgColor.CurrentColor = Color;
|
||||
}
|
||||
|
||||
public override void OnExcute()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class SettingItemSelector : ItemSelector
|
||||
{
|
||||
protected override RectTransform OnGetTemplate(object data)
|
||||
{
|
||||
if (data is BgColorSettings) return ItemList[0];
|
||||
else return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e7f64bad63ce024eadbd9ddff940eee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -12,9 +12,7 @@ namespace AxibugEmuOnline.Client
|
||||
private PulseInvoker m_pulsInvoker_Up;
|
||||
private PulseInvoker m_pulsInvoker_Down;
|
||||
|
||||
[SerializeField]
|
||||
float PulseInvoke_Delay = 0.4f;
|
||||
[SerializeField]
|
||||
float PulseInvoke_Interval = 0.05f;
|
||||
|
||||
public abstract bool Enable { get; }
|
||||
|
@ -49,7 +49,7 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
{
|
||||
for (int i = 0; i < gap; i++)
|
||||
{
|
||||
ItemProxy item = new ItemProxy(ItemTemplate, this);
|
||||
ItemProxy item = new ItemProxy(this);
|
||||
children.Add(item);
|
||||
item.Width = cellSize.x;
|
||||
item.Height = cellSize.y;
|
||||
@ -74,6 +74,11 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
|
||||
private List<ItemProxy> handleChildren = new List<ItemProxy>();
|
||||
private bool m_dataDirty;
|
||||
private ItemSelector m_itemSelector;
|
||||
protected override void Awake()
|
||||
{
|
||||
m_itemSelector = gameObject.GetComponent<ItemSelector>();
|
||||
}
|
||||
|
||||
public override void CalculateLayoutInputHorizontal()
|
||||
{
|
||||
@ -540,4 +545,10 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
|
||||
|
||||
return this.GetItemUIIfExist(dataIndex);
|
||||
}
|
||||
|
||||
public RectTransform GetTemplate(object data)
|
||||
{
|
||||
if (m_itemSelector == null) return ItemTemplate;
|
||||
else return m_itemSelector.GetItemTemplate(data);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public interface IVirtualLayout
|
||||
public List<object> DataList { get; }
|
||||
public object DependencyProperty { get; }
|
||||
public RectTransform RectTransform { get; }
|
||||
|
||||
public RectTransform GetTemplate(object data);
|
||||
public Vector2 GetItemAnchorePos(int index);
|
||||
public RectTransform GetItemUIIfExist(int index);
|
||||
|
||||
@ -36,7 +36,7 @@ public class ItemProxy
|
||||
|
||||
private IVirtualLayout _parent;
|
||||
|
||||
private RectTransform _template;
|
||||
private RectTransform _template => _parent.GetTemplate(_parent.DataList[Index]);
|
||||
private RectTransform _runtimeInstance;
|
||||
private LayoutGroup _layoutElement;
|
||||
|
||||
@ -71,15 +71,11 @@ public class ItemProxy
|
||||
return lfi;
|
||||
}
|
||||
|
||||
private Vector2? _forcePivot;
|
||||
public ItemProxy(RectTransform Template, IVirtualLayout parent, Vector2? forcePivot = null)
|
||||
public ItemProxy(IVirtualLayout parent)
|
||||
{
|
||||
_template = Template;
|
||||
_parent = parent;
|
||||
_forcePivot = forcePivot;
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_runtimeInstance != null)
|
||||
@ -140,10 +136,6 @@ public class ItemProxy
|
||||
_runtimeInstance.gameObject.SetActive(true);
|
||||
_runtimeInstance.anchorMax = Vector2.up;
|
||||
_runtimeInstance.anchorMin = Vector2.up;
|
||||
if (_forcePivot != null)
|
||||
{
|
||||
_runtimeInstance.pivot = _forcePivot.Value;
|
||||
}
|
||||
_runtimeInstance.anchoredPosition = AnchoredPosition;
|
||||
_runtimeInstance.sizeDelta = new Vector2(Width, Height);
|
||||
}
|
||||
|
@ -0,0 +1,16 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class ItemSelector : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
protected List<RectTransform> ItemList;
|
||||
|
||||
public RectTransform GetItemTemplate(object data)
|
||||
{
|
||||
return OnGetTemplate(data);
|
||||
}
|
||||
|
||||
protected abstract RectTransform OnGetTemplate(object data);
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c1183d0b3c0c5a4a8d3c4cf4c412ab9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3,6 +3,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Graphs.Styles;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
@ -126,7 +128,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
|
||||
ControlScheme m_lastCS;
|
||||
public void Pop(List<OptionMenu> menus, int defaultIndex = 0)
|
||||
public void Pop<T>(List<T> menus, int defaultIndex = 0) where T : OptionMenu
|
||||
{
|
||||
ReleaseRuntimeMenus();
|
||||
foreach (var menu in menus) CreateRuntimeMenuItem(menu);
|
||||
@ -258,6 +260,9 @@ namespace AxibugEmuOnline.Client
|
||||
Name = name;
|
||||
Icon = icon;
|
||||
}
|
||||
|
||||
public virtual void OnFocus() { }
|
||||
public virtual void OnShow(OptionUI_MenuItem ui) { }
|
||||
}
|
||||
|
||||
public abstract class ExecuteMenu : OptionMenu
|
||||
@ -267,15 +272,6 @@ namespace AxibugEmuOnline.Client
|
||||
public abstract void OnExcute();
|
||||
}
|
||||
|
||||
public abstract class ValueSetMenu : OptionMenu
|
||||
{
|
||||
public ValueSetMenu(string name) : base(name) { }
|
||||
|
||||
public abstract Type ValueType { get; }
|
||||
public abstract object ValueRaw { get; }
|
||||
public abstract void OnValueChanged(object newValue);
|
||||
}
|
||||
|
||||
public class ValueSetMenu<T> : ValueSetMenu
|
||||
{
|
||||
public sealed override Type ValueType => typeof(T);
|
||||
@ -290,4 +286,15 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
protected ValueSetMenu(string name) : base(name) { }
|
||||
}
|
||||
|
||||
public abstract class ValueSetMenu : OptionMenu
|
||||
{
|
||||
public ValueSetMenu(string name) : base(name) { }
|
||||
|
||||
public abstract Type ValueType { get; }
|
||||
public abstract object ValueRaw { get; }
|
||||
public abstract void OnValueChanged(object newValue);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -6,9 +6,5 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
MenuData.OnExcute();
|
||||
}
|
||||
|
||||
public override void OnFocus()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,8 @@ namespace AxibugEmuOnline.Client
|
||||
[SerializeField] Text m_MenuNameTxt;
|
||||
[SerializeField] Image m_Icon;
|
||||
|
||||
public Image IconUI => m_Icon;
|
||||
|
||||
public bool Visible => m_Menu.Visible;
|
||||
|
||||
protected OptionMenu m_Menu;
|
||||
@ -24,13 +26,14 @@ namespace AxibugEmuOnline.Client
|
||||
else
|
||||
{
|
||||
m_Icon.gameObject.SetActiveEx(true);
|
||||
m_Icon.SetMaterial(null);
|
||||
m_Icon.sprite = menuData.Icon;
|
||||
}
|
||||
|
||||
OnSetData(menuData);
|
||||
}
|
||||
|
||||
protected virtual void OnSetData(OptionMenu menuData) { }
|
||||
protected abstract void OnSetData(OptionMenu menuData);
|
||||
|
||||
public abstract void OnExecute();
|
||||
public abstract void OnFocus();
|
||||
@ -40,5 +43,15 @@ namespace AxibugEmuOnline.Client
|
||||
where T : OptionMenu
|
||||
{
|
||||
protected T MenuData => m_Menu as T;
|
||||
|
||||
protected override void OnSetData(OptionMenu menuData)
|
||||
{
|
||||
MenuData.OnShow(this);
|
||||
}
|
||||
|
||||
public override void OnFocus()
|
||||
{
|
||||
MenuData.OnFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
33
AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs
Normal file
33
AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public static class UITool
|
||||
{
|
||||
private static Dictionary<Graphic, Material> _caches = new Dictionary<Graphic, Material>();
|
||||
|
||||
public static Material GetMaterial(this Graphic graphic)
|
||||
{
|
||||
if (_caches.TryGetValue(graphic, out var material))
|
||||
{
|
||||
return material;
|
||||
}
|
||||
else
|
||||
{
|
||||
var cloneMat = Material.Instantiate(graphic.material);
|
||||
_caches[graphic] = cloneMat;
|
||||
graphic.material = cloneMat;
|
||||
return cloneMat;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetMaterial(this Graphic graphic, Material material)
|
||||
{
|
||||
graphic.material = material;
|
||||
_caches.Remove(graphic);
|
||||
}
|
||||
}
|
||||
}
|
11
AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs.meta
Normal file
11
AxibugEmuOnline.Client/Assets/Script/UI/UITool.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6afcd2bba4414a74db17de9347dbbcef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,190 @@
|
||||
Shader "AxibugEmuOnline/XMBBackGroundPreview"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
|
||||
[Space(10)]
|
||||
_Color1("Color1",Color) = (0,0.4,1,1)
|
||||
_Color2("Color2",Color) = (0,0.7,1,1)
|
||||
|
||||
[Header(Wave1)]
|
||||
_MidHeight1("MidHeight",Float) = 0.4
|
||||
_MaxHeight1("MaxHeigh",Float) = 0.5
|
||||
_Power1("Power",Float)=50.0
|
||||
_Frequency1("Frequency",Float)=2.0
|
||||
_Speed1("Speed",Float)=0.4
|
||||
|
||||
[Header(Wave2)]
|
||||
_MidHeight2("MidHeight",Float) = 0.42
|
||||
_MaxHeight2("MaxHeigh",Float) = 0.54
|
||||
_Power2("Power",Float)=50.0
|
||||
_Frequency2("Frequency",Float)=2.1
|
||||
_Speed2("Speed",Float)=0.3
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
fixed4 _Color;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
sampler2D _MainTex;
|
||||
|
||||
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
|
||||
{
|
||||
return (sin(frequency * (x + speed * (((1. - (pow(cos(0.002 * (_Time.y + 400.)), 2.) + 1.) / 2.) + .1) * 2048.))) * (maxHeight - midHeight)) + midHeight;
|
||||
}
|
||||
float percentHigh(float currentY, float waveHeight, float maxHeight, float power)
|
||||
{
|
||||
float percentWave = max(waveHeight - currentY, 0.0) / maxHeight;
|
||||
return pow(1.0 - percentWave, power);
|
||||
}
|
||||
float waveColor(float2 uv, float waveHeight, float maxHeight, float frequency, float power)
|
||||
{
|
||||
float percentWave = percentHigh(uv.y, waveHeight, maxHeight, power);
|
||||
return clamp(percentWave + 0.8, 0.0, 1.0);
|
||||
}
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
OUT.texcoord =v.texcoord;
|
||||
|
||||
OUT.color = v.color * _Color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
float3 _Color1;
|
||||
float3 _Color2;
|
||||
|
||||
float _MidHeight1;
|
||||
float _MaxHeight1;
|
||||
float _Power1;
|
||||
float _Frequency1;
|
||||
float _Speed1;
|
||||
|
||||
float _MidHeight2;
|
||||
float _MaxHeight2;
|
||||
float _Power2;
|
||||
float _Frequency2;
|
||||
float _Speed2;
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
float2 uv= IN.texcoord;
|
||||
// Lerped background
|
||||
|
||||
float amount = (uv.x + uv.y) / 2.0;
|
||||
float3 bg = lerp(_Color2, _Color1, amount);
|
||||
|
||||
// Overlayed sine waves
|
||||
float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
|
||||
float power1 = _Power1; //Higher power means thinner line
|
||||
float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
|
||||
float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
|
||||
float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
|
||||
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
|
||||
|
||||
float midHeight2 = _MidHeight2;
|
||||
float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
|
||||
float power2 = _Power2; //Higher power means thinner line
|
||||
float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
|
||||
float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
|
||||
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
|
||||
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
|
||||
|
||||
float3 col = bg;
|
||||
col = lerp(col, waveCol1 * col, step(uv.y, waveHeight1));
|
||||
col = lerp(col, waveCol2 * col, step(uv.y, waveHeight2));
|
||||
|
||||
// Output to screen
|
||||
fixed4 fragColor = float4(col,1.0);
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
fragColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (fragColor.a - 0.001);
|
||||
#endif
|
||||
|
||||
return fragColor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 424d88aff12857f4aab1911fdb6e02e9
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
AxibugEmuOnline.Client/Assets/Script/UI/XMBBgChanger.cs
Normal file
33
AxibugEmuOnline.Client/Assets/Script/UI/XMBBgChanger.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Graphs.Styles;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class XMBBgChanger : MonoBehaviour
|
||||
{
|
||||
public Image imgUI;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
App.settings.BgColor.OnColorChanged += BgColor_OnColorChanged;
|
||||
|
||||
imgUI.GetMaterial().SetColor("_Color1", App.settings.BgColor.CurrentColor.color1);
|
||||
imgUI.GetMaterial().SetColor("_Color2", App.settings.BgColor.CurrentColor.color2);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
App.settings.BgColor.OnColorChanged -= BgColor_OnColorChanged;
|
||||
}
|
||||
|
||||
private void BgColor_OnColorChanged(XMBColor color)
|
||||
{
|
||||
imgUI.GetMaterial().SetColor("_Color1", color.color1);
|
||||
imgUI.GetMaterial().SetColor("_Color2", color.color2);
|
||||
}
|
||||
}
|
||||
}
|
11
AxibugEmuOnline.Client/Assets/Script/UI/XMBBgChanger.cs.meta
Normal file
11
AxibugEmuOnline.Client/Assets/Script/UI/XMBBgChanger.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34f3a870b3a425c4daead53193dcd9c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user