重构一下,让KeyMapper支持各种输入设备
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8b3b54f731
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@ -7,24 +7,17 @@ namespace AxibugEmuOnline.Client.Input
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{
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public class InputManager : MonoBehaviour
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{
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private KeyMapper m_p1Mapper = new KeyMapper();
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private KeyMapper m_p2Mapper = new KeyMapper();
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private KeyMapper m_p3Mapper = new KeyMapper();
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private KeyMapper m_p4Mapper = new KeyMapper();
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private KeyMapper m_p1Mapper = new LocalKeyMapper();
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private KeyMapper m_p2Mapper = new NetKeyMapper();
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private KeyMapper m_p3Mapper = new NetKeyMapper();
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private KeyMapper m_p4Mapper = new NetKeyMapper();
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private void Awake()
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{
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m_p1Mapper.SetKeyMapper(KeyCode.W, EnumKeyKind.Up);
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m_p1Mapper.SetKeyMapper(KeyCode.S, EnumKeyKind.Down);
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m_p1Mapper.SetKeyMapper(KeyCode.A, EnumKeyKind.Left);
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m_p1Mapper.SetKeyMapper(KeyCode.D, EnumKeyKind.Right);
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m_p1Mapper.SetKeyMapper(KeyCode.V, EnumKeyKind.Select);
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m_p1Mapper.SetKeyMapper(KeyCode.B, EnumKeyKind.Start);
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m_p1Mapper.SetKeyMapper(KeyCode.J, EnumKeyKind.B);
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m_p1Mapper.SetKeyMapper(KeyCode.K, EnumKeyKind.A);
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m_p1Mapper.SetKeyMapper(KeyCode.U, EnumKeyKind.TurboB);
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m_p1Mapper.SetKeyMapper(KeyCode.I, EnumKeyKind.TurboA);
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m_p1Mapper.SetComplete();
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m_p1Mapper.Init();
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m_p2Mapper.Init();
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m_p3Mapper.Init();
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m_p4Mapper.Init();
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}
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private void Update()
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@ -5,53 +5,11 @@ using UnityEngine;
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namespace AxibugEmuOnline.Client.Input
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{
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public class KeyMapper
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public abstract class KeyMapper
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{
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private Dictionary<KeyCode, EnumKeyKind> m_mapper = new Dictionary<KeyCode, EnumKeyKind>();
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private Dictionary<EnumKeyKind, KeyCode> m_mapperOpp = new Dictionary<EnumKeyKind, KeyCode>();
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private Dictionary<EnumKeyKind, int> m_keyIndexTable = new Dictionary<EnumKeyKind, int>();
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private EnumKeyKind[] m_focusKeys;
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private bool[] m_keyStates;
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public abstract void Init();
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public abstract void Update();
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public abstract bool IsPressing(EnumKeyKind keyKind);
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public void SetKeyMapper(KeyCode inputKeycode, EnumKeyKind joyKey)
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{
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if (m_mapperOpp.TryGetValue(joyKey, out KeyCode keyCode))//如果该映射已设置过,移除之前的映射
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{
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m_mapperOpp.Remove(joyKey);
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m_mapper.Remove(keyCode);
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}
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m_mapper[inputKeycode] = joyKey;
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m_mapperOpp[joyKey] = inputKeycode;
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}
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public void SetComplete()
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{
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m_focusKeys = m_mapperOpp.Keys.ToArray();
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m_keyStates = new bool[m_focusKeys.Length];
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m_keyIndexTable.Clear();
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for (int i = 0; i < m_focusKeys.Length; i++)
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{
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m_keyIndexTable[m_focusKeys[i]] = i;
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}
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}
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public void Update()
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{
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if (m_focusKeys == null) return;
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for (int i = 0; i < m_focusKeys.Length; i++)
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{
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var keyCode = m_mapperOpp[m_focusKeys[i]];
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m_keyStates[i] = UnityEngine.Input.GetKey(keyCode);
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}
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}
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public bool IsPressing(EnumKeyKind keyKind)
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{
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if (!m_keyIndexTable.TryGetValue(keyKind, out int index)) return false;//没有设置映射,直接false
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return m_keyStates[index];
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}
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}
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}
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@ -0,0 +1,72 @@
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using MyNes.Core;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace AxibugEmuOnline.Client.Input
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{
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public class LocalKeyMapper : KeyMapper
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{
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private Dictionary<KeyCode, EnumKeyKind> m_mapper = new Dictionary<KeyCode, EnumKeyKind>();
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private Dictionary<EnumKeyKind, KeyCode> m_mapperOpp = new Dictionary<EnumKeyKind, KeyCode>();
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private Dictionary<EnumKeyKind, int> m_keyIndexTable = new Dictionary<EnumKeyKind, int>();
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private EnumKeyKind[] m_focusKeys;
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private bool[] m_keyStates;
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public override void Init()
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{
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SetKeyMapper(KeyCode.W, EnumKeyKind.Up);
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SetKeyMapper(KeyCode.S, EnumKeyKind.Down);
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SetKeyMapper(KeyCode.A, EnumKeyKind.Left);
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SetKeyMapper(KeyCode.D, EnumKeyKind.Right);
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SetKeyMapper(KeyCode.V, EnumKeyKind.Select);
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SetKeyMapper(KeyCode.B, EnumKeyKind.Start);
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SetKeyMapper(KeyCode.J, EnumKeyKind.B);
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SetKeyMapper(KeyCode.K, EnumKeyKind.A);
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SetKeyMapper(KeyCode.U, EnumKeyKind.TurboB);
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SetKeyMapper(KeyCode.I, EnumKeyKind.TurboA);
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SetComplete();
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}
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void SetKeyMapper(KeyCode inputKeycode, EnumKeyKind joyKey)
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{
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if (m_mapperOpp.TryGetValue(joyKey, out KeyCode keyCode))//如果该映射已设置过,移除之前的映射
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{
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m_mapperOpp.Remove(joyKey);
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m_mapper.Remove(keyCode);
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}
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m_mapper[inputKeycode] = joyKey;
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m_mapperOpp[joyKey] = inputKeycode;
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}
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void SetComplete()
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{
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m_focusKeys = m_mapperOpp.Keys.ToArray();
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m_keyStates = new bool[m_focusKeys.Length];
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m_keyIndexTable.Clear();
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for (int i = 0; i < m_focusKeys.Length; i++)
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{
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m_keyIndexTable[m_focusKeys[i]] = i;
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}
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}
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public override void Update()
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{
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if (m_focusKeys == null) return;
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for (int i = 0; i < m_focusKeys.Length; i++)
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{
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var keyCode = m_mapperOpp[m_focusKeys[i]];
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m_keyStates[i] = UnityEngine.Input.GetKey(keyCode);
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}
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}
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public override bool IsPressing(EnumKeyKind keyKind)
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{
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if (!m_keyIndexTable.TryGetValue(keyKind, out int index)) return false;//没有设置映射,直接false
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return m_keyStates[index];
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f5ed9df7bb0a5ed4096219829b4e2f6e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,7 +6,7 @@ namespace AxibugEmuOnline.Client
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public class NesJoyController : IJoypadConnecter
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{
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private EnumJoyIndex m_joyIndex;
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private bool turbo;
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public NesJoyController(EnumJoyIndex joyIndex)
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{
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@ -14,6 +14,7 @@ namespace AxibugEmuOnline.Client
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}
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public override void Update()
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{
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turbo = !turbo;
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DATA = 0;
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var state = MyNesMain.Supporter;
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if (state.IsKeyPressing(m_joyIndex, EnumKeyKind.A))
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@ -24,6 +25,14 @@ namespace AxibugEmuOnline.Client
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{
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DATA |= 2;
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}
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if (state.IsKeyPressing(m_joyIndex, EnumKeyKind.TurboA) && turbo)
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{
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DATA |= 1;
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}
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if (state.IsKeyPressing(m_joyIndex, EnumKeyKind.TurboB) && turbo)
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{
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DATA |= 2;
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}
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if (state.IsKeyPressing(m_joyIndex, EnumKeyKind.Select))
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{
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DATA |= 4;
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@ -0,0 +1,24 @@
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using AxibugEmuOnline.Client.Input;
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using MyNes.Core;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class NetKeyMapper : KeyMapper
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{
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public override void Init()
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{
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}
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public override void Update()
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{
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}
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public override bool IsPressing(EnumKeyKind keyKind)
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{
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return false;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 266dac4486104b64cb089b6898b46cfc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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