Server合并画面同步到RoomMgr
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caaac4a202
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@ -14,7 +14,6 @@ namespace AxibugEmuOnline.Server
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public static ChatManager g_Chat;
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public static ChatManager g_Chat;
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public static IOCPNetWork g_SocketMgr;
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public static IOCPNetWork g_SocketMgr;
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public static RoomManager g_Room;
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public static RoomManager g_Room;
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public static GameManager g_Game;
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public static void InitServer(int port)
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public static void InitServer(int port)
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{
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{
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@ -27,7 +26,6 @@ namespace AxibugEmuOnline.Server
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//g_SocketMgr = new IOCPNetWork(1024, 1024);
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//g_SocketMgr = new IOCPNetWork(1024, 1024);
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g_SocketMgr = new IOCPNetWork(1024, 4096);
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g_SocketMgr = new IOCPNetWork(1024, 4096);
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g_Room = new RoomManager();
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g_Room = new RoomManager();
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g_Game = new GameManager();
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g_SocketMgr.Init();
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g_SocketMgr.Init();
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g_SocketMgr.Start(new IPEndPoint(IPAddress.Any.Address, port));
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g_SocketMgr.Start(new IPEndPoint(IPAddress.Any.Address, port));
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@ -1,18 +0,0 @@
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using AxibugEmuOnline.Server.Common;
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using AxibugEmuOnline.Server.Manager;
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using AxibugEmuOnline.Server.NetWork;
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using AxibugProtobuf;
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using System.Net.Sockets;
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namespace AxibugEmuOnline.Server
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{
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public class GameManager
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{
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public GameManager()
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{
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}
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}
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}
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