AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/RomItem.cs

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C#
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.UI;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
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public class RomItem : MenuItem, IVirtualItem
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{
[SerializeField]
Image m_romImage;
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[SerializeField]
GameObject DownloadingFlag;
[SerializeField]
Slider DownProgress;
[SerializeField]
GameObject FileReadyFlag;
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public int Index { get; set; }
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private RomLib m_romlib => App.nesRomLib;
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private RomFile m_romfile;
public void SetData(object data)
{
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Reset();
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m_romfile = (RomFile)data;
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m_romfile.OnInfoFilled += OnRomInfoFilled;
m_romImage.sprite = null;
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UpdateView();
if (!m_romfile.InfoReady)
{
m_romlib.BeginFetchRomInfo(m_romfile);
}
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
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}
public void SetDependencyProperty(object data)
{
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SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index);
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}
public void Release()
{
m_romfile.OnInfoFilled -= OnRomInfoFilled;
}
private void OnRomInfoFilled()
{
UpdateView();
}
private void UpdateView()
{
if (!m_romfile.InfoReady)
{
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SetBaseInfo(string.Empty, string.Empty);
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}
else
{
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SetBaseInfo(m_romfile.Alias, m_romfile.Descript);
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App.CacheMgr.GetSpriteCache(m_romfile.ImageURL, (img, url) =>
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{
if (url != m_romfile.ImageURL) return;
m_romImage.sprite = img;
});
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}
}
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public override bool OnEnterItem()
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{
if (!m_romfile.RomReady)
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{
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m_romfile.BeginDownload();
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return false;
}
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else
{
//<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>û<EFBFBD><C3BB>Լ<EFBFBD><D4BC><EFBFBD><E1B9A9>Romʱ,ʹ<><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//App.emu.BeginGame(App.nesRomLib.GetExistRom("bad_apple_2_5.nes"));
App.emu.BeginGame(m_romfile);
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return false;
}
}
private void Update()
{
DownloadingFlag.SetActiveEx(false);
FileReadyFlag.SetActiveEx(false);
if (m_romfile == null) return;
if (!m_romfile.InfoReady) return;
if (m_romfile.IsDownloading)
{
DownloadingFlag.SetActiveEx(true);
DownProgress.value = m_romfile.Progress;
}
else if (m_romfile.RomReady)
{
FileReadyFlag.SetActiveEx(true);
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}
}
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}
}