实现背景颜色切换

This commit is contained in:
ALIENJACK\alien 2024-11-14 17:14:52 +08:00
parent 2a846aaf4e
commit 4ca053f624
37 changed files with 690 additions and 596 deletions

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@ -25,9 +25,8 @@ namespace AxibugEmuOnline.Client.ClientCore
public static RomLib nesRomLib;
public static HttpAPI httpAPI;
public static CacheManager CacheMgr;
public static AppSceneLoader SceneLoader;
public static AppRoom roomMgr;
public static AppSettings settings;
#region Mono
public static TickLoop tickLoop;
private static CoroutineRunner coRunner;
@ -39,9 +38,11 @@ namespace AxibugEmuOnline.Client.ClientCore
public static string PersistentDataPath => Application.persistentDataPath;
#endif
[RuntimeInitializeOnLoadMethod]
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
static void Init()
{
settings = new AppSettings();
log = new LogManager();
LogManager.OnLog += OnNoSugarNetLog;
network = new NetworkHelper();
@ -53,9 +54,7 @@ namespace AxibugEmuOnline.Client.ClientCore
httpAPI = new HttpAPI();
nesRomLib = new RomLib(EnumPlatform.NES);
CacheMgr = new CacheManager();
SceneLoader = new AppSceneLoader();
roomMgr = new AppRoom();
var go = new GameObject("[AppAxibugEmuOnline]");
GameObject.DontDestroyOnLoad(go);
tickLoop = go.AddComponent<TickLoop>();

View File

@ -1,89 +0,0 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AxibugEmuOnline.Client
{
public class AppSceneLoader
{
public LoadTask CurrentTask { get; private set; }
Queue<LoadTask> m_tasks = new Queue<LoadTask>();
Coroutine m_coroutine;
public void BeginLoad(string scenePath, Action callback)
{
m_tasks.Enqueue(new LoadTask(scenePath, callback));
if (m_coroutine == null)
m_coroutine = App.StartCoroutine(TaskFlow());
}
private IEnumerator TaskFlow()
{
while (m_tasks.Count > 0)
{
CurrentTask = m_tasks.Dequeue();
while (CurrentTask.MoveNext()) yield return null;
CurrentTask.Callback();
}
CurrentTask = null;
m_coroutine = null;
}
public class LoadTask
{
public EnumTaskState State { get; private set; } = EnumTaskState.Idle;
public float Progress => m_loadingOp != null ? m_loadingOp.progress : 0;
private AsyncOperation m_loadingOp;
private string m_scenePath;
private Action m_callback;
public LoadTask(string scenePath, Action callback)
{
m_scenePath = scenePath;
m_callback = callback;
}
public bool MoveNext()
{
if (State == EnumTaskState.Idle)
{
State = EnumTaskState.Running;
m_loadingOp = SceneManager.LoadSceneAsync(m_scenePath, LoadSceneMode.Single);
return true;
}
else if (State == EnumTaskState.Running)
{
m_loadingOp.allowSceneActivation = true;
if (m_loadingOp.isDone)
{
State = EnumTaskState.Complete;
}
return true;
}
else
{
return false;
}
}
public void Callback()
{
m_callback?.Invoke();
}
}
public enum EnumTaskState
{
Idle,
Running,
Complete
}
}
}

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 978f10f110fddd548b3f110c5e700a58
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,8 @@
namespace AxibugEmuOnline.Client
{
public class AppSettings
{
/// <summary> 背景颜色设定 </summary>
public BgColorSettings BgColor { get; set; } = new BgColorSettings();
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 31fee02299bfd5141aefb2bbfb0555a9
guid: f3173e9925c703b4aa648e7e65ac4260
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -0,0 +1,72 @@
using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class BgColorSettings
{
public delegate void OnColorChangedHandle(XMBColor color);
public event OnColorChangedHandle OnColorChanged;
/// <summary> 当前颜色 </summary>
public XMBColor CurrentColor
{
get
{
var color1 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", null);
var color2 = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", null);
var name = PlayerPrefs.GetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", null);
if (color1 == null || color2 == null || name == null)
return DEFAULT;
else
return new XMBColor(name, color1, color2);
}
set
{
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color1)}", $"#{ColorUtility.ToHtmlStringRGB(value.color1)}");
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.color2)}", $"#{ColorUtility.ToHtmlStringRGB(value.color2)}");
PlayerPrefs.SetString($"{nameof(BgColorSettings)}.{nameof(CurrentColor)}.{nameof(CurrentColor.Name)}", value.Name);
OnColorChanged?.Invoke(value);
}
}
private static readonly XMBColor DEFAULT = new XMBColor("蓝", "#020754", "#0ab1dc");
public List<XMBColor> Presets { get; private set; } = new List<XMBColor>()
{
DEFAULT,
new XMBColor("白","#8a9fb2","#4e9eb6"),
new XMBColor("黄","#d5a916","#d1a813"),
new XMBColor("绿","#3e962b","#7ac25e"),
new XMBColor("粉","#e65a8b","#c7acc6"),
new XMBColor("墨绿","#00421a","#1c951f"),
new XMBColor("紫","#633f93","#8763cc"),
new XMBColor("天蓝","#038baa","#0ca2c2"),
new XMBColor("红","#9c120e","#d73611"),
};
}
public struct XMBColor
{
public string Name;
public Color color1;
public Color color2;
public XMBColor(string name, string colorCodeStr1, string colorCodeStr2)
{
Name = name;
ColorUtility.TryParseHtmlString(colorCodeStr1, out color1);
ColorUtility.TryParseHtmlString(colorCodeStr2, out color2);
}
public override int GetHashCode()
{
int hash = 17;
hash = hash * 23 + (Name != null ? Name.GetHashCode() : 0);
hash = hash * 23 + color1.GetHashCode();
hash = hash * 23 + color2.GetHashCode();
return hash;
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 84a76f8dddc2a6045bb73b2ee9887cd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,4 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections.Generic;
namespace AxibugEmuOnline.Client
{
@ -6,7 +8,11 @@ namespace AxibugEmuOnline.Client
{
protected override void GetVirtualListDatas(Action<object> datas)
{
return;
List<object> list = new List<object>()
{
App.settings.BgColor,
};
datas.Invoke(list);
}
}
}

View File

@ -1,21 +0,0 @@
using AxibugEmuOnline.Client.UI;
namespace AxibugEmuOnline.Client
{
public class BgSettingItem : MenuItem, IVirtualItem
{
public int Index { get; set; }
public void SetData(object data)
{
}
public void SetDependencyProperty(object data)
{
}
public void Release()
{
}
}
}

View File

@ -0,0 +1,80 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI;
using System.Linq;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class BgSetting_Color : MenuItem, IVirtualItem
{
public int Index { get; set; }
public BgColorSettings Datacontext { get; private set; }
public void SetData(object data)
{
Datacontext = (BgColorSettings)data;
Datacontext.OnColorChanged += Setting_OnColorChanged;
UpdateView();
}
private void Setting_OnColorChanged(XMBColor color)
{
UpdateView();
}
private void UpdateView()
{
var color = Datacontext.CurrentColor;
Icon.GetMaterial().SetColor("_Color1", color.color1);
Icon.GetMaterial().SetColor("_Color2", color.color2);
SetBaseInfo("ąłž°ŃŐÉŤ", color.Name);
}
public void SetDependencyProperty(object data)
{
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
}
public void Release()
{
Datacontext.OnColorChanged -= Setting_OnColorChanged;
}
public override bool OnEnterItem()
{
var options = Datacontext.Presets.Select(preset => new ColorOption(preset)).ToList();
var currentColor = Datacontext.CurrentColor;
var index = options.FindIndex(op => op.Color.GetHashCode() == currentColor.GetHashCode());
OptionUI.Instance.Pop(options, Mathf.Clamp(index, 0, options.Count - 1));
return false;
}
public class ColorOption : ExecuteMenu
{
public XMBColor Color;
public ColorOption(XMBColor color) : base(color.Name)
{
Color = color;
}
public override void OnShow(OptionUI_MenuItem ui)
{
ui.IconUI.gameObject.SetActiveEx(true);
ui.IconUI.SetMaterial(Resources.Load<Material>("Materials/XMBBackGroundPreview"));
ui.IconUI.GetMaterial().SetColor("_Color1", Color.color1);
ui.IconUI.GetMaterial().SetColor("_Color2", Color.color2);
}
public override void OnFocus()
{
App.settings.BgColor.CurrentColor = Color;
}
public override void OnExcute()
{
}
}
}
}

View File

@ -0,0 +1,13 @@
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class SettingItemSelector : ItemSelector
{
protected override RectTransform OnGetTemplate(object data)
{
if (data is BgColorSettings) return ItemList[0];
else return null;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e7f64bad63ce024eadbd9ddff940eee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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View File

@ -12,9 +12,7 @@ namespace AxibugEmuOnline.Client
private PulseInvoker m_pulsInvoker_Up;
private PulseInvoker m_pulsInvoker_Down;
[SerializeField]
float PulseInvoke_Delay = 0.4f;
[SerializeField]
float PulseInvoke_Interval = 0.05f;
public abstract bool Enable { get; }

View File

@ -49,7 +49,7 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
{
for (int i = 0; i < gap; i++)
{
ItemProxy item = new ItemProxy(ItemTemplate, this);
ItemProxy item = new ItemProxy(this);
children.Add(item);
item.Width = cellSize.x;
item.Height = cellSize.y;
@ -74,6 +74,11 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
private List<ItemProxy> handleChildren = new List<ItemProxy>();
private bool m_dataDirty;
private ItemSelector m_itemSelector;
protected override void Awake()
{
m_itemSelector = gameObject.GetComponent<ItemSelector>();
}
public override void CalculateLayoutInputHorizontal()
{
@ -540,4 +545,10 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
return this.GetItemUIIfExist(dataIndex);
}
public RectTransform GetTemplate(object data)
{
if (m_itemSelector == null) return ItemTemplate;
else return m_itemSelector.GetItemTemplate(data);
}
}

View File

@ -11,7 +11,7 @@ public interface IVirtualLayout
public List<object> DataList { get; }
public object DependencyProperty { get; }
public RectTransform RectTransform { get; }
public RectTransform GetTemplate(object data);
public Vector2 GetItemAnchorePos(int index);
public RectTransform GetItemUIIfExist(int index);
@ -36,7 +36,7 @@ public class ItemProxy
private IVirtualLayout _parent;
private RectTransform _template;
private RectTransform _template => _parent.GetTemplate(_parent.DataList[Index]);
private RectTransform _runtimeInstance;
private LayoutGroup _layoutElement;
@ -71,15 +71,11 @@ public class ItemProxy
return lfi;
}
private Vector2? _forcePivot;
public ItemProxy(RectTransform Template, IVirtualLayout parent, Vector2? forcePivot = null)
public ItemProxy(IVirtualLayout parent)
{
_template = Template;
_parent = parent;
_forcePivot = forcePivot;
}
public void Dispose()
{
if (_runtimeInstance != null)
@ -140,10 +136,6 @@ public class ItemProxy
_runtimeInstance.gameObject.SetActive(true);
_runtimeInstance.anchorMax = Vector2.up;
_runtimeInstance.anchorMin = Vector2.up;
if (_forcePivot != null)
{
_runtimeInstance.pivot = _forcePivot.Value;
}
_runtimeInstance.anchoredPosition = AnchoredPosition;
_runtimeInstance.sizeDelta = new Vector2(Width, Height);
}

View File

@ -0,0 +1,16 @@
using System.Collections.Generic;
using UnityEngine;
public abstract class ItemSelector : MonoBehaviour
{
[SerializeField]
protected List<RectTransform> ItemList;
public RectTransform GetItemTemplate(object data)
{
return OnGetTemplate(data);
}
protected abstract RectTransform OnGetTemplate(object data);
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2c1183d0b3c0c5a4a8d3c4cf4c412ab9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:

View File

@ -3,6 +3,8 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Graphs.Styles;
namespace AxibugEmuOnline.Client
{
@ -126,7 +128,7 @@ namespace AxibugEmuOnline.Client
}
ControlScheme m_lastCS;
public void Pop(List<OptionMenu> menus, int defaultIndex = 0)
public void Pop<T>(List<T> menus, int defaultIndex = 0) where T : OptionMenu
{
ReleaseRuntimeMenus();
foreach (var menu in menus) CreateRuntimeMenuItem(menu);
@ -258,6 +260,9 @@ namespace AxibugEmuOnline.Client
Name = name;
Icon = icon;
}
public virtual void OnFocus() { }
public virtual void OnShow(OptionUI_MenuItem ui) { }
}
public abstract class ExecuteMenu : OptionMenu
@ -267,15 +272,6 @@ namespace AxibugEmuOnline.Client
public abstract void OnExcute();
}
public abstract class ValueSetMenu : OptionMenu
{
public ValueSetMenu(string name) : base(name) { }
public abstract Type ValueType { get; }
public abstract object ValueRaw { get; }
public abstract void OnValueChanged(object newValue);
}
public class ValueSetMenu<T> : ValueSetMenu
{
public sealed override Type ValueType => typeof(T);
@ -290,4 +286,15 @@ namespace AxibugEmuOnline.Client
}
protected ValueSetMenu(string name) : base(name) { }
}
public abstract class ValueSetMenu : OptionMenu
{
public ValueSetMenu(string name) : base(name) { }
public abstract Type ValueType { get; }
public abstract object ValueRaw { get; }
public abstract void OnValueChanged(object newValue);
}
}

View File

@ -6,9 +6,5 @@ namespace AxibugEmuOnline.Client
{
MenuData.OnExcute();
}
public override void OnFocus()
{
}
}
}

View File

@ -12,6 +12,8 @@ namespace AxibugEmuOnline.Client
[SerializeField] Text m_MenuNameTxt;
[SerializeField] Image m_Icon;
public Image IconUI => m_Icon;
public bool Visible => m_Menu.Visible;
protected OptionMenu m_Menu;
@ -24,13 +26,14 @@ namespace AxibugEmuOnline.Client
else
{
m_Icon.gameObject.SetActiveEx(true);
m_Icon.SetMaterial(null);
m_Icon.sprite = menuData.Icon;
}
OnSetData(menuData);
}
protected virtual void OnSetData(OptionMenu menuData) { }
protected abstract void OnSetData(OptionMenu menuData);
public abstract void OnExecute();
public abstract void OnFocus();
@ -40,5 +43,15 @@ namespace AxibugEmuOnline.Client
where T : OptionMenu
{
protected T MenuData => m_Menu as T;
protected override void OnSetData(OptionMenu menuData)
{
MenuData.OnShow(this);
}
public override void OnFocus()
{
MenuData.OnFocus();
}
}
}

View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public static class UITool
{
private static Dictionary<Graphic, Material> _caches = new Dictionary<Graphic, Material>();
public static Material GetMaterial(this Graphic graphic)
{
if (_caches.TryGetValue(graphic, out var material))
{
return material;
}
else
{
var cloneMat = Material.Instantiate(graphic.material);
_caches[graphic] = cloneMat;
graphic.material = cloneMat;
return cloneMat;
}
}
public static void SetMaterial(this Graphic graphic, Material material)
{
graphic.material = material;
_caches.Remove(graphic);
}
}
}

View File

@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
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View File

@ -0,0 +1,190 @@
Shader "AxibugEmuOnline/XMBBackGroundPreview"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
[Space(10)]
_Color1("Color1",Color) = (0,0.4,1,1)
_Color2("Color2",Color) = (0,0.7,1,1)
[Header(Wave1)]
_MidHeight1("MidHeight",Float) = 0.4
_MaxHeight1("MaxHeigh",Float) = 0.5
_Power1("Power",Float)=50.0
_Frequency1("Frequency",Float)=2.0
_Speed1("Speed",Float)=0.4
[Header(Wave2)]
_MidHeight2("MidHeight",Float) = 0.42
_MaxHeight2("MaxHeigh",Float) = 0.54
_Power2("Power",Float)=50.0
_Frequency2("Frequency",Float)=2.1
_Speed2("Speed",Float)=0.3
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
sampler2D _MainTex;
float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
{
return (sin(frequency * (x + speed * (((1. - (pow(cos(0.002 * (_Time.y + 400.)), 2.) + 1.) / 2.) + .1) * 2048.))) * (maxHeight - midHeight)) + midHeight;
}
float percentHigh(float currentY, float waveHeight, float maxHeight, float power)
{
float percentWave = max(waveHeight - currentY, 0.0) / maxHeight;
return pow(1.0 - percentWave, power);
}
float waveColor(float2 uv, float waveHeight, float maxHeight, float frequency, float power)
{
float percentWave = percentHigh(uv.y, waveHeight, maxHeight, power);
return clamp(percentWave + 0.8, 0.0, 1.0);
}
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.texcoord =v.texcoord;
OUT.color = v.color * _Color;
return OUT;
}
float3 _Color1;
float3 _Color2;
float _MidHeight1;
float _MaxHeight1;
float _Power1;
float _Frequency1;
float _Speed1;
float _MidHeight2;
float _MaxHeight2;
float _Power2;
float _Frequency2;
float _Speed2;
fixed4 frag(v2f IN) : SV_Target
{
float2 uv= IN.texcoord;
// Lerped background
float amount = (uv.x + uv.y) / 2.0;
float3 bg = lerp(_Color2, _Color1, amount);
// Overlayed sine waves
float maxHeight1 = _MaxHeight1 + wave(0, 4.0,0.02, 0.0, 0.02);
float power1 = _Power1; //Higher power means thinner line
float frequency1 = _Frequency1 + wave(0.0, 3.0, 0.03, 0.0, 0.02);
float speed1 = _Speed1 + wave(0.0, 2.2, 0.04, 0.0, 0.01);
float waveHeight1 = wave(uv.x, frequency1, speed1, _MidHeight1, maxHeight1);
float waveCol1 = waveColor(uv, waveHeight1, maxHeight1, frequency1, power1);
float midHeight2 = _MidHeight2;
float maxHeight2 = _MaxHeight2 + wave(0.0, 3.0, 0.04, 0.0, 0.02);
float power2 = _Power2; //Higher power means thinner line
float frequency2 = _Frequency2 + wave(0.0, 4.0, 0.05, 0.0, 0.02);
float speed2 = _Speed2 + wave(0.0, 2.0, 0.02, 0.0, 0.01);
float waveHeight2 = wave(uv.x, frequency2, speed2, midHeight2, maxHeight2);
float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2);
float3 col = bg;
col = lerp(col, waveCol1 * col, step(uv.y, waveHeight1));
col = lerp(col, waveCol2 * col, step(uv.y, waveHeight2));
// Output to screen
fixed4 fragColor = float4(col,1.0);
#ifdef UNITY_UI_CLIP_RECT
fragColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (fragColor.a - 0.001);
#endif
return fragColor;
}
ENDCG
}
}
}

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using AxibugEmuOnline.Client.ClientCore;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Graphs.Styles;
namespace AxibugEmuOnline.Client
{
public class XMBBgChanger : MonoBehaviour
{
public Image imgUI;
private void OnEnable()
{
App.settings.BgColor.OnColorChanged += BgColor_OnColorChanged;
imgUI.GetMaterial().SetColor("_Color1", App.settings.BgColor.CurrentColor.color1);
imgUI.GetMaterial().SetColor("_Color2", App.settings.BgColor.CurrentColor.color2);
}
private void OnDisable()
{
App.settings.BgColor.OnColorChanged -= BgColor_OnColorChanged;
}
private void BgColor_OnColorChanged(XMBColor color)
{
imgUI.GetMaterial().SetColor("_Color1", color.color1);
imgUI.GetMaterial().SetColor("_Color2", color.color2);
}
}
}

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