迭代
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@ -18,7 +18,7 @@ namespace AxibugEmuOnline.Client
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public bool AllowFrequencyChange => true;
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public bool AllowFrequencyChange => true;
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private bool m_isPlaying;
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private bool m_isPlaying;
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private bool m_started;
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[SerializeField]
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[SerializeField]
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private NesCoreProxy m_coreProxy;
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private NesCoreProxy m_coreProxy;
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[SerializeField]
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[SerializeField]
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@ -43,18 +43,18 @@ namespace AxibugEmuOnline.Client
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float lastData = 0;
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float lastData = 0;
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void OnAudioFilterRead(float[] data, int channels)
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void OnAudioFilterRead(float[] data, int channels)
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{
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{
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if (!m_started) return;
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int step = channels;
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int step = channels;
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var bufferCount = _buffer.Available();
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var bufferCount = _buffer.Available();
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if (bufferCount < 4096)
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if (bufferCount < 4096)
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{
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{
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double fps = 1 / 61d;
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NesEmu.SetFramePeriod(ref fps_nes_missle);
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NesEmu.SetFramePeriod(ref fps);
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}
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}
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else if (bufferCount > 8124)
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else if (bufferCount > 8124)
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{
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{
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double fps = 1 / 59d;
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NesEmu.SetFramePeriod(ref fps_pl_faster);
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NesEmu.SetFramePeriod(ref fps);
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}
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}
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else
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else
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{
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{
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@ -75,6 +75,9 @@ namespace AxibugEmuOnline.Client
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}
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}
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private TimeSpan lastElapsed;
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private TimeSpan lastElapsed;
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private double fps_nes_missle;
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private double fps_pl_faster;
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public void SubmitSamples(ref short[] buffer, ref int samples_a)
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public void SubmitSamples(ref short[] buffer, ref int samples_a)
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{
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{
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var current = sw.Elapsed;
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var current = sw.Elapsed;
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@ -99,8 +102,6 @@ namespace AxibugEmuOnline.Client
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playing = m_isPlaying;
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playing = m_isPlaying;
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}
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}
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public void ShutDown()
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public void ShutDown()
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{
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{
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}
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}
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@ -111,6 +112,23 @@ namespace AxibugEmuOnline.Client
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public void SignalToggle(bool started)
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public void SignalToggle(bool started)
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{
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{
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if (started)
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{
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switch (NesEmu.Region)
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{
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case EmuRegion.NTSC:
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fps_nes_missle = 1 / 60.5d;
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fps_pl_faster = 1 / 59.5d;
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break;
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case EmuRegion.PALB:
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case EmuRegion.DENDY:
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fps_nes_missle = 0.0125;
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fps_pl_faster = 0.02;
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break;
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}
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}
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m_started = started;
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}
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}
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public void SetVolume(int Vol)
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public void SetVolume(int Vol)
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@ -11,7 +11,7 @@ namespace AxibugEmuOnline.Client.Manager
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{
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{
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MyNesMain.Initialize(this, videoCom, audioCom);
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MyNesMain.Initialize(this, videoCom, audioCom);
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NesEmu.LoadGame("tortoise4.nes", out var successed, true);
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NesEmu.LoadGame("kirby.nes", out var successed, true);
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}
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}
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public void Dispose()
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public void Dispose()
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