2024-06-28 17:43:55 +08:00
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syntax = "proto3";
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package AxibugProtobuf;
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option optimize_for = SPEED;
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enum CommandID
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{
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CMD_DEFAUL = 0;//缺省不使用
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CMD_LOGIN = 2001; //自动登录上行 | 下行 对应 Protobuf_Login | Protobuf_Login_RESP
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2024-07-04 17:39:47 +08:00
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CMD_CHATMSG = 4001; //广播聊天信息上行 | 下行 对应 Protobuf_ChatMsg | Protobuf_ChatMsg_RESP
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2024-06-28 17:43:55 +08:00
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2024-07-09 17:22:09 +08:00
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//房间列表相关
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2024-07-04 17:39:47 +08:00
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CMD_Room_List = 5001; //房间列表 上行 | 下行 对应 Protobuf_Room_List | Protobuf_Room_List_RESP
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2024-07-09 17:22:09 +08:00
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CMD_Room_List_Update = 5002; //房间单个房间信息更新 对应 Protobuf_Room_Update_RESP
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2024-07-04 17:39:47 +08:00
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2024-07-09 17:22:09 +08:00
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//房间内相关
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CMD_Room_Create = 5101; //房间列表创建 对应 Protobuf_Room_Create | Protobuf_Room_Create_RESP
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2024-07-04 17:39:47 +08:00
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2024-07-09 17:22:09 +08:00
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CMD_Room_Join = 5105; //房间列表加入 对应 Protobuf_Room_Join | Protobuf_Room_Join_RESP
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2024-07-04 17:39:47 +08:00
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2024-07-09 17:22:09 +08:00
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CMD_Room_Leave = 5106; //房间列表离开 对应 Protobuf_Room_Leave | Protobuf_Room_Leave_RESP
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2024-07-04 17:39:47 +08:00
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2024-07-09 17:22:09 +08:00
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CMD_Room_MyRoom_State_Changed = 5110; //我所在的房间内状态发生变化 对应 Protobuf_Room_MyRoom_State_Change;
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//游戏同步
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CMD_Screen = 6001; //画面同步 | 同步广播 对应 Protobuf_Screnn_Frame
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2024-06-28 17:43:55 +08:00
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}
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enum ErrorCode
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{
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ERROR_DEFAUL = 0;//缺省不使用
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ERROR_OK = 1; //成功
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2024-07-09 17:22:09 +08:00
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ERROR_ROOM_NOT_FOUND = 10;//房间不存在
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ERROR_ROOM_SLOT_READLY_HAD_PLAYER=11;//加入目标位置已经有人
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2024-06-28 17:43:55 +08:00
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}
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enum LoginType
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{
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BaseDefault = 0;//缺省不使用
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}
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enum DeviceType
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{
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DeviceType_Default = 0;//缺省不使用
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PC = 1;
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Android = 2;
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IOS = 3;
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PSV = 4;
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}
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enum RoomPlayerState
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{
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None_PlayerState = 0;//缺省
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OnlyP1 = 1; //仅P1
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OnlyP2 = 2; //仅P2
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BothOnline = 3; //玩家都在
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}
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enum RoomGameState
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{
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None_GameState = 0;//缺省
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InGame = 1;//游戏中
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Pause = 2;//暂停
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}
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2024-06-28 17:43:55 +08:00
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enum LoginResultStatus
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{
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LoginResultStatus_BaseDefault = 0;//缺省不使用
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OK = 1;
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AccountErr = 2;
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}
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//聊天 上行
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message Protobuf_ChatMsg
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{
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string ChatMsg = 1;//消息
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}
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//聊天 下行
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message Protobuf_ChatMsg_RESP
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{
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string NickName = 1;//昵称
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string ChatMsg = 2;//消息
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int64 Date = 3;//时间
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}
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//登录数据上行
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message Protobuf_Login
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{
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LoginType loginType = 1;//登录操作类型 [0]皓月通行证 [3] 皓月BF3 [4] 皓月BF4
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DeviceType deviceType = 2;//设备类型 [0]PC [1]AndroidPad预留 [3]IPad预留
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string Account = 3;//用户名
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string Password = 4;//密码
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}
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//登录数据下行
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message Protobuf_Login_RESP
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{
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string Token = 1;//登录凭据 (本次登录之后,所有业务请求凭据,需要存储在内存中)
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string LastLoginDate = 2;//上次登录时间(只用于呈现的字符串,若界面需求需要)
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string RegDate = 3;//注册时间(只用于呈现的字符串,若界面需求需要)
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LoginResultStatus Status = 4;//账号状态 (预留) [1]正常[0]被禁封
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int64 UID = 5;
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}
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2024-07-04 17:39:47 +08:00
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message Protobuf_Room_List
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{
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}
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message Protobuf_Room_List_RESP
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{
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repeated Protobuf_Room_MiniInfo RoomMiniInfoList = 1;//房间列表
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}
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message Protobuf_Room_MiniInfo
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{
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int32 RoomID = 1;//房间ID
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int32 GameRomID = 2;//游戏ID
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string GameRomHash = 3;
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RoomPlayerState PlayerState = 4;//玩家加入状态
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RoomGameState GameState = 5;//游戏状态
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int32 ObsUserCount = 6;//观战用户数量
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int64 Player1_UID = 7;//玩家1 UID
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string Player1_NickName = 8;//玩家1 昵称
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int64 Player2_UID = 9;//玩家2 UID
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string Player2_NickName = 10;//玩家2 昵称
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}
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message Protobuf_Room_Update_RESP
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{
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int32 UpdateType = 1;//[0] 更新或新增 [1] 删除
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Protobuf_Room_MiniInfo RoomMiniInfo = 2;//房间信息
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}
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2024-06-28 17:43:55 +08:00
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message Protobuf_Screnn_Frame
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{
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int32 RoomID = 1;//房间ID
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int32 FrameID = 2;//帧编号
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bytes RawBitmap = 3;//渲染层画面
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}
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message Protobuf_Room_Create
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{
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int32 GameRomID = 1;
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string GameRomHash = 2;
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}
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message Protobuf_Room_Create_RESP
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{
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Protobuf_Room_MiniInfo RoomMiniInfo = 1;//房间信息
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}
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message Protobuf_Room_Join
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{
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int32 RoomID = 1;//房间ID
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int32 PlayerNum = 2;//玩家编号 [0]1号玩家 [1]2号玩家
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}
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message Protobuf_Room_Join_RESP
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{
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Protobuf_Room_MiniInfo RoomMiniInfo = 1;//房间信息
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}
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message Protobuf_Room_Leave
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{
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int32 RoomID = 1;//离开的房间ID
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}
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message Protobuf_Room_Leave_RESP
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{
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int32 RoomID = 1;//离开的房间ID
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}
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message Protobuf_Room_MyRoom_State_Change
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{
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Protobuf_Room_MiniInfo RoomMiniInfo = 1;//更新房间信息
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2024-06-28 17:43:55 +08:00
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}
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