NesEmulator重构

This commit is contained in:
ALIENJACK\alien 2025-04-29 19:18:02 +08:00
parent c7a4f1467a
commit 1ffa708e71
2 changed files with 103 additions and 28 deletions

View File

@ -1,5 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using AxiReplay;
using System;
using System.Diagnostics;
using System.Globalization;
@ -11,7 +12,7 @@ using VirtualNes.Core.Debug;
namespace AxibugEmuOnline.Client
{
public class NesEmulator : IEmuCore
public class NesEmulator : EmuCore<ControllerState>
{
public VideoProvider VideoProvider;
public AudioProvider AudioProvider;
@ -122,32 +123,31 @@ namespace AxibugEmuOnline.Client
NesCore = null;
}
#if UNITY_EDITOR
private ControllerState m_lastState;
#endif
//推进帧
public override bool PushEmulatorFrame()
protected override bool OnPushEmulatorFrame(ControllerState inputData)
{
if (NesCore == null || IsPause) return false;
m_coreSupporter.SampleInput(NesCore.FrameCount);
var controlState = m_coreSupporter.GetControllerState();
//如果未收到Input数据,核心帧不推进
if (!controlState.valid) return false;
#if UNITY_EDITOR
if (controlState != m_lastState) App.log.Info($"[LOCALDEBUG]{NesCore.FrameCount}-->{controlState}");
m_lastState = controlState;
#endif
NesCore.pad.Sync(controlState);
NesCore.pad.Sync(inputData);
NesCore.EmulateFrame(true);
return true;
}
protected override ControllerState ConvertInputDataFromNet(ReplayStep step)
{
return m_coreSupporter.FromNet(step);
}
protected override ulong InputDataToNet(ControllerState inputData)
{
return m_coreSupporter.ToNet(inputData);
}
protected override ControllerState GetLocalInput()
{
return m_coreSupporter.GetControllerState();
}
public override unsafe void AfterPushFrame()
{
@ -165,6 +165,13 @@ namespace AxibugEmuOnline.Client
StopGame();
}
public override Texture OutputPixel => VideoProvider.OutputPixel;
public override RawImage DrawCanvas => VideoProvider.Drawer;
public override void GetAudioParams(out int frequency, out int channels)
{
AudioProvider.GetAudioParams(out frequency, out channels);
}
#if UNITY_EDITOR
/// <summary>
/// 编辑器用
@ -195,13 +202,5 @@ namespace AxibugEmuOnline.Client
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
public override Texture OutputPixel => VideoProvider.OutputPixel;
public override RawImage DrawCanvas => VideoProvider.Drawer;
public override void GetAudioParams(out int frequency, out int channels)
{
AudioProvider.GetAudioParams(out frequency, out channels);
}
}
}

View File

@ -1,9 +1,18 @@
using AxibugProtobuf;
#pragma warning disable CS0618 // 类型或成员已过时
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using AxiReplay;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
/// <summary>
/// use <see cref="EmuCore{INPUTDATA}"/> instead
/// </summary>
[Obsolete("不可直接继承,需要继承EmuCore类型")]
public abstract class IEmuCore : MonoBehaviour
{
/// <summary> 获得模拟器核心中的状态快照对象 </summary>
@ -33,7 +42,7 @@ namespace AxibugEmuOnline.Client
public abstract RomPlatformType Platform { get; }
/// <summary> 获取当前模拟器帧序号,在加载快照和Reset后,应当重置为0 </summary>
public abstract uint Frame { get; }
/// <summary> 模拟器核心推帧 </summary>
public abstract bool PushEmulatorFrame();
/// <summary> 模拟器核心推帧结束 </summary>
public abstract void AfterPushFrame();
@ -41,4 +50,71 @@ namespace AxibugEmuOnline.Client
public abstract Texture OutputPixel { get; }
public abstract RawImage DrawCanvas { get; }
}
public abstract class EmuCore<INPUTDATA> : IEmuCore
{
public sealed override bool PushEmulatorFrame()
{
if (SampleInputData(out var inputData))
{
return OnPushEmulatorFrame(inputData);
}
return false;
}
ulong m_lastTestInput;
protected bool SampleInputData(out INPUTDATA inputData)
{
bool result = false;
inputData = default(INPUTDATA);
if (InGameUI.Instance.IsNetPlay)
{
ReplayStep replayData;
int frameDiff;
bool inputDiff;
if (App.roomMgr.netReplay.TryGetNextFrame((int)Frame, out replayData, out frameDiff, out inputDiff))
{
if (inputDiff)
{
App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} TryGetNextFrame remoteFrame->{App.roomMgr.netReplay.mRemoteFrameIdx} diff->{frameDiff} " +
$"frame=>{replayData.FrameStartID} InPut=>{replayData.InPut}");
}
inputData = ConvertInputDataFromNet(replayData);
result = true;
}
else
{
result = false;
}
var localState = GetLocalInput();
var rawData = InputDataToNet(localState);
if (m_lastTestInput != rawData)
{
m_lastTestInput = rawData;
App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
}
App.roomMgr.SendRoomSingelPlayerInput(Frame, rawData);
}
//单机模式
else
{
inputData = GetLocalInput();
result = true;
}
return result;
}
protected abstract INPUTDATA GetLocalInput();
protected abstract INPUTDATA ConvertInputDataFromNet(ReplayStep step);
protected abstract ulong InputDataToNet(INPUTDATA inputData);
/// <summary> 模拟器核心推帧 </summary>
protected abstract bool OnPushEmulatorFrame(INPUTDATA InputData);
}
}
#pragma warning restore CS0618 // 类型或成员已过时