AxibugEmuOnline/Core/VirtualNes.Core/Supporter/ControllerState.cs

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C#
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using System;
namespace VirtualNes.Core
{
public struct ControllerState
{
public uint raw0;
public uint raw1;
public uint raw2;
public uint raw3;
public bool valid;
public ControllerState(
EnumButtonType player0_buttons,
EnumButtonType player1_buttons,
EnumButtonType player2_buttons,
EnumButtonType player3_buttons)
{
raw0 = (uint)player0_buttons;
raw1 = (uint)player1_buttons;
raw2 = (uint)player2_buttons;
raw3 = (uint)player3_buttons;
valid = true;
}
public static bool operator ==(ControllerState left, ControllerState right)
{
return
left.raw0 == right.raw0 &&
left.raw1 == right.raw1 &&
left.raw2 == right.raw2 &&
left.raw3 == right.raw3;
}
public static bool operator !=(ControllerState left, ControllerState right)
{
return !(left == right);
}
public override string ToString()
{
return $"{raw0}|{raw1}|{raw2}|{raw3}";
}
public bool HasButton(int player, EnumButtonType button)
{
uint raw = 0;
switch (player)
{
case 0: raw = raw0; break;
case 1: raw = raw1; break;
case 2: raw = raw2; break;
case 3: raw = raw3; break;
}
return (raw & (uint)button) == (uint)button;
}
}
[Flags]
public enum EnumButtonType
{
NONE = 0,
UP = 1,
DOWN = 2,
LEFT = 4,
RIGHT = 8,
A = 16,
B = 32,
SELECT = 64,
START = 128,
MIC = 256
}
}