AxibugEmuOnline/AxibugEmuOnline.Client/Assets/VirtualNes.Core/Mapper/Mapper012.cs

332 lines
6.4 KiB
C#
Raw Normal View History

2024-08-05 23:16:39 +08:00
using static VirtualNes.MMU;
using static VirtualNes.Core.CPU;
using INT = System.Int32;
using BYTE = System.Byte;
using Codice.CM.Client.Differences;
namespace VirtualNes.Core
{
public class Mapper012 : Mapper
{
uint vb0, vb1;
BYTE[] reg = new byte[8];
BYTE prg0, prg1;
BYTE chr01, chr23, chr4, chr5, chr6, chr7;
BYTE we_sram;
BYTE irq_enable;
BYTE irq_counter;
BYTE irq_latch;
BYTE irq_request;
BYTE irq_preset;
BYTE irq_preset_vbl;
public Mapper012(NES parent) : base(parent) { }
public override void Reset()
{
for (INT i = 0; i < 8; i++)
{
reg[i] = 0x00;
}
prg0 = 0;
prg1 = 1;
SetBank_CPU();
vb0 = 0;
vb1 = 0;
chr01 = 0;
chr23 = 2;
chr4 = 4;
chr5 = 5;
chr6 = 6;
chr7 = 7;
SetBank_PPU();
we_sram = 0; // Disable
irq_enable = 0; // Disable
irq_counter = 0;
irq_latch = 0xFF;
irq_request = 0;
irq_preset = 0;
irq_preset_vbl = 0;
}
//void Mapper012::WriteLow(WORD addr, BYTE data)
public override void WriteLow(ushort addr, byte data)
{
if (addr > 0x4100 && addr < 0x6000)
{
vb0 = (byte)((data & 0x01) << 8);
vb1 = (byte)((data & 0x10) << 4);
SetBank_PPU();
}
else
{
base.WriteLow(addr, data);
}
}
//BYTE Mapper012::ReadLow(WORD addr)
public override byte ReadLow(ushort addr)
{
return 0x01;
}
//void Mapper012::Write(WORD addr, BYTE data)
public override void Write(ushort addr, byte data)
{
//DEBUGOUT( "MPRWR A=%04X D=%02X L=%3d CYC=%d\n", addr&0xFFFF, data&0xFF, nes.GetScanline(), nes.cpu.GetTotalCycles() );
switch (addr & 0xE001)
{
case 0x8000:
reg[0] = data;
SetBank_CPU();
SetBank_PPU();
break;
case 0x8001:
reg[1] = data;
switch (reg[0] & 0x07)
{
case 0x00:
chr01 = (byte)(data & 0xFE);
SetBank_PPU();
break;
case 0x01:
chr23 = (byte)(data & 0xFE);
SetBank_PPU();
break;
case 0x02:
chr4 = data;
SetBank_PPU();
break;
case 0x03:
chr5 = data;
SetBank_PPU();
break;
case 0x04:
chr6 = data;
SetBank_PPU();
break;
case 0x05:
chr7 = data;
SetBank_PPU();
break;
case 0x06:
prg0 = data;
SetBank_CPU();
break;
case 0x07:
prg1 = data;
SetBank_CPU();
break;
}
break;
case 0xA000:
reg[2] = data;
if (!nes.rom.Is4SCREEN())
{
if ((data & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR);
else SetVRAM_Mirror(VRAM_VMIRROR);
}
break;
case 0xA001:
reg[3] = data;
break;
case 0xC000:
reg[4] = data;
irq_latch = data;
break;
case 0xC001:
reg[5] = data;
if (nes.GetScanline() < 240)
{
irq_counter |= 0x80;
irq_preset = 0xFF;
}
else
{
irq_counter |= 0x80;
irq_preset_vbl = 0xFF;
irq_preset = 0;
}
break;
case 0xE000:
reg[6] = data;
irq_enable = 0;
irq_request = 0;
nes.cpu.ClrIRQ(IRQ_MAPPER);
break;
case 0xE001:
reg[7] = data;
irq_enable = 1;
irq_request = 0;
break;
}
}
//void Mapper012::HSync(INT scanline)
public override void HSync(int scanline)
{
if ((scanline >= 0 && scanline <= 239) && nes.ppu.IsDispON())
{
if (irq_preset_vbl != 0)
{
irq_counter = irq_latch;
irq_preset_vbl = 0;
}
if (irq_preset != 0)
{
irq_counter = irq_latch;
irq_preset = 0;
}
else if (irq_counter > 0)
{
irq_counter--;
}
if (irq_counter == 0)
{
// Some game set irq_latch to zero to disable irq. So check it here.
if (irq_enable != 0 && irq_latch != 0)
{
irq_request = 0xFF;
nes.cpu.SetIRQ(IRQ_MAPPER);
}
irq_preset = 0xFF;
}
}
}
void SetBank_CPU()
{
if ((reg[0] & 0x40) != 0)
{
SetPROM_32K_Bank(PROM_8K_SIZE - 2, prg1, prg0, PROM_8K_SIZE - 1);
}
else
{
SetPROM_32K_Bank(prg0, prg1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
}
}
void SetBank_PPU()
{
if (VROM_1K_SIZE != 0)
{
if ((reg[0] & 0x80) != 0)
{
SetVROM_8K_Bank(
(int)(vb0 + chr4),
(int)(vb0 + chr5),
(int)(vb0 + chr6),
(int)(vb0 + chr7),
(int)(vb1 + chr01),
(int)(vb1 + chr01 + 1),
(int)(vb1 + chr23),
(int)(vb1 + chr23 + 1)
);
}
else
{
SetVROM_8K_Bank(
(int)(vb0 + chr01),
(int)(vb0 + chr01 + 1),
(int)(vb0 + chr23),
(int)(vb0 + chr23 + 1),
(int)(vb1 + chr4),
(int)(vb1 + chr5),
(int)(vb1 + chr6),
(int)(vb1 + chr7))
;
}
}
else
{
if ((reg[0] & 0x80) != 0)
{
SetCRAM_1K_Bank(4, (chr01 + 0) & 0x07);
SetCRAM_1K_Bank(5, (chr01 + 1) & 0x07);
SetCRAM_1K_Bank(6, (chr23 + 0) & 0x07);
SetCRAM_1K_Bank(7, (chr23 + 1) & 0x07);
SetCRAM_1K_Bank(0, chr4 & 0x07);
SetCRAM_1K_Bank(1, chr5 & 0x07);
SetCRAM_1K_Bank(2, chr6 & 0x07);
SetCRAM_1K_Bank(3, chr7 & 0x07);
}
else
{
SetCRAM_1K_Bank(0, (chr01 + 0) & 0x07);
SetCRAM_1K_Bank(1, (chr01 + 1) & 0x07);
SetCRAM_1K_Bank(2, (chr23 + 0) & 0x07);
SetCRAM_1K_Bank(3, (chr23 + 1) & 0x07);
SetCRAM_1K_Bank(4, chr4 & 0x07);
SetCRAM_1K_Bank(5, chr5 & 0x07);
SetCRAM_1K_Bank(6, chr6 & 0x07);
SetCRAM_1K_Bank(7, chr7 & 0x07);
}
}
}
//void Mapper012::SaveState(LPBYTE p)
public override void SaveState(byte[] p)
{
//for (INT i = 0; i < 8; i++)
//{
// p[i] = reg[i];
//}
//p[8] = prg0;
//p[9] = prg1;
//p[10] = chr01;
//p[11] = chr23;
//p[12] = chr4;
//p[13] = chr5;
//p[14] = chr6;
//p[15] = chr7;
//p[16] = irq_enable;
//p[17] = (BYTE)irq_counter;
//p[18] = irq_latch;
//p[19] = irq_request;
//p[20] = irq_preset;
//p[21] = irq_preset_vbl;
//*((DWORD*)&p[22]) = vb0;
//*((DWORD*)&p[26]) = vb1;
}
//void Mapper012::LoadState(LPBYTE p)
public override void LoadState(byte[] p)
{
//for (INT i = 0; i < 8; i++)
//{
// reg[i] = p[i];
//}
//prg0 = p[8];
//prg1 = p[9];
//chr01 = p[10];
//chr23 = p[11];
//chr4 = p[12];
//chr5 = p[13];
//chr6 = p[14];
//chr7 = p[15];
//irq_enable = p[16];
//irq_counter = (INT)p[17];
//irq_latch = p[18];
//irq_request = p[19];
//irq_preset = p[20];
//irq_preset_vbl = p[21];
//vb0 = *((DWORD*)&p[22]);
//vb1 = *((DWORD*)&p[26]);
}
public override bool IsStateSave()
{
return true;
}
}
}