添加动态追帧机制
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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namespace AxiReplay
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{
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@ -105,5 +106,22 @@ namespace AxiReplay
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return result;
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}
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public int GetSkipFrameCount()
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{
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var frameGap = mDiffFrameCount;
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if (frameGap > 10000) return 0;
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int skip = 0;
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if (frameGap <= 2) skip = 0;
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if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
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else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
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else if (frameGap > 13 && frameGap < 20) skip = 3 + 1;
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else skip = frameGap - 2;
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return skip;
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}
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}
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}
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@ -68,15 +68,7 @@ namespace AxibugEmuOnline.Client
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private void FixEmulatorFrame()
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{
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int skipFrameCount = 0;
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var frameGap = App.roomMgr.netReplay.mDiffFrameCount;
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if (frameGap > 10000) return;
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if (frameGap <= 2) skipFrameCount = 0;
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if (frameGap > 2 && frameGap < 6) skipFrameCount = 1 + 1;
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else if (frameGap > 7 && frameGap < 12) skipFrameCount = 2 + 1;
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else if (frameGap > 13 && frameGap < 20) skipFrameCount = 3 + 1;
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else skipFrameCount = frameGap - 2;
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var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
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if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount}");
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for (int i = 0; i < skipFrameCount; i++)
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