AxibugEmuOnline/AxibugEmuOnline.Client.PSVita/Assets/Script/NesEmulator/VideoProvider.cs

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C#
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2024-12-08 21:50:52 +08:00
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public class VideoProvider : MonoBehaviour
{
public NesEmulator NesEmu;
public RawImage Image;
public Text fpstext;
private UInt32[] wrapTexBuffer;
private IntPtr wrapTexBufferPointer;
private Texture2D wrapTex;
private int TexBufferSize;
private Texture2D pPal;
float lasttime;
public float detalTime;
public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
{
if (wrapTex == null)
{
//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
wrapTex.filterMode = FilterMode.Point;
wrapTexBuffer = screenData;
// <20>̶<EFBFBD><CCB6><EFBFBD><EFBFBD><EFBFBD><E9A3AC>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
wrapTexBufferPointer = handle.AddrOfPinnedObject();
Image.texture = wrapTex;
Image.material.SetTexture("_MainTex", wrapTex);
TexBufferSize = wrapTexBuffer.Length * 4;
var palRaw = PaletteDefine.m_cnPalette[0];
//pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, true);
pPal.filterMode = FilterMode.Point;
for (int i = 0; i < palRaw.Length; i++)
{
uint colorRaw = palRaw[i];
var argbColor = BitConverter.GetBytes(colorRaw);
Color temp = Color.white;
temp.r = argbColor[2] / 255f;
temp.g = argbColor[1] / 255f;
temp.b = argbColor[0] / 255f;
temp.a = 1;
pPal.SetPixel(i, 0, temp);
}
pPal.Apply();
Image.material.SetTexture("_PalTex", pPal);
}
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
wrapTex.Apply();
detalTime = Time.time - lasttime;
lasttime = Time.time;
fpstext.text = (1f / detalTime).ToString();
}
}
}