AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/HttpAPI.cs

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C#
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using AxibugEmuOnline.Client.ClientCore;
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
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using UnityEngine;
using UnityEngine.Networking;
namespace AxibugEmuOnline.Client
{
public class HttpAPI
{
public string WebHost = "http://emu.axibug.com";
public string WebSiteApi => WebHost + "/api";
public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
public delegate void SearchRomListAPI(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10);
public static string UrlEncode(string str)
{
StringBuilder sb = new StringBuilder();
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foreach (char c in str)
{
if ((c >= '0' && c <= '9') ||
(c >= 'a' && c <= 'z') ||
(c >= 'A' && c <= 'Z') ||
c == '-' || c == '_' || c == '.' || c == '!' || c == '~' || c == '*' || c == '\'' || c == '(' || c == ')')
{
sb.Append(c);
}
else
{
sb.Append('%').Append(((int)c).ToString("X2"));
}
}
return sb.ToString();
}
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public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
{
App.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
}
public void SearchNesRomList(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10)
{
App.StartCoroutine(SearchNesRomListFlow(searchKey, page, pageSize, callback));
}
private IEnumerator SearchNesRomListFlow(string searchKey, int page, int pageSize, Action<Resp_GameList> callback)
{
//避免特殊字符和个别文字编码问题
byte[] gb2312Bytes = Encoding.Default.GetBytes(searchKey);
byte[] utf8Bytes = Encoding.Convert(Encoding.Default, Encoding.UTF8, gb2312Bytes);
// 将UTF-8编码的字节数组转换回字符串此时是UTF-8编码的字符串
string utf8String = Encoding.UTF8.GetString(utf8Bytes);
searchKey = UrlEncode(utf8String);
App.log.Info($"search->{utf8String} ->{searchKey}");
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
yield return request.SendWebRequest;
if (!request.downloadHandler.isDone)
{
callback.Invoke(null);
yield break;
}
/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
callback.Invoke(null);
yield break;
}*/
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
callback.Invoke(resp);
}
private IEnumerator GetNesRomListFlow(int page, int pageSize, Action<Resp_GameList> callback)
{
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");
yield return request.SendWebRequest;
if (!request.downloadHandler.isDone)
{
callback.Invoke(null);
yield break;
}
/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
callback.Invoke(null);
yield break;
}
*/
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
callback.Invoke(resp);
}
public IEnumerator GetNesRomInfo(int RomID, Action<Resp_RomInfo> callback)
{
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{WebSiteApi}/RomInfo?PType={PlatformType.Nes}&RomID={RomID}");
yield return request.SendWebRequest;
if (!request.downloadHandler.isDone)
{
callback.Invoke(null);
yield break;
}
/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/RomInfo?PType={PlatformType.Nes}&RomID={RomID}");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
callback.Invoke(null);
yield break;
}*/
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var resp = JsonUtility.FromJson<Resp_RomInfo>(request.downloadHandler.text);
callback.Invoke(resp);
}
enum PlatformType : byte
{
All = 0,
Nes = 1,
}
enum GameType : byte
{
NONE = 0,
ACT,
ARPG,
AVG,
ETC,
FTG,
PUZ,
RAC,
RPG,
SLG,
SPG,
SRPG,
STG,
TAB,
/// <summary>
/// 合卡
/// </summary>
ALLINONE,
}
[Serializable]
public class Resp_GameList
{
public int page;
public int maxPage;
public int resultAllCount;
public List<Resp_RomInfo> gameList;
}
[Serializable]
public class Resp_RomInfo
{
public int orderid;
public int id;
public string romName;
public string gType;
public string desc;
public string url;
public string imgUrl;
public string hash;
public int stars;
}
[Serializable]
public class Resp_CheckStandInfo
{
public int needUpdateClient;
public string serverIp;
public ushort serverPort;
public string clientVersion;
public string downLoadUrl;
}
}
}