加协议
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@ -3,6 +3,7 @@ using AxibugEmuOnline.Client.Common;
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using AxibugEmuOnline.Client.Network;
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using AxibugProtobuf;
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using Google.Protobuf;
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using MyNes.Core;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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@ -11,15 +12,20 @@ namespace AxibugEmuOnline.Client.Manager
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{
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public class AppNetGame
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{
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int CurrRoomID;
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int[] _palette;
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public int[] _renderbuffer { private set; get; }
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public AppNetGame()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnScreen);
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_palette = NTSCPaletteGenerator.GeneratePalette();
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}
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Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
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public void SendScreen(byte[] ScreenData)
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public void SendScreen(byte[] RenderBuffer)
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{
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byte[] comData = CompressByteArray(ScreenData);
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byte[] comData = CompressByteArray(RenderBuffer);
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_Protobuf_Screnn_Frame.FrameID = 0;
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_Protobuf_Screnn_Frame.RawBitmap = ByteString.CopyFrom(comData);
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AppAxibugEmuOnline.networkHelper.SendToServer((int)CommandID.CmdScreen, ProtoBufHelper.Serizlize(_Protobuf_Screnn_Frame));
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@ -28,14 +34,14 @@ namespace AxibugEmuOnline.Client.Manager
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public void OnScreen(byte[] reqData)
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{
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Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
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//lock (RawBitmap)
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//{
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// byte[] data = DecompressByteArray(msg.RawBitmap.ToArray());
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// for (int i = 0; i < data.Length; i++)
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// {
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// RawBitmap[i] = _palette[data[i]];
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// }
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//}
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lock (_renderbuffer)
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{
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byte[] data = DecompressByteArray(msg.RawBitmap.ToArray());
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for (int i = 0; i < data.Length; i++)
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{
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_renderbuffer[i] = _palette[data[i]];
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}
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}
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}
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public static byte[] CompressByteArray(byte[] bytesToCompress)
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@ -8,9 +8,21 @@ enum CommandID
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CMD_LOGIN = 2001; //自动登录上行 | 下行 对应 Protobuf_Login | Protobuf_Login_RESP
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CMD_CHATMSG = 4001; //广播信息上行 | 下行 对应 Protobuf_ChatMsg | Protobuf_ChatMsg_RESP
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CMD_CHATMSG = 4001; //广播聊天信息上行 | 下行 对应 Protobuf_ChatMsg | Protobuf_ChatMsg_RESP
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CMD_Screen = 5001; //画面同步 | 同步广播 对应 Protobuf_Screnn_Frame
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//房间相关
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CMD_Room_List = 5001; //房间列表 上行 | 下行 对应 Protobuf_Room_List | Protobuf_Room_List_RESP
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CMD_Room_List_Update = 5002; //房间列表更新 对应 Protobuf_Room_Update_RESP
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CMD_Room_Create = 5003; //房间列表创建 对应 Protobuf_Room_Create
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CMD_Room_Leave = 5004; //房间列表离开 对应 Protobuf_Room_Leave
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CMD_Room_Join = 5005; //房间列表加入 对应 Protobuf_Room_Join
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//画面同步相关
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CMD_Screen = 6001; //画面同步 | 同步广播 对应 Protobuf_Screnn_Frame
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}
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enum ErrorCode
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@ -33,6 +45,22 @@ enum DeviceType
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PSV = 4;
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}
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enum RoomPlayerState
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{
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None = 0;//缺省
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OnlyP1 = 1; //仅P1
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OnlyP2 = 2; //仅P2
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BothOnline = 3; //玩家都在
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}
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enum RoomGameState
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{
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None = 0;//缺省
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InGame = 1;//游戏中
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Pause = 2;//暂停
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}
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enum LoginResultStatus
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{
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LoginResultStatus_BaseDefault = 0;//缺省不使用
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@ -74,8 +102,38 @@ message Protobuf_Login_RESP
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int64 UID = 5;
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}
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message Protobuf_Room_List
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{
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}
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message Protobuf_Room_List_RESP
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{
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repeated Protobuf_Room_MiniInfo RoomMiniInfoList = 1;//房间列表
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}
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message Protobuf_Room_MiniInfo
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{
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int32 RoomID = 1;//房间ID
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int32 GameID = 2;//游戏ID
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RoomPlayerState PlayerState = 3;//玩家加入状态
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RoomGameState GameState = 4;//游戏状态
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int32 ObsUserCount = 5;//观战用户数量
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int64 Player1_UID = 6;//玩家1 UID
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string Player1_NickName = 7;//玩家1 昵称
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int64 Player2_UID = 8;//玩家2 UID
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string Player2_NickName = 9;//玩家2 昵称
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}
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message Protobuf_Room_Update_RESP
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{
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Protobuf_Room_MiniInfo RoomMiniInfo = 1;//房间信息
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}
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message Protobuf_Screnn_Frame
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{
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int32 FrameID = 1;//帧编号
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bytes RawBitmap = 2;//渲染层画面
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int32 RoomID = 1;//房间ID
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int32 FrameID = 2;//帧编号
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bytes RawBitmap = 3;//渲染层画面
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}
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