AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/Manager/AppRoom.cs

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using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using AxiReplay;
using Google.Protobuf;
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using System;
using System.Collections.Generic;
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using System.Linq;
namespace AxibugEmuOnline.Client.Manager
{
public class AppRoom
{
public Protobuf_Room_MiniInfo mineRoomMiniInfo { get; private set; } = null;
public bool InRoom => mineRoomMiniInfo != null;
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public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
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public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
public RoomGameState RoomState => mineRoomMiniInfo.GameState;
public int MinePlayerIdx => GetMinePlayerIndex();
public int WaitStep { get; private set; } = -1;
public byte[] RawData { get; private set; } = null;
public NetReplay netReplay { get; private set; }
Dictionary<int, Protobuf_Room_MiniInfo> dictRoomListID2Info = new Dictionary<int, Protobuf_Room_MiniInfo>();
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struct S_PlayerMiniInfo
{
public long UID;
public string NickName;
}
Protobuf_Room_List _Protobuf_Room_List = new Protobuf_Room_List();
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Protobuf_Room_Get_Screen _Protobuf_Room_Get_Screen = new Protobuf_Room_Get_Screen();
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Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
public AppRoom()
{
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, RecvGetRoomList);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomListUpdate, RecvGetRoomListUpdate);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomGetScreen, RecvRoomGetScreen);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, RecvCreateRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, RecvJoinRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, RecvLeavnRoom);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomMyRoomStateChanged, RecvRoomMyRoomStateChange);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomWaitStep, RecvRoom_WaitStep);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, RecvHostPlayer_UpdateStateRaw);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSynPlayerInput, RecvHostSyn_RoomFrameAllInputData);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnScreen);
}
#region
void AddOrUpdateRoomList(Protobuf_Room_MiniInfo roomInfo)
{
dictRoomListID2Info[roomInfo.RoomID] = roomInfo;
}
bool RemoveRoomList(int roomId)
{
if (dictRoomListID2Info.ContainsKey(roomId))
{
dictRoomListID2Info.Remove(roomId);
return true;
}
return false;
}
/// <summary>
/// 获取单个房间MiniInfo
/// </summary>
/// <param name="roomId"></param>
/// <param name="MiniInfo"></param>
/// <returns></returns>
public bool GetRoomListMiniInfo(int roomId, out Protobuf_Room_MiniInfo MiniInfo)
{
if (dictRoomListID2Info.ContainsKey(roomId))
{
MiniInfo = dictRoomListID2Info[roomId];
return true;
}
MiniInfo = null;
return false;
}
public List<Protobuf_Room_MiniInfo> GetRoomList()
{
List<Protobuf_Room_MiniInfo> result = new List<Protobuf_Room_MiniInfo>();
foreach (var item in dictRoomListID2Info)
{
result.Add(new Protobuf_Room_MiniInfo());
}
return result;
}
#endregion
#region Replay
public void InitRePlay()
{
netReplay = new NetReplay();
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netReplay.ResetData();
}
public void ReleaseRePlay()
{
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netReplay.ResetData();
}
#endregion
#region
int GetMinePlayerIndex()
{
if (mineRoomMiniInfo == null)
return -1;
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if (mineRoomMiniInfo.Player1UID == App.user.userdata.UID)
return 0;
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if (mineRoomMiniInfo.Player2UID == App.user.userdata.UID)
return 1;
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if (mineRoomMiniInfo.Player3UID == App.user.userdata.UID)
return 2;
if (mineRoomMiniInfo.Player4UID == App.user.userdata.UID)
return 3;
return -1;
}
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long[] GetRoom4PlayerUIDs()
{
if (mineRoomMiniInfo == null)
return null;
long[] result = new long[4];
if (mineRoomMiniInfo.Player1UID > 0)
result[0] = mineRoomMiniInfo.Player1UID;
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if (mineRoomMiniInfo.Player2UID > 0)
result[1] = mineRoomMiniInfo.Player2UID;
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if (mineRoomMiniInfo.Player3UID > 0)
result[2] = mineRoomMiniInfo.Player3UID;
if (mineRoomMiniInfo.Player4UID > 0)
result[3] = mineRoomMiniInfo.Player4UID;
return result;
}
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S_PlayerMiniInfo[] GetRoom4PlayerMiniInfos()
{
if (mineRoomMiniInfo == null)
return null;
S_PlayerMiniInfo[] result = new S_PlayerMiniInfo[4];
if (mineRoomMiniInfo.Player1UID > 0)
{
result[0].UID = mineRoomMiniInfo.Player1UID;
result[0].NickName = mineRoomMiniInfo.Player1NickName;
}
if (mineRoomMiniInfo.Player2UID > 0)
{
result[1].UID = mineRoomMiniInfo.Player2UID;
result[1].NickName = mineRoomMiniInfo.Player2NickName;
}
if (mineRoomMiniInfo.Player3UID > 0)
{
result[2].UID = mineRoomMiniInfo.Player3UID;
result[2].NickName = mineRoomMiniInfo.Player3NickName;
}
if (mineRoomMiniInfo.Player4UID > 0)
{
result[3].UID = mineRoomMiniInfo.Player4UID;
result[3].NickName = mineRoomMiniInfo.Player4NickName;
}
return result;
}
#endregion
/// <summary>
/// 获取所有房间列表
/// </summary>
/// <param name="ChatMsg"></param>
public void SendGetRoomList()
{
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App.log.Info("拉取房间列表");
App.network.SendToServer((int)CommandID.CmdRoomList, ProtoBufHelper.Serizlize(_Protobuf_Room_List));
}
/// <summary>
/// 获取所有房间列表
/// </summary>
/// <param name="reqData"></param>
void RecvGetRoomList(byte[] reqData)
{
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App.log.Info("取得完整房间列表");
Protobuf_Room_List_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List_RESP>(reqData);
for (int i = 0; i < msg.RoomMiniInfoList.Count; i++)
AddOrUpdateRoomList(msg.RoomMiniInfoList[i]);
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Eventer.Instance.PostEvent(EEvent.OnRoomListAllUpdate);
}
/// <summary>
/// 获取单个列表更新
/// </summary>
/// <param name="reqData"></param>
void RecvGetRoomListUpdate(byte[] reqData)
{
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App.log.Debug("单个房间状态更新");
Protobuf_Room_Update_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Update_RESP>(reqData);
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if (msg.UpdateType == 0)
{
AddOrUpdateRoomList(msg.RoomMiniInfo);
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleUpdate, msg.RoomMiniInfo.GameRomID);
}
else
{
RemoveRoomList(msg.RoomMiniInfo.GameRomID);
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleClose, msg.RoomMiniInfo.GameRomID);
}
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}
/// <summary>
/// 获取房间画面快照
/// </summary>
/// <param name="RoomID"></param>
public void SendGetRoomScreen(int RoomID)
{
_Protobuf_Room_Get_Screen.RoomID = RoomID;
App.log.Info($"获取房间画面快照");
App.network.SendToServer((int)CommandID.CmdRoomGetScreen, ProtoBufHelper.Serizlize(_Protobuf_Room_Get_Screen));
}
/// <summary>
/// 获取单个房间画面
/// </summary>
/// <param name="reqData"></param>
void RecvRoomGetScreen(byte[] reqData)
{
App.log.Debug("单个房间状态更新");
Protobuf_Room_Get_Screen_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Get_Screen_RESP>(reqData);
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
Eventer.Instance.PostEvent(EEvent.OnRoomGetRoomScreen, msg.RoomID, data);
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="GameRomID"></param>
/// <param name="JoinPlayerIdx"></param>
/// <param name="GameRomHash"></param>
public void SendCreateRoom(int GameRomID, int JoinPlayerIdx, string GameRomHash = null)
{
_Protobuf_Room_Create.JoinPlayerIdx = JoinPlayerIdx;
_Protobuf_Room_Create.GameRomID = GameRomID;
_Protobuf_Room_Create.GameRomHash = GameRomHash;
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App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomCreate, ProtoBufHelper.Serizlize(_Protobuf_Room_Create));
}
/// <summary>
/// 创建房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvCreateRoom(byte[] reqData)
{
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App.log.Debug("创建房间成功");
Protobuf_Room_Create_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create_RESP>(reqData);
mineRoomMiniInfo = msg.RoomMiniInfo;
}
/// <summary>
/// 创建房间
/// </summary>
/// <param name="GameRomID"></param>
/// <param name="JoinPlayerIdx"></param>
/// <param name="GameRomHash"></param>
public void SendJoinRoom(int RoomID, int JoinPlayerIdx)
{
_Protobuf_Room_Join.RoomID = RoomID;
_Protobuf_Room_Join.PlayerNum = JoinPlayerIdx;
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App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomJoin, ProtoBufHelper.Serizlize(_Protobuf_Room_Join));
}
/// <summary>
/// 加入房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvJoinRoom(byte[] reqData)
{
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App.log.Debug("加入房间成功");
Protobuf_Room_Join_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join_RESP>(reqData);
mineRoomMiniInfo = msg.RoomMiniInfo;
InitRePlay();
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Eventer.Instance.PostEvent(EEvent.OnMineJoinRoom);
}
/// <summary>
/// 离开房间
/// </summary>
/// <param name="RoomID"></param>
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public void SendLeavnRoom()
{
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if (!InRoom)
return;
_Protobuf_Room_Leave.RoomID = mineRoomMiniInfo.RoomID;
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App.log.Info($"创建房间");
App.network.SendToServer((int)CommandID.CmdRoomLeave, ProtoBufHelper.Serizlize(_Protobuf_Room_Leave));
}
/// <summary>
/// 离开房间成功
/// </summary>
/// <param name="reqData"></param>
void RecvLeavnRoom(byte[] reqData)
{
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App.log.Debug("加入房间成功");
Protobuf_Room_Leave_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Leave_RESP>(reqData);
ReleaseRePlay();
mineRoomMiniInfo = null;
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Eventer.Instance.PostEvent(EEvent.OnMineLeavnRoom);
}
void RecvRoomMyRoomStateChange(byte[] reqData)
{
Protobuf_Room_MyRoom_State_Change msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_MyRoom_State_Change>(reqData);
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long[] oldRoomPlayer = GetRoom4PlayerUIDs();
mineRoomMiniInfo = msg.RoomMiniInfo;
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long[] newRoomPlayer = GetRoom4PlayerUIDs();
for (int i = 0; i < 4; i++)
{
long OldPlayer = oldRoomPlayer[i];
long NewPlayer = newRoomPlayer[i];
if (OldPlayer == NewPlayer)
continue;
//位置之前有人,但是离开了
if (OldPlayer > 0)
{
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
if (NewPlayer > 0)//而且害换了一个玩家
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
}
else //之前没人
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
}
}
/// <summary>
/// 上报即时存档
/// </summary>
/// <param name="RoomID"></param>
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public void SendHostRaw(byte[] RawData)
{
//压缩
byte[] compressRawData = Helper.CompressByteArray(RawData);
Protobuf_Room_HostPlayer_UpdateStateRaw msg = new Protobuf_Room_HostPlayer_UpdateStateRaw()
{
LoadStateRaw = Google.Protobuf.ByteString.CopyFrom(compressRawData)
};
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App.log.Info($"上报即时存档数据 原数据大小:{RawData.Length},压缩后;{compressRawData.Length}");
App.network.SendToServer((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, ProtoBufHelper.Serizlize(msg));
}
void RecvRoom_WaitStep(byte[] reqData)
{
Protobuf_Room_WaitStep_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_WaitStep_RESP>(reqData);
if (WaitStep != msg.WaitStep)
{
WaitStep = msg.WaitStep;
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Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
if (WaitStep == 1)
{
byte[] decompressRawData = Helper.DecompressByteArray(msg.LoadStateRaw.ToByteArray());
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App.log.Info($"收到即时存档数据 解压后;{decompressRawData.Length}");
RawData = decompressRawData;
}
}
}
void RecvHostPlayer_UpdateStateRaw(byte[] reqData)
{
Protobuf_Room_HostPlayer_UpdateStateRaw_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_HostPlayer_UpdateStateRaw_RESP>(reqData);
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App.log.Info($"鸡翅孙当上报成功");
}
/// <summary>
/// 即时存档加载完毕
/// </summary>
public void SendRoomPlayerReady()
{
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App.log.Debug("上报准备完毕");
App.network.SendToServer((int)CommandID.CmdRoomPlayerReady, ProtoBufHelper.Serizlize(_Protobuf_Room_Player_Ready));
}
/// <summary>
/// 同步上行
/// </summary>
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public void SendRoomSingelPlayerInput(uint FrameID, uint InputData)
{
_Protobuf_Room_SinglePlayerInputData.FrameID = FrameID;
_Protobuf_Room_SinglePlayerInputData.InputData = InputData;
App.network.SendToServer((int)CommandID.CmdRoomSingelPlayerInput, ProtoBufHelper.Serizlize(_Protobuf_Room_SinglePlayerInputData));
}
void RecvHostSyn_RoomFrameAllInputData(byte[] reqData)
{
Protobuf_Room_Syn_RoomFrameAllInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Syn_RoomFrameAllInputData>(reqData);
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//netReplay.InData(new ReplayStep() { FrameStartID = (int)msg.FrameID, InPut = msg.InputData }, (int)msg.ServerFrameID);
}
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public void SendScreen(byte[] RenderBuffer)
{
//压缩
byte[] comData = Helper.CompressByteArray(RenderBuffer);
_Protobuf_Screnn_Frame.FrameID = 0;
_Protobuf_Screnn_Frame.RawBitmap = ByteString.CopyFrom(comData);
App.network.SendToServer((int)CommandID.CmdScreen, ProtoBufHelper.Serizlize(_Protobuf_Screnn_Frame));
}
public void OnScreen(byte[] reqData)
{
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
//解压
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
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}
}
}