75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
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using System;
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namespace VirtualNes.Core
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{
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public struct ControllerState
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{
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public uint raw0;
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public uint raw1;
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public uint raw2;
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public uint raw3;
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public bool valid;
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public ControllerState(
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EnumButtonType player0_buttons,
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EnumButtonType player1_buttons,
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EnumButtonType player2_buttons,
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EnumButtonType player3_buttons)
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{
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raw0 = (uint)player0_buttons;
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raw1 = (uint)player1_buttons;
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raw2 = (uint)player2_buttons;
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raw3 = (uint)player3_buttons;
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valid = true;
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}
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public static bool operator ==(ControllerState left, ControllerState right)
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{
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return
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left.raw0 == right.raw0 &&
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left.raw1 == right.raw1 &&
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left.raw2 == right.raw2 &&
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left.raw3 == right.raw3;
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}
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public static bool operator !=(ControllerState left, ControllerState right)
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{
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return !(left == right);
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}
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public override string ToString()
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{
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return $"{raw0}|{raw1}|{raw2}|{raw3}";
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}
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public bool HasButton(int player, EnumButtonType button)
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{
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uint raw = 0;
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switch (player)
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{
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case 0: raw = raw0; break;
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case 1: raw = raw1; break;
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case 2: raw = raw2; break;
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case 3: raw = raw3; break;
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}
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return (raw & (uint)button) == (uint)button;
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}
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}
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[Flags]
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public enum EnumButtonType
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{
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NONE = 0,
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UP = 1,
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DOWN = 2,
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LEFT = 4,
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RIGHT = 8,
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A = 16,
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B = 32,
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SELECT = 64,
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START = 128,
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MIC = 256
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}
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}
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