154 lines
3.3 KiB
C
154 lines
3.3 KiB
C
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//
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// <20>l<EFBFBD>b<EFBFBD>g<EFBFBD>v<EFBFBD><76><EFBFBD>C<EFBFBD>N<EFBFBD><4E><EFBFBD>X
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//
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#ifndef __CNETPLAY_INCLUDED__
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#define __CNETPLAY_INCLUDED__
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windowsx.h>
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#include <commctrl.h>
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#include <mmsystem.h>
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#include <winsock.h>
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#include "macro.h"
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#include "typedef.h"
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#include <string>
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using namespace std;
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#define WM_NETPLAY (WM_APP+100)
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#define WM_NETPLAY_HOSTBYNAME (WM_APP+101)
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#define WM_NETPLAY_ACCEPT (WM_APP+110)
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#define WM_NETPLAY_CONNECT (WM_APP+111)
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#define WM_NETPLAY_CLOSE (WM_APP+112)
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#define WM_NETPLAY_ERROR (WM_APP+113)
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// for BSD style
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET -1
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#endif
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// for Winsock1.x
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#ifndef SD_RECEIVE
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#define SD_RECEIVE 0
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#endif
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#ifndef SD_SEND
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#define SD_SEND 1
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#endif
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#ifndef SD_BOTH
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#define SD_BOTH 2
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#endif
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class CNetPlay
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{
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public:
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CNetPlay();
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~CNetPlay();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F>J<EFBFBD><4A>
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BOOL Initialize( HWND hWnd );
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void Release();
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// <20>l<EFBFBD>b<EFBFBD>g<EFBFBD>v<EFBFBD><76><EFBFBD>C<EFBFBD><43><EFBFBD>H
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BOOL IsNetPlay() { return m_hWnd?TRUE:FALSE; }
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// <20>ڑ<EFBFBD><DA91><EFBFBD><EFBFBD>H
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BOOL IsConnect() { return m_hWnd?m_bConnect:FALSE; }
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// <20>ڑ<EFBFBD><DA91><EFBFBD><EFBFBD>H
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BOOL IsServer() { return m_bServer; }
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// <20>ʐM<CA90><4D><EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>V
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void SetLatency( INT nLatency ) { m_nLatency = nLatency; }
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INT GetLatency() { return m_nLatency; }
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// <20><EFBFBD><F193AF8A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>ԑ<EFBFBD><D491>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD>̐ݒ<CC90>
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void SetMsgWnd( HWND hWnd ) { m_hWndMsg = hWnd; }
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// <20>`<60><><EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD><EFBFBD><F382AF8E><EFBFBD><EFBFBD>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD>̐ݒ<CC90>
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void SetChatWnd( HWND hWnd ) { m_hWndChat = hWnd; }
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// <20>z<EFBFBD>X<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD>IP<49><50><EFBFBD>ǂ<EFBFBD><C782><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD>(0:IP -:Error +:Host search)
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INT ASyncHostCheck( HWND hWnd, const char* lpszHost );
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HRESULT ASyncWndProc( HWND hWnd, WPARAM wParam, LPARAM lParam );
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// <20>ڑ<EFBFBD><DA91>Ɛؒf
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BOOL Connect( BOOL bServer, const char* lpszIP, unsigned short Port );
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void Disconnect();
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// <20>f<EFBFBD>[<5B>^<5E><><EFBFBD>M 0:<3A><><EFBFBD>M<EFBFBD>f<EFBFBD>[<5B>^<5E>҂<EFBFBD> 1<>ȏ<EFBFBD>:<3A><><EFBFBD>M<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD>:<3A>ڑ<EFBFBD><DA91><EFBFBD><D882><EFBFBD><EFBFBD>G<EFBFBD><47><EFBFBD>[
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INT Send( BYTE data );
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// <20>f<EFBFBD>[<5B>^<5E><><EFBFBD>M
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// 0:<3A><><EFBFBD>M<EFBFBD>f<EFBFBD>[<5B>^<5E>҂<EFBFBD> 1<>ȏ<EFBFBD>:<3A><><EFBFBD>M<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD>:<3A>ڑ<EFBFBD><DA91><EFBFBD><D882><EFBFBD><EFBFBD>G<EFBFBD><47><EFBFBD>[
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// <20>^<5E>C<EFBFBD><43><EFBFBD>A<EFBFBD>E<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD>
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INT Recv( BYTE& data );
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// <20>^<5E>C<EFBFBD><43><EFBFBD>A<EFBFBD>E<EFBFBD>g<EFBFBD>L<EFBFBD><4C>
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INT RecvTime( BYTE& data, unsigned long timeout );
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// <20><><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>ւ̎<D682><CC8E>荞<EFBFBD><E88D9E>
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BOOL RecvBuffer();
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// <20>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>`<60>F<EFBFBD>b<EFBFBD>N(0:No change +:frame add -:no frame)
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INT BufferCheck();
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// <20><><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>̃o<CC83>b<EFBFBD>t<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD>擾
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INT GetRecvBufferSize();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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INT Sync();
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// <20>v<EFBFBD><76><EFBFBD>C<EFBFBD><43><EFBFBD>[<5B><><EFBFBD>Ԃ̍X<CC8D>V
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INT ModifyPlayer( LPBYTE p1, LPBYTE p2 );
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// <20>`<60><><EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD>M
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void ChatSend( LPCSTR lpStr );
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// Windows<77><73><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>v<EFBFBD><76><EFBFBD>V<EFBFBD>[<5B>W<EFBFBD><57>
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HRESULT WndProc( HWND hWnd, WPARAM wParam, LPARAM lParam );
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// <20>ʐM<CA90>o<EFBFBD>b<EFBFBD>t<EFBFBD>@
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enum {
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// <20>f<EFBFBD>[<5B>^<5E>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD>C<EFBFBD>Y
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SOCKET_BLOCK_SIZE = 8,
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// <20>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y
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SOCKET_BUFFER_SIZE = (SOCKET_BLOCK_SIZE*32),
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// <20><><EFBFBD>M<EFBFBD><4D><EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y
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SOCKET_RECEIVE_SIZE = (SOCKET_BLOCK_SIZE*8)
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};
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protected:
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// <20><><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>ϐ<EFBFBD>
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HWND m_hWnd;
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HWND m_hWndMsg;
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HWND m_hWndASync;
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HWND m_hWndChat;
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HANDLE m_hASyncTask;
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CHAR m_HostEntry[MAXGETHOSTSTRUCT];
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BOOL m_bServer;
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BOOL m_bConnect; // <20>ڑ<EFBFBD><DA91><EFBFBD><EFBFBD>H
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INT m_nLatency; // <20><><EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>V(<28>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y)
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INT m_nFrameStep; // <20>ʐM<CA90>t<EFBFBD><74><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>[<5B>g
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INT m_nFrameCount; // <20>J<EFBFBD>E<EFBFBD><45><EFBFBD>^
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// Ring buffer
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INT m_nRingPtr;
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INT m_nSendPtr;
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INT m_nRecvPtr;
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INT m_nRecvSize;
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BYTE m_SendBuffer[SOCKET_BUFFER_SIZE];
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BYTE m_RecvBuffer[SOCKET_BUFFER_SIZE];
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// WINSOCK
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WSADATA m_WSAdata;
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SOCKET m_SocketConnect;
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SOCKET m_SocketData;
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SOCKET m_SocketChat;
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struct sockaddr_in m_SAddr_Server;
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struct sockaddr_in m_SAddr_Client;
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private:
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};
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extern CNetPlay NetPlay;
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#endif // !__CNETPLAY_INCLUDED__
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