27 lines
1.2 KiB
Markdown
27 lines
1.2 KiB
Markdown
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# Grain
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The **Grain** effect emulates the effect that real-world cameras produce where small particles in the camera’s film give the image a coarse, unprocessed effect. The **Grain** effect available in Unity is based on a coherent gradient noise.
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![](images/grain.png)
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### Properties
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| Property | Function |
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| :---------------------- | :------------------------------------------------------------ |
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| Colored | Enable the checkbox to use colored grain. |
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| Intensity | Set the value of the **Grain** strength. Higher values show more visible grain. |
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| Size | Set the value of the **Grain** particle size. |
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| Luminance Contribution | Set the value to control the noisiness response curve. This value is based on scene luminance. Lower values mean less noise in dark areas. |
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### Performance
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Disabling `Colored` will make the Grain effect run faster.
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### Requirements
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- Shader Model 3
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See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.
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