AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/IEmuCore.cs

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using UnityEngine;
namespace AxibugEmuOnline.Client
{
public interface IEmuCore
{
GameObject gameObject { get; }
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object GetState();
byte[] GetStateBytes();
void LoadState(object state);
void LoadStateFromBytes(byte[] data);
void Pause();
void Resume();
void SetupScheme();
void StartGame(RomFile romFile);
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void DoReset();
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uint Frame { get; }
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}
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public static class IEnumCoreTool
{
public static bool IsNull(this IEmuCore core)
{
if (core == null) return true;
return core.Equals(null);
}
}
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}