AxibugEmuOnline/Core/VirtualNes.Core/State/REGSTAT.cs

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C#
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namespace VirtualNes.Core
{
public struct REGSTAT : IStateBufferObject
{
public CPUSTAT cpureg;
public PPUSTAT ppureg;
public readonly uint GetSize()
{
return cpureg.GetSize() + ppureg.GetSize();
}
public readonly void SaveState(StateBuffer buffer)
{
cpureg.SaveState(buffer);
ppureg.SaveState(buffer);
}
public void LoadState(StateReader buffer)
{
cpureg.LoadState(buffer);
ppureg.LoadState(buffer);
}
}
public struct CPUSTAT : IStateBufferObject
{
public ushort PC;
public byte A;
public byte X;
public byte Y;
public byte S;
public byte P;
public byte I; // Interrupt pending flag
public byte FrameIRQ;
public byte FrameIRQ_occur;
public byte FrameIRQ_count;
public byte FrameIRQ_type;
public int FrameIRQ_cycles;
public int DMA_cycles;
public long emul_cycles;
public long base_cycles;
public readonly uint GetSize()
{
return 32;
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(PC);
buffer.Write(A);
buffer.Write(X);
buffer.Write(Y);
buffer.Write(S);
buffer.Write(P);
buffer.Write(I);
buffer.Write(FrameIRQ);
buffer.Write(FrameIRQ_occur);
buffer.Write(FrameIRQ_count);
buffer.Write(FrameIRQ_type);
buffer.Write(FrameIRQ_cycles);
buffer.Write(DMA_cycles);
buffer.Write(emul_cycles);
buffer.Write(base_cycles);
}
public void LoadState(StateReader buffer)
{
PC = buffer.Read_ushort();
A = buffer.Read_byte();
X = buffer.Read_byte();
Y = buffer.Read_byte();
S = buffer.Read_byte();
P = buffer.Read_byte();
I = buffer.Read_byte();
FrameIRQ = buffer.Read_byte();
FrameIRQ_occur = buffer.Read_byte();
FrameIRQ_count = buffer.Read_byte();
FrameIRQ_type = buffer.Read_byte();
FrameIRQ_cycles = buffer.Read_int();
DMA_cycles = buffer.Read_int();
emul_cycles = buffer.Read_long();
base_cycles = buffer.Read_long();
}
}
public struct PPUSTAT : IStateBufferObject
{
public byte reg0;
public byte reg1;
public byte reg2;
public byte reg3;
public byte reg7;
public byte toggle56;
public ushort loopy_t;
public ushort loopy_v;
public ushort loopy_x;
public readonly uint GetSize()
{
return 12;
}
public readonly void SaveState(StateBuffer buffer)
{
buffer.Write(reg0);
buffer.Write(reg1);
buffer.Write(reg2);
buffer.Write(reg3);
buffer.Write(reg7);
buffer.Write(toggle56);
buffer.Write(loopy_t);
buffer.Write(loopy_v);
buffer.Write(loopy_x);
}
public void LoadState(StateReader buffer)
{
reg0 = buffer.Read_byte();
reg1 = buffer.Read_byte();
reg2 = buffer.Read_byte();
reg3 = buffer.Read_byte();
reg7 = buffer.Read_byte();
toggle56 = buffer.Read_byte();
loopy_t = buffer.Read_ushort();
loopy_v = buffer.Read_ushort();
loopy_x = buffer.Read_ushort();
}
}
}