移除postprocess方式的滤镜实现,改为graphics.Blit方式

This commit is contained in:
ALIENJACK 2024-12-25 01:03:00 +08:00
parent 4fbfd2cfc1
commit 34c7eef257
20 changed files with 298 additions and 419 deletions

View File

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@ -43,8 +43,6 @@ namespace AxibugEmuOnline.Client.ClientCore
#endif
public static void Init(Initer initer, bool isTest = false, string testSrvIP = "")
{
PlayerPrefs.DeleteAll();
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
{
//PSV 等平台需要手动创建目录
@ -66,7 +64,7 @@ namespace AxibugEmuOnline.Client.ClientCore
CacheMgr = new CacheManager();
roomMgr = new AppRoom();
share = new AppShare();
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
filter = new FilterManager(initer.m_filterPreview, initer.m_xmbBg);
bTest = isTest;
mTestSrvIP = testSrvIP;
var go = new GameObject("[AppAxibugEmuOnline]");

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@ -1,28 +1,33 @@
using System;
using Assets.Script.AppMain.Filter;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.Rendering;
namespace AxibugEmuOnline.Client
{
public abstract class FilterEffect : PostProcessEffectSettings
public abstract class FilterEffect
{
private List<EditableParamerter> m_editableParamList;
public BoolParameter Enable = new BoolParameter(false);
public abstract string Name { get; }
public IReadOnlyCollection<EditableParamerter> EditableParam => m_editableParamList.AsReadOnly();
public abstract string Name { get; }
List<EditableParamerter> m_editableParamList;
Material m_material;
protected abstract string ShaderName { get; }
public FilterEffect()
{
GetEditableFilterParamters();
m_material = new Material(Shader.Find(ShaderName));
}
protected void GetEditableFilterParamters()
void GetEditableFilterParamters()
{
var parameters = (from t in GetType().GetFields(BindingFlags.Instance | BindingFlags.Public)
where t.FieldType.IsSubclassOf(typeof(ParameterOverride))
where t.FieldType.IsSubclassOf(typeof(FilterParameter))
where t.DeclaringType.IsSubclassOf(typeof(FilterEffect))
orderby t.MetadataToken
select t);
@ -30,7 +35,7 @@ namespace AxibugEmuOnline.Client
m_editableParamList = new List<EditableParamerter>();
foreach (var param in parameters)
{
var paramObj = (ParameterOverride)param.GetValue(this);
var paramObj = (FilterParameter)param.GetValue(this);
var rangeAtt = param.GetCustomAttribute<RangeAttribute>();
float min = 0;
float max = 10;
@ -44,47 +49,41 @@ namespace AxibugEmuOnline.Client
}
}
public void Render(RenderTexture rt, RenderTexture result)
{
m_material.SetTexture("_MainTex", rt);
OnRenderer(m_material, rt, result);
}
protected abstract void OnRenderer(Material renderMat, RenderTexture rt, RenderTexture result);
public class EditableParamerter
{
private ParameterOverride m_paramObject;
private FieldInfo valueFieldInfo;
private FilterParameter m_paramObject;
public Type ValueType { get; private set; }
public Type ValueType => m_paramObject.ValueType;
public string Name { get; private set; }
public object Value
{
get => valueFieldInfo.GetValue(m_paramObject);
set
{
valueFieldInfo.SetValue(m_paramObject, value);
m_paramObject.overrideState = true;
}
get => m_paramObject.Value;
set => m_paramObject.Value = value;
}
public object MinValue { get; private set; }
public object MaxValue { get; private set; }
public EditableParamerter(string name, ParameterOverride paramObject, object minValue, object maxValue)
public EditableParamerter(string name, FilterParameter paramObject, object minValue, object maxValue)
{
m_paramObject = paramObject;
Name = name;
var paramType = paramObject.GetType();
valueFieldInfo = paramType.GetField("value", BindingFlags.Public | BindingFlags.Instance);
if (valueFieldInfo != null)
{
ValueType = valueFieldInfo.FieldType;
}
else
{
ValueType = typeof(object);
}
MinValue = minValue;
MaxValue = maxValue;
}
public void ResetToDefault() => m_paramObject.overrideState = false;
public void ResetToDefault() => m_paramObject.Value = null;
public void Apply(object overrideValue)

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@ -3,14 +3,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using static AxibugEmuOnline.Client.FilterEffect;
using static AxibugEmuOnline.Client.FilterManager;
namespace AxibugEmuOnline.Client
{
public class FilterManager
{
private PostProcessProfile m_filterPorfile;
private List<Filter> m_filters;
private Dictionary<EnumPlatform, Filter> m_filterPlatforms = new Dictionary<EnumPlatform, Filter>();
private AlphaWraper m_previewFilterWraper;
@ -20,18 +19,42 @@ namespace AxibugEmuOnline.Client
/// </summary>
public IReadOnlyList<Filter> Filters => m_filters;
public FilterManager(PostProcessVolume filterVolume, CanvasGroup filterPreview, CanvasGroup mainBg)
public FilterManager(CanvasGroup filterPreview, CanvasGroup mainBg)
{
if (filterVolume == null)
return;
m_filterPorfile = filterVolume.profile;
m_filters = m_filterPorfile.settings.Where(setting => setting is FilterEffect).Select(setting => new Filter(setting as FilterEffect)).ToList();
m_filters = new List<Filter>
{
new Filter(new FixingPixelArtGrille()),
new Filter(new LCDPostEffect()),
new Filter(new MattiasCRT()),
};
var json = PlayerPrefs.GetString(nameof(FilterRomSetting));
m_filterRomSetting = JsonUtility.FromJson<FilterRomSetting>(json) ?? new FilterRomSetting();
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
ShutDownFilterPreview();
ShutDownFilter();
}
private RenderTexture result = null;
public RenderTexture ExecuteFilterRender(RenderTexture rt)
{
if (result == null)
result = RenderTexture.GetTemporary(Screen.width, Screen.height);
bool anyFilterEnable = false;
foreach (var filter in Filters)
{
if (!filter.m_setting.Enable.GetValue()) continue;
filter.m_setting.Render(rt, result);
anyFilterEnable = true;
}
if (anyFilterEnable)
return result;
else
return rt;
}
/// <summary> 关闭滤镜预览 </summary>
@ -54,8 +77,8 @@ namespace AxibugEmuOnline.Client
{
foreach (var selfFiler in Filters)
{
if (selfFiler != filter) selfFiler.m_setting.enabled.Override(false);
else selfFiler.m_setting.enabled.Override(true);
if (selfFiler != filter) selfFiler.m_setting.Enable.Override(false);
else selfFiler.m_setting.Enable.Override(true);
}
}
@ -65,8 +88,8 @@ namespace AxibugEmuOnline.Client
public void ShutDownFilter()
{
//关闭所有后处理效果
foreach (var setting in m_filterPorfile.settings)
setting.enabled.Override(false);
foreach (var filter in Filters)
filter.m_setting.Enable.Override(false);
}
/// <summary>
@ -329,7 +352,7 @@ namespace AxibugEmuOnline.Client
return JsonUtility.ToJson(this);
}
public ValueTuple<string,string> Get(RomFile rom)
public ValueTuple<string, string> Get(RomFile rom)
{
prepareCache();

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@ -0,0 +1,2 @@
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@ -0,0 +1,49 @@
using System;
using System.Collections;
using UnityEngine;
namespace Assets.Script.AppMain.Filter
{
public abstract class FilterParameter
{
public abstract Type ValueType { get; }
object m_overrideValue;
protected object m_defaultValue;
public object Value
{
get => m_overrideValue ?? m_defaultValue;
set => m_overrideValue = value;
}
}
public class FilterParameter<T> : FilterParameter
{
public override Type ValueType => typeof(T);
public void Override(T value)
{
Value = value;
}
public T GetValue() => (T)Value;
public FilterParameter(T defaultValue)
{
m_defaultValue = defaultValue;
}
}
public class BoolParameter : FilterParameter<bool>
{
public BoolParameter(bool defaultValue) : base(defaultValue) { }
}
public class Vector2Parameter : FilterParameter<Vector2>
{
public Vector2Parameter(Vector2 defaultValue) : base(defaultValue) { }
}
public class FloatParameter : FilterParameter<float>
{
public FloatParameter(float defaultValue) : base(defaultValue) { }
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 53e95955f1beeb34a87d2046875fa16f

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@ -1,50 +1,29 @@
using AxibugEmuOnline.Client;
using Assets.Script.AppMain.Filter;
using AxibugEmuOnline.Client;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[System.Serializable]
[PostProcess(typeof(FixingPixelArtGrilleRenderer), PostProcessEvent.BeforeStack, "Filter/FixingPixelArtGrille")]
public sealed class FixingPixelArtGrille : FilterEffect
{
public override string Name => nameof(FixingPixelArtGrille);
public ParameterOverride<EnumMaskStyle> MaskStyle = new ParameterOverride<EnumMaskStyle> { value = EnumMaskStyle.ApertureGrille };
[Tooltip("Emulated input resolution\nOptimize for resize")]
public Vector2Parameter DrawResolution = new Vector2Parameter
{
value = new Vector2(272, 240)
};
[Tooltip("Hardness of scanline")]
protected override string ShaderName => "PostEffect/FixingPixcelArtGrille";
public FilterParameter<EnumMaskStyle> MaskStyle = new FilterParameter<EnumMaskStyle>(EnumMaskStyle.ApertureGrille);
public Vector2Parameter DrawResolution = new Vector2Parameter(new Vector2(272, 240));
[Range(-32, 0)]
public FloatParameter HardScan = new FloatParameter { value = -10 };
[Tooltip("Hardness of pixels in scanline")]
public FloatParameter HardScan = new FloatParameter(-10);
[Range(-6, 0)]
public FloatParameter HardPix = new FloatParameter { value = -2 };
[Tooltip("Hardness of short vertical bloom")]
public FloatParameter HardPix = new FloatParameter(-2);
[Range(-8, 0)]
public FloatParameter HardBloomScan = new FloatParameter { value = -4.0f };
[Tooltip("Hardness of short horizontal bloom")]
public FloatParameter HardBloomScan = new FloatParameter(-4.0f);
[Range(-4, 0)]
public FloatParameter HardBloomPix = new FloatParameter { value = -1.5f };
[Tooltip("Amount of small bloom effect")]
public FloatParameter HardBloomPix = new FloatParameter(-1.5f);
[Range(0, 1)]
public FloatParameter BloomAmount = new FloatParameter { value = 1 / 16f };
[Tooltip("Display warp")]
public Vector2Parameter Warp = new Vector2Parameter { value = new Vector2(1f / 64f, 1f / 24f) };
[Tooltip("Amount of shadow mask Light")]
public FloatParameter BloomAmount = new FloatParameter(1 / 16f);
public Vector2Parameter Warp = new Vector2Parameter(new Vector2(1f / 64f, 1f / 24f));
[Range(1, 3)]
public FloatParameter MaskLight = new FloatParameter { value = 1.5f };
public FloatParameter MaskLight = new FloatParameter(1.5f);
[Range(0.1f, 1)]
[Tooltip("Amount of shadow mask Dark")]
public FloatParameter MaskDrak = new FloatParameter { value = 0.5f };
public FloatParameter MaskDrak = new FloatParameter(0.5f);
public enum EnumMaskStyle
{
@ -53,54 +32,41 @@ public sealed class FixingPixelArtGrille : FilterEffect
StretchedVGA,
VGAStyle
}
}
public sealed class FixingPixelArtGrilleRenderer : PostProcessEffectRenderer<FixingPixelArtGrille>
{
private Shader shader;
private Material material;
public override void Init()
protected override void OnRenderer(Material renderMat, RenderTexture rt, RenderTexture result)
{
shader = Shader.Find("PostEffect/FixingPixcelArtGrille");
material = new Material(shader);
}
renderMat.SetVector("_iResolution", new Vector4(result.width, result.height, 0, 0));
renderMat.SetVector("_res", new Vector4(DrawResolution.GetValue().x, DrawResolution.GetValue().y, 0, 0));
renderMat.SetFloat("_hardScan", HardScan.GetValue());
renderMat.SetFloat("_hardPix", HardPix.GetValue());
renderMat.SetFloat("_hardBloomScan", HardBloomScan.GetValue());
renderMat.SetFloat("_hardBloomPix", HardBloomPix.GetValue());
renderMat.SetFloat("_bloomAmount", BloomAmount.GetValue());
renderMat.SetVector("_warp", Warp.GetValue());
renderMat.SetFloat("_maskDark", MaskDrak.GetValue());
renderMat.SetFloat("_maskLight", MaskLight.GetValue());
public override void Render(PostProcessRenderContext context)
renderMat.DisableKeyword("_MASKSTYLE_VGASTYLE");
renderMat.DisableKeyword("_MASKSTYLE_TVSTYLE");
renderMat.DisableKeyword("_MASKSTYLE_APERTUREGRILLE");
renderMat.DisableKeyword("_MASKSTYLE_STRETCHEDVGA");
switch (MaskStyle.GetValue())
{
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
var res = settings.DrawResolution;
material.SetVector("_res", new Vector4(res.value.x, res.value.y, 0, 0));
material.SetFloat("_hardScan", settings.HardScan.value);
material.SetFloat("_hardPix", settings.HardPix.value);
material.SetFloat("_hardBloomScan", settings.HardBloomScan.value);
material.SetFloat("_hardBloomPix", settings.HardBloomPix.value);
material.SetFloat("_bloomAmount", settings.BloomAmount.value);
material.SetVector("_warp", settings.Warp.value);
material.SetFloat("_maskDark", settings.MaskDrak.value);
material.SetFloat("_maskLight", settings.MaskLight.value);
material.DisableKeyword("_MASKSTYLE_VGASTYLE");
material.DisableKeyword("_MASKSTYLE_TVSTYLE");
material.DisableKeyword("_MASKSTYLE_APERTUREGRILLE");
material.DisableKeyword("_MASKSTYLE_STRETCHEDVGA");
switch (settings.MaskStyle.value)
{
case FixingPixelArtGrille.EnumMaskStyle.VGAStyle:
material.EnableKeyword("_MASKSTYLE_VGASTYLE");
case EnumMaskStyle.VGAStyle:
renderMat.EnableKeyword("_MASKSTYLE_VGASTYLE");
break;
case FixingPixelArtGrille.EnumMaskStyle.TVStyle:
material.EnableKeyword("_MASKSTYLE_TVSTYLE");
case EnumMaskStyle.TVStyle:
renderMat.EnableKeyword("_MASKSTYLE_TVSTYLE");
break;
case FixingPixelArtGrille.EnumMaskStyle.ApertureGrille:
material.EnableKeyword("_MASKSTYLE_APERTUREGRILLE");
case EnumMaskStyle.ApertureGrille:
renderMat.EnableKeyword("_MASKSTYLE_APERTUREGRILLE");
break;
case FixingPixelArtGrille.EnumMaskStyle.StretchedVGA:
material.EnableKeyword("_MASKSTYLE_STRETCHEDVGA");
case EnumMaskStyle.StretchedVGA:
renderMat.EnableKeyword("_MASKSTYLE_STRETCHEDVGA");
break;
}
context.command.Blit(context.source, context.destination, material);
Graphics.Blit(rt, result, renderMat);
}
}

View File

@ -31,7 +31,7 @@ MonoBehaviour:
active: 1
enabled:
overrideState: 1
value: 1
value: 0
MaskStyle:
overrideState: 0
value: 1
@ -77,7 +77,7 @@ MonoBehaviour:
active: 1
enabled:
overrideState: 1
value: 1
value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@ -155,7 +155,7 @@ MonoBehaviour:
active: 1
enabled:
overrideState: 1
value: 1
value: 0
--- !u!114 &2118329037781486242
MonoBehaviour:
m_ObjectHideFlags: 3

View File

@ -1,28 +1,15 @@
using AxibugEmuOnline.Client;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[System.Serializable]
[PostProcess(typeof(LCDPostEffectRenderer), PostProcessEvent.BeforeStack, "Filter/LCDPostEffect")]
public sealed class LCDPostEffect : FilterEffect
{
public override string Name => nameof(LCDPostEffect);
}
public sealed class LCDPostEffectRenderer : PostProcessEffectRenderer<LCDPostEffect>
{
private Shader shader;
private Material material;
protected override string ShaderName => "Filter/LCDPostEffect";
public override void Init()
protected override void OnRenderer(Material renderMat, RenderTexture rt, RenderTexture result)
{
shader = Shader.Find("Filter/LCDPostEffect");
material = new Material(shader);
}
public override void Render(PostProcessRenderContext context)
{
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
context.command.Blit(context.source, context.destination, material);
renderMat.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
Graphics.Blit(rt, result, renderMat);
}
}

View File

@ -1,28 +1,15 @@
using AxibugEmuOnline.Client;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[System.Serializable]
[PostProcess(typeof(MattiasCRTRenderer), PostProcessEvent.BeforeStack, "Filter/MattiasCRT")]
public sealed class MattiasCRT : FilterEffect
{
public override string Name => nameof(MattiasCRT);
}
public sealed class MattiasCRTRenderer : PostProcessEffectRenderer<MattiasCRT>
{
private Shader shader;
private Material material;
protected override string ShaderName => "Filter/MattiasCRT";
public override void Init()
protected override void OnRenderer(Material renderMat, RenderTexture rt, RenderTexture result)
{
shader = Shader.Find("Filter/MattiasCRT");
material = new Material(shader);
}
public override void Render(PostProcessRenderContext context)
{
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
context.command.Blit(context.source, context.destination, material);
renderMat.SetVector("_iResolution", new Vector4(result.width, result.height, 0, 0));
Graphics.Blit(rt, result, renderMat);
}
}

View File

@ -6,7 +6,6 @@ namespace AxibugEmuOnline.Client
{
public class Initer : MonoBehaviour
{
public PostProcessVolume m_filterVolume;
public CanvasGroup m_filterPreview;
public CanvasGroup m_xmbBg;
public static string dev_UUID;

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 5354e2e13dbff91438a04b9de2351645
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -38,9 +38,7 @@ namespace AxibugEmuOnline.Client
/// </summary>
private unsafe void Update()
{
if (IsPause) return;
if (NesCore != null)
if (NesCore != null && !IsPause)
{
PushEmulatorFrame();
if (InGameUI.Instance.IsNetPlay)
@ -49,6 +47,9 @@ namespace AxibugEmuOnline.Client
var screenBuffer = NesCore.ppu.GetScreenPtr();
VideoProvider.SetDrawData(screenBuffer);
}
VideoProvider.ApplyFilterEffect();
}
public EnumPlatform Platform => EnumPlatform.NES;

View File

@ -2,19 +2,24 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NesEmulator_Screen
m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
m_ShaderKeywords:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -58,6 +63,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _ColorMask: 15
@ -85,3 +91,5 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -102,10 +102,10 @@
{
float2 mapUV = IN.texcoord;
float start= 8.0/272.0;
float end = (272.0-8.0)/272.0;
float start= 0.02941535;
float end = 0.970582;
mapUV.x = lerp(start,end, mapUV.x);
//uv映射改为ugui BaseMeshEffect 机制实现uv映射,比shader代码更为平滑
half4 color = tex2D(_MainTex,mapUV);

View File

@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.UI;
public class UVRemapper : BaseMeshEffect
{
public Vector2 uvMin = new Vector2(0, 0);
public Vector2 uvMax = new Vector2(1, 1);
public override void ModifyMesh(VertexHelper vh)
{
UIVertex vertex = new UIVertex();
for (int i = 0; i < vh.currentVertCount; i++)
{
vh.PopulateUIVertex(ref vertex, i);
switch (i % 4)
{
case 0:
vertex.uv0 = uvMin;
break;
case 1:
vertex.uv0 = new Vector2(uvMin.x, uvMax.y);
break;
case 2:
vertex.uv0 = uvMax;
break;
case 3:
vertex.uv0 = new Vector2(uvMax.x, uvMin.y);
break;
}
vh.SetUIVertex(vertex, i);
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 68e8ce220f7d51548a7bbea061c7c70e

View File

@ -1,3 +1,4 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Runtime.InteropServices;
using UnityEngine;
@ -14,7 +15,6 @@ namespace AxibugEmuOnline.Client
public RawImage Image;
#endregion
#region GPU_TURBO
//图像数据字节数
private int TexBufferSize_gpu;
@ -24,7 +24,9 @@ namespace AxibugEmuOnline.Client
private Texture2D wrapTex_gpu;
//nes调色板数据,已转换为unity纹理对象
private Texture2D pPal_gpu;
[SerializeField]
private Material GPUTurboMat_gpu;
private RenderTexture rt_gpu;
#endregion
#region CPU
@ -42,13 +44,18 @@ namespace AxibugEmuOnline.Client
private void Awake()
{
DrawCanvas.worldCamera = Camera.main;
GPUTurboMat_gpu = Image.material;
}
private void OnDestroy()
{
if (wrapTexBufferGH.IsAllocated)
wrapTexBufferGH.Free();
if (rt_gpu != null)
{
RenderTexture.ReleaseTemporary(rt_gpu);
rt_gpu = null;
}
}
public unsafe void SetDrawData(uint* screenData)
@ -61,6 +68,7 @@ namespace AxibugEmuOnline.Client
{
wrapTex_gpu.LoadRawTextureData(wrapTexBufferPointer_gpu, TexBufferSize_gpu);
wrapTex_gpu.Apply();
Graphics.Blit(wrapTex_gpu, rt_gpu, GPUTurboMat_gpu);
}
else
{
@ -69,27 +77,32 @@ namespace AxibugEmuOnline.Client
}
}
public void ApplyFilterEffect()
{
Image.texture = App.filter.ExecuteFilterRender(rt_gpu);
}
private unsafe void PrepareUI(uint* screenData)
{
if (GPUTurbo)
{
if (Image.material != GPUTurboMat_gpu) Image.material = GPUTurboMat_gpu;
if (wrapTex_gpu == null)
{
wrapTex_gpu = new Texture2D(PPU.SCREEN_WIDTH, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false);
wrapTex_gpu.filterMode = FilterMode.Point;
wrapTexBufferPointer_gpu = (IntPtr)screenData;
rt_gpu = RenderTexture.GetTemporary(wrapTex_gpu.width, wrapTex_gpu.height, 0);
rt_gpu.filterMode = FilterMode.Point;
rt_gpu.anisoLevel = 0;
rt_gpu.antiAliasing = 1;
TexBufferSize_gpu = wrapTex_gpu.width * wrapTex_gpu.height * 4;
}
if (Image.texture != wrapTex_gpu) Image.texture = wrapTex_gpu;
if (Image.texture != rt_gpu) Image.texture = rt_gpu;
}
else
{
if (Image.material == GPUTurboMat_gpu) Image.material = null;
if (wrapTex_cpu == null)
{
wrapTex_cpu = new Texture2D(PPU.SCREEN_WIDTH - 16, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false);
@ -103,6 +116,7 @@ namespace AxibugEmuOnline.Client
}
if (Image.texture != wrapTex_cpu) Image.texture = wrapTex_cpu;
}
}
private unsafe void PrepareForGPU(uint* screenData)